198,663 Commits over 4,140 Days - 2.00cph!
Right/Middle mouse clicking a server will copy its IP / SteamID
booltil's base64 also catches stlencoders::invalid_length
booltil's base64 also catches stlencoders::invalid_length
Fix for missing translucent materials on instanced objects
recipe caching, lookup/search optimisation.
[D11] + Fix to LOD3 vertex material on BBQ
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc.
This should solve objects destroying on walls on upgrade and others
[D11] Fix scheduled events
[D11][#3893] Collision box for Salvaged Cleaver fixed.
▄▍▌▋▆ ▋▊▅▍█ ▅▍▅▉▌/▋█▄▅▅█▆▅.
▉▌▌▄▄ ▅▋▌▊▍ ▇▅▌ ▆▉▋▄ ▅▊▍ █▆▇▌▊▉.
Tier 1/2/3 workbench missing faces fix
Increased water pump production rate from 90ml/minute to 150ml/minute
Add support for sphere and capsule colliders including auto size methods
Add support to spawn gibs in scene for testing
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
Added another inside socket check to the modular car lift to reduce overhang
Destroy any invalid vehicle on vehicle lift if lift is destroyed
For vehicles that were saved in dead state, destroy immediately on initial load
Various small physics and control changes for generally smoother driving, better control.
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close
Strip the push volume on client
Fixed fluid switch playing sfx when switch was on but not powered
Hopefully fix FindGravitySource EntityRef lookup on clients
fixcars command improvements
Show modular car health (total) in the HUD
Fixed multiplayer gamemode list search only searching the internal "foldername" of the gamemode, not the actual text players see
Tried to improve the gamemode list ordering to jump around less
Added steam error code 6 friendly error string
cherryppick the constraint & dupe changes
Serverlist changes - anon server penalty (dev only for now)
▆█▋▄▄▇▉▄█▅▊▌▇ ▋▊▆▇▊ ▅▅▊█▄▍▇▊▄▊ ▆▋▉ ▅██▊▆█▍▉
Made water pump legs longer for deep water
Fixed constraint library producing errors with duplicator
Constraint errors during duplicator pasting process no longer make the partial duplication "un-undo-able"
[D11] Makes ragdolls letss twitchy
[D11] Makes ragdolls letss twitchy
Trying out batching aa DD calls
Reapplying Bill B Launch site changes (50021) which got stomped in save192 (monument_bypass) merge
[D11] Disable fps lock during demo playback
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
More fettling with the occlusion culling so that it doesn't cull objects that are in the shadow frustum. Also unified the constant setup between the instanced and non-instanced occlusion stuff.
Always include the DDraw shader in the build
▆▌█▄█ ▋▄▉ ▅▅▊▍▆▌▇▇▇▍ ▊▌▅ ▋▌▇██▋▍▍
[D11][#4036] Flame Turrets LODs oriented correctly.