240,574 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Fix broken cubemap rendering in tools
3 Years Ago
ModelDoc: Disable AnimFile take combo box if there's only a single take
3 Years Ago
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
3 Years Ago
updates construct map, prefabs, adding mat/textures Merge branch 'master' of sbox
3 Years Ago
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
3 Years Ago
MLRS UI overhaul: Map view early WIP
3 Years Ago
MLRS UI overhaul: Ready status UI
3 Years Ago
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
3 Years Ago
Better disconnection simulation in editor Vignette / spotlight radius is now world space
3 Years Ago
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
3 Years Ago
Test
3 Years Ago
Appropriately set team colors on nameplates
3 Years Ago
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
3 Years Ago
Text Shadows perf blocks
3 Years Ago
Bullet seeding fixes Tag clothes Fixed missing clothes item Use world panels and components for nametags
3 Years Ago
Added 50% velocity inheritance to most projectile weapons
3 Years Ago
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
3 Years Ago
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
3 Years Ago
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3 Years Ago
Gameicon player count text fix
3 Years Ago
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3 Years Ago
Decode images downloaded from http in worker thread
3 Years Ago
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3 Years Ago
Scale UI up on deck
3 Years Ago
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3 Years Ago
Low wooden fence - adjusted beam phys position to reflect mesh change Low wooden fence - fixed phys shape on beam Merge branch 'master' of sbox
3 Years Ago
Animgraph: Fix crash on pause toggle when there's no valid replay
3 Years Ago
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
3 Years Ago
MLRS UI overhaul: Projectile velocity UI added
3 Years Ago
Support running static events that have args
3 Years Ago
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
3 Years Ago
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
3 Years Ago
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
3 Years Ago
Added occasional tips that will appear in the chat box
3 Years Ago
Fix rare divide by zero when compiling sounds
3 Years Ago
Padding
3 Years Ago
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
3 Years Ago
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
3 Years Ago
Another potential access violation fix in CResourceSystem::GetFileName
3 Years Ago
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
3 Years Ago
Radar Jammer drains energy half as fast
3 Years Ago
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
3 Years Ago
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
3 Years Ago
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info