240,574 Commits over 3,867 Days - 2.59cph!
Fix broken cubemap rendering in tools
ModelDoc: Disable AnimFile take combo box if there's only a single take
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
updates construct map, prefabs, adding mat/textures
Merge branch 'master' of sbox
Added a Victory Screen that shows who won and shows any awards the player has earned and how many of each
MLRS UI overhaul: Map view early WIP
MLRS UI overhaul: Ready status UI
Fixed attack animation on Sideman. Give Light and Heavy assault a Sideman choice as a secondary. Added AutoReload option for Weapons and AutoReloadDelay.
Better disconnection simulation in editor
Vignette / spotlight radius is now world space
Made Nameplates a world panel and added a dot when the name fades out. The deployable disruptor now disrupts enemy radar. Players can spot enemy players by looking at them and pressing [g] which will show them on the radar and a dot on the HUD for X seconds
Appropriately set team colors on nameplates
Fixed crash when round ends and have world screens use `mix-blend-mode: lighten;`
Bullet seeding fixes
Tag clothes
Fixed missing clothes item
Use world panels and components for nametags
Added 50% velocity inheritance to most projectile weapons
Play use sound fail when player doesn't have enough tokens to upgrade + fix override method on StationEntity
Added Base Defence upgrading (can upgrade each Turret and Radar Sensor up to 3 times)
██▌▌ ▇▍▉ ▇█▅▉▇▉▌▄▆ ▋▍▋, ▉▆▅▄▇▋ ▄▆▋▊▆▌▆▋▉ ▅██.
▍▅▅▊▍ ▄▄▌▆ ▋▋▉▌ ▆▇▊▇▇ ▋▅▄▍▍▍/▊▇█▅▇
▍▉▋▆ ▄▇▅▌▄ ▄▇▄▉▆▍▇█▅▊▇▌ █▉ ▆█ ▅▋▍ ▌▌▋█ ▉▉ ▅▇▍ █▉▌▆█ ▆▆ ▄▄▅▇▅█
█▆▄▄▉█▋▇▍▊▉ ▆▌▋▆▋▄: ▉▊▍▊▅█▍▇█ ▌▆▉ ▄▇▅ ▅█▋ ▆▅▋█▇ ▉▆▊▅█▅▌▇▄ ▇▅▆▌▍▇ ▆▌▅▋▄▊█▌ ▌▇▇ ▄▇▍ ▍▊▇▅▇. ███▆█ ▅▊█ ▆▆▌▅▇▆ ▅▉█▍▄ ▇▊▄█ ▌▌▄▅▉ ▇▄▋▌▅▉█▌▋ ▉▊▊ █ ▅▅▉▍▅▄ ▌▅█▉▊▇. ▋▊▇▄▊▇, ▇▄▅ ▄▅█▄▍ ▌▋▇▋▌▇▇ ▌▉ ▍▌▌ ▊▄.
Gameicon player count text fix
▇▊▊▊ ▊▋ ▌▇▊▍▄▊ █▊▌█▆▆ ▉▆█▊▄▆▅▅▅▄ ▄█ ▊▊▇█▄ ▅█▇▄▅ ▍▊▉▍██▅ ▇▌▄▍ ▇▇▉▍▊ ▉█▉█▊▋ ▇▆▇█.
Decode images downloaded from http in worker thread
▆▉▌▋▌▆▄▇▅█▅▉▊▊ ▄▍ ▉▋█ ▊ ▌▊█▌▋▊ ▊▉▌▆▅▊▋▇▊.
▄▅▊▇▌▍▉▆█▇ ▌▋▆█▉ █▉█ ▋▅▉▄ ▄▄▆▉██▍▇.
▉▋▇▍▄▌▌ █▉▋ ▇█▍ ▉▌▌█▅▇▋▊▅▄▆ ▄▍ ▅▊▅▇█ ▄▆▅ ▋▅█▇ █▋▉▅▍▍▋▅ ▅▉▆ █▅▇▅.
▆▍█▇ ▍█▅ ▇▍▊▊▄ ▇▉▊▋▊▉█▌▊ ▆▄▅▉▇▍ ▇▇▉▇▄▍▆▍ ▍▉▆▄▋▇▍
Low wooden fence - adjusted beam phys position to reflect mesh change
Low wooden fence - fixed phys shape on beam
Merge branch 'master' of sbox
Animgraph: Fix crash on pause toggle when there's no valid replay
MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
MLRS UI overhaul: Projectile velocity UI added
Support running static events that have args
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
ModelDoc: Fix physics grab crashing when grabbed entity gets destroyed
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
Added occasional tips that will appear in the chat box
Fix rare divide by zero when compiling sounds
Added a placeholder instructions screen when players spawn in, explaining to them how to ski
ModelDoc: Don't update status bar selection widgets if session preview model is invalid, possible access violation fixes
Another potential access violation fix in CResourceSystem::GetFileName
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
Radar Jammer drains energy half as fast
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info