240,568 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Directory changes for timeline assets + updates to ignore config.
3 Years Ago
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3 Years Ago
Scene backup
3 Years Ago
3 Years Ago
Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge Main -> DMb
3 Years Ago
Manifest full rebuild
3 Years Ago
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3 Years Ago
Removed the temporary camper car that was used for testing last month (3module_camper_temp).
3 Years Ago
Repositioned the zero point on the MLRS rocket model
3 Years Ago
Removed the standard 1m launch offset for MLRS rockets
3 Years Ago
Bigger delay between MLRS stops. Stops the rockets from sometimes hitting other rockets as they launch.
3 Years Ago
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3 Years Ago
Updated Dune map
3 Years Ago
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3 Years Ago
Added Sticky weapon particles
3 Years Ago
Added some missing methods in RandomWrapper
3 Years Ago
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3 Years Ago
Preparing more punch stuff in the animgraph
3 Years Ago
TTT: update Russian translation (#1847)
3 Years Ago
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3 Years Ago
WIP right melee_punch attack animation
3 Years Ago
Fixed possible divergence when no bullets are active
3 Years Ago
Updated temp models to use old material
3 Years Ago
Fix compile error
3 Years Ago
Updated Dune map terrain
3 Years Ago
Fixed styling on World Generator Hud
3 Years Ago
Adjusted Speed on projectile particles Merge branch 'main' of sbox-hover
3 Years Ago
Damage Shader + Generator Implementation
3 Years Ago
Decrease damage of Light Turret, increase Spread and give its own fire sound
3 Years Ago
Updated radar sensor model and fixed deployer not being set
3 Years Ago
Added the Deployable Turret equipment and Light Turret entity. Changed CanSelectWeapon to IsPassive. Added IsAvailable to weapons / equipment. Unavailable weapons will be grayed out in the selector. Merge branch 'main' of sbox-hover
3 Years Ago
Can't change settings if not host Hide map select if !ShowMapSelect Save/Load lobby config
3 Years Ago
Add mask to contextual button on main menu
3 Years Ago
Leaderboard async robustness, better placeholder logic
3 Years Ago
Adjusted speed on projectile on turret and sideman
3 Years Ago
Adjusted sideman and deploy turret particle
3 Years Ago
Fixed blur sample wrapping Panel binding supports dictionary Lobby game settings Border: none overrides properly
3 Years Ago
Added: Various handy methods replacing PANEL:AddControl() (#1702)
3 Years Ago
Cherry pick some changes: addons on dedicated server, max tool threads
3 Years Ago
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3 Years Ago
Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
3 Years Ago
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3 Years Ago
Radar Sensor temp model
3 Years Ago
metal fence and gate - adjusted phys shapes and crossbeam length Parking barrier - phys shape size adjustment Merge branch 'master' of sbox
3 Years Ago
Made more stuff configurable and added JetpackScale to MoveController Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade. Merge branch 'main' of sbox-hover
3 Years Ago
Deployable Turret Particles
3 Years Ago
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