240,577 Commits over 3,867 Days - 2.59cph!

3 Years Ago
MLRS UI overhaul: Derived the necessary map scaling formula.
3 Years Ago
Add Targeting Upgrade to Base Turrets
3 Years Ago
Made the turret entity be a little more accurate and fixed direction calc in BulletDropProjectile
3 Years Ago
Increase cost of base defence upgrades and increase maximum generator health
3 Years Ago
Modify diving mask UI overlay shader to multiply colour by underwater state (underwater = fully dark) Prevents diving mask appearing as fully lit when underwater during daytime
3 Years Ago
Added admin command entity.downloadsign which downloads the sign the player is currently looking at to a folder into the game folder with a given filename. Same usage restrictions apply as client. Downloads all frames of neon signs and appends them as 1,2,3, etc
3 Years Ago
ModelDoc: Add back multiple-take support but instead choose a single take per AnimFile node
3 Years Ago
ModelDoc: Revert multi-take support, needs to be handled differently
3 Years Ago
MLRS UI overhaul: The hard part. WIP getting the map to scale correctly to exactly fit the MLRS' total range indicator circle on-screen.
3 Years Ago
Updated red, green, blue, yellow and white berries descriptions to mention their use in mixing table recipes
3 Years Ago
Temp fix for broken cubemaps running without -tools every other map load (requires shader recompiles to fix properly)
3 Years Ago
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3 Years Ago
Merge from general_qol/november
3 Years Ago
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3 Years Ago
MLRS UI overhaul: - Initial work on actually making the new map work correctly. Position the target and true aim circles correctly. Allow placing the target with mouse (or with WASD). - Fixed close button no longer working.
3 Years Ago
MLRS UI overhaul: True and targeted aim circles, setting active map view
3 Years Ago
MLRS UI overhaul: Added "click to aim" info for the fullscreen dialog
3 Years Ago
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3 Years Ago
MLRS UI overhaul: Map central circle, new textures for it
3 Years Ago
MLRS UI overhaul: Set up texture layers: Map mask, map mask fade, map outer circle, scanlines
3 Years Ago
Add existing
3 Years Ago
MLRS UI overhaul: Map UI WIP
3 Years Ago
Initial commit
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed generic.bullet1 sound being 2D
3 Years Ago
Have Blaster inherit 50% velocity
3 Years Ago
Increase Longshot force
3 Years Ago
Added BulletsPerFire
3 Years Ago
Buffed the Shotblast
3 Years Ago
Don't show dots past their fade distance Buffed the Longshot
3 Years Ago
Fixed random seed for weapons
3 Years Ago
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3 Years Ago
added .los to ignore
3 Years Ago
Added Maps + Prefabs back
3 Years Ago
Removed others Track vmap and vpk for LFS
3 Years Ago
Removed vmap and vpks
3 Years Ago
Added kill feed icons for Turret and Light Turret. Increased maximum movement speed by 3m/s for all loadouts. Increased down slope boost by 50%.
3 Years Ago
resize hunter vignette
3 Years Ago
cubemap fix attempt
3 Years Ago
Recompiled toolscene lighting rigs
3 Years Ago
try again
3 Years Ago
Add some profiling scopes
3 Years Ago
MLRS UI overhaul: Map view mask and edge fade