198,677 Commits over 4,140 Days - 2.00cph!

5 Years Ago
[D11] Added Xbox device icon, fixed inconsistent text/icon colours on Stats/Leaderboard/ConnectedPlayers
5 Years Ago
[D11][#3698] Base Player tick - limiting the server logs.
5 Years Ago
[D11] Error check for null reference on m_cellsRoot
5 Years Ago
[D11][UI] Ping servers on the find join games screen
5 Years Ago
Negative playback rate now properly affects viewmodels
5 Years Ago
[D11] Fixed new debugcamera commands to still work at timescale 0
5 Years Ago
[D11] Editor compile fix
5 Years Ago
[D11] Fix to various material issues.
5 Years Ago
Added SentenceDuration( name )
5 Years Ago
New members for PhysicsCollide hooks - OurSurfaceProps, TheirSurfaceProps, HitSpeed, OurNewVelocity, TheirNewVelocity, OurOldAngularVelocity, TheirOldAngularVelocity
5 Years Ago
[D11] Compass changed to fit FP style
5 Years Ago
Repplying 48101 (2019.3 perf fix)
5 Years Ago
Added IMesh.IsValid
5 Years Ago
Conversion utilities
5 Years Ago
Added 5th argument to SWEP:FireAnimationEvent - source entity, which will be the viewmodel entity on client and the weapon itself on server
5 Years Ago
Added IGModAudioChannel.Set/GetPan, affects playback -1 = only left, 0 = center, default, 1 - only right speaker
5 Years Ago
Reapplying 43422 (async prefab preload, test to see if related crashes are fixed on 2019.3)
5 Years Ago
[D11] [UI] Removed unused game modes from server filter selection for BETA.
5 Years Ago
[D11] SLOD fix
5 Years Ago
Subtracting 48664
5 Years Ago
Locked framerate to 30/60 on base/pro consoles
5 Years Ago
Fixed suit death voice lines playing on respawn with gmod_suit 1
5 Years Ago
[D11] Airfield Cave Fixes
5 Years Ago
Subtracting 48101 (2019.3 perf fix) as a test to verify we are back to baseline perf without it
5 Years Ago
[D11][#3799] Fix added for crashing after being idle at the server password screen.
5 Years Ago
merge from /rFixes
5 Years Ago
Rename VehicleTerrainDamage to VehicleTerrainHandler
5 Years Ago
Merge from asset_bundles_5
5 Years Ago
Merge from main
5 Years Ago
Use physics meterial for terrain damage calc instead of topology. More accurate to actual terrain type.
5 Years Ago
Fixed large water catcher placement issues after 2019.3 update
5 Years Ago
Fixed spike trap placement issues after Unity 2019.3 update Spike trap decays faster outside building privilege Spike trap stackable (10) inline with other defence deployables Spike trap can be repaired Spike trap crafting time reduced Spike trap no longer damages the player standing 1m away
5 Years Ago
Fixed Drive buttons in workshop model download UI not working
5 Years Ago
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5 Years Ago
Fixed vehicle rigidbody not sleeping reliably when on the vehicle lift
5 Years Ago
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5 Years Ago
Magnet snap zone minor edits
5 Years Ago
Engines spawn in with some (generally low quality) internal items already in place.
5 Years Ago
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5 Years Ago
Adjust initial condition of engine parts. Now 25-75% per spec.
5 Years Ago
Correctly refresh engine performance when internal items break
5 Years Ago
Dead pine trees / Arctic variants
5 Years Ago
Match engine item tier to workbench level
5 Years Ago
Changed internal items damage calculation. Spread the damage over every item, but randomly distribute the amount that each one gets. Much better for handling large amounts of damage in one hit (e.g. rockets).
5 Years Ago
Give higher tier engine parts a higher max condition