240,415 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Launch iteration
3 Years Ago
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
3 Years Ago
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3 Years Ago
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3 Years Ago
parking barrier - AO tweak
3 Years Ago
Intial work on ShaderProc to pack shader headers
3 Years Ago
Iterate compute API Choose if SceneMonitorObject should render with HDR Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader
3 Years Ago
Parking barrier -fixed missing support element
3 Years Ago
Prefab packing & scene backup
3 Years Ago
Reflection / depth fixes
3 Years Ago
This might fix sbox-issues/issues/950 Merge branch 'master' of sbox
3 Years Ago
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
3 Years Ago
Added shader for Paddy
3 Years Ago
Add Render.UI.Text( ... ) Add Texture.Size RenderState can be readonly Add Render.UI.Clip Remove performance rcon Fix spammy TextManager Merge branch 'master' of sbox Remove ITagList, TagList is a HashSet<string>
3 Years Ago
Also do not hide cordons with hide unselected that makes a selection set Fixed Undos not updating cordon visibility
3 Years Ago
Material property update
3 Years Ago
Fixed asserts in Hammer with that uses RenderThickLine QuickHide Unselected doesn't hide cordons Previous caused everything to disappear which is clearly unhelpful
3 Years Ago
Normals / reflections for different settings.
3 Years Ago
Fixed Standalone build error
3 Years Ago
Show "Connecting..." while attempting to go online Storage service now initializes immediately on Switch Fixed possible deadlock when offline on Switch Fixed margin of "Connecting" text
3 Years Ago
Refresh selection after an instantaneous upgrade
3 Years Ago
Moved Nuke particle (old) Moved Nuke particle (new)
3 Years Ago
Use particles/explosion_nuke/ instead to see if it forces any change
3 Years Ago
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
3 Years Ago
Make escaping quotemarks in console commands work Fixes specially formatted chat messages breaking up, and other not yet encountered issues
3 Years Ago
parking barrier - gibs & fix for lod3 not being suitable for rigging Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
Remove point_*command entities from the native code
3 Years Ago
Remove point_*command entities from the FGD Merge branch 'master' of sbox-game
3 Years Ago
Set RenderColor of Nuke but still can't figure out why the Nuke particles won't play
3 Years Ago
I don't think this line in the text shader is doing anything good
3 Years Ago
merge from main
3 Years Ago
mess_hall_tables textures, models and prefabs
3 Years Ago
Fixed a typo in Transform.Add docs Fixes sbox-issues/issues/939
3 Years Ago
Better No Authority exception I see improved performance with this disabled. Maybe we're doing something wrong - why has resource system got pending work all the time? Added Vector4.Zero, One and constructor to create via float Added Render.UI.Box, Render.UI.BoxWithBorder
3 Years Ago
merge from main
3 Years Ago
Unsaved
3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
Deserialize lists, use preserve attribute
3 Years Ago
Greybox scene
3 Years Ago
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3 Years Ago
Possible fix for glowing white hair in player preview in inventory screen Seems to be caused by subsurface scattering, looks like it was introduced in 62630 Disabled the bug fix introduced in that commit just for the preview camera, seems to work ok
3 Years Ago
Plugin update
3 Years Ago
Explosion distant rendering improvements. Lighting FX.
3 Years Ago
Merge from media_projects/anim_editor
3 Years Ago
- Fire rockets with the big lever, instead of pressing M1. Make the big lever red. - Only update true aim indication on the client if it changes - A bit of other cleanup
3 Years Ago
Don't show steam id's on sleeping bag/auto turret friend screen when in streamer mode (report dialog is unchanged and will always show steam id's)
3 Years Ago
Adjust ADS sensitivity tooltip wording
3 Years Ago
Better refresh icons in admin UI