240,415 Commits over 3,867 Days - 2.59cph!
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
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parking barrier - AO tweak
Intial work on ShaderProc to pack shader headers
Iterate compute API
Choose if SceneMonitorObject should render with HDR
Matrix.ToString
Assert only once if we are resolving outside the rect
Add Render.ClipPlanes
Iterate on compute API
DispatchComputeShader on GameGlue for now
User clipplanes on base shader
Parking barrier -fixed missing support element
Prefab packing & scene backup
This might fix sbox-issues/issues/950
Merge branch 'master' of sbox
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
Add Render.UI.Text( ... )
Add Texture.Size
RenderState can be readonly
Add Render.UI.Clip
Remove performance rcon
Fix spammy TextManager
Merge branch 'master' of sbox
Remove ITagList, TagList is a HashSet<string>
Also do not hide cordons with hide unselected that makes a selection set
Fixed Undos not updating cordon visibility
Fixed asserts in Hammer with that uses RenderThickLine
QuickHide Unselected doesn't hide cordons
Previous caused everything to disappear which is clearly unhelpful
Normals / reflections for different settings.
Fixed Standalone build error
Show "Connecting..." while attempting to go online
Storage service now initializes immediately on Switch
Fixed possible deadlock when offline on Switch
Fixed margin of "Connecting" text
Refresh selection after an instantaneous upgrade
Moved Nuke particle (old)
Moved Nuke particle (new)
Use particles/explosion_nuke/ instead to see if it forces any change
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
Make escaping quotemarks in console commands work
Fixes specially formatted chat messages breaking up, and other not yet encountered issues
parking barrier - gibs & fix for lod3 not being suitable for rigging
Merge branch 'master' of sbox-game
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Remove point_*command entities from the native code
Remove point_*command entities from the FGD
Merge branch 'master' of sbox-game
Set RenderColor of Nuke but still can't figure out why the Nuke particles won't play
I don't think this line in the text shader is doing anything good
mess_hall_tables textures, models and prefabs
Fixed a typo in Transform.Add docs
Fixes sbox-issues/issues/939
Better No Authority exception
I see improved performance with this disabled. Maybe we're doing something wrong - why has resource system got pending work all the time?
Added Vector4.Zero, One and constructor to create via float
Added Render.UI.Box, Render.UI.BoxWithBorder
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Deserialize lists, use preserve attribute
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Possible fix for glowing white hair in player preview in inventory screen
Seems to be caused by subsurface scattering, looks like it was introduced in
62630
Disabled the bug fix introduced in that commit just for the preview camera, seems to work ok
Explosion distant rendering improvements. Lighting FX.
Merge from media_projects/anim_editor
- Fire rockets with the big lever, instead of pressing M1. Make the big lever red.
- Only update true aim indication on the client if it changes
- A bit of other cleanup
Don't show steam id's on sleeping bag/auto turret friend screen when in streamer mode (report dialog is unchanged and will always show steam id's)
Adjust ADS sensitivity tooltip wording
Better refresh icons in admin UI