240,414 Commits over 3,867 Days - 2.59cph!

3 Years Ago
Show server uptime as a formatted time span
3 Years Ago
Refactored explosion timings for 73.5% more oomph. Material optimization.
3 Years Ago
Auto turret name checks
3 Years Ago
Tweak deserialization process to try and work around errors in server admin UI
3 Years Ago
Catwalk TileSet
3 Years Ago
Better fix for players getting stuck in dance after respawning Remove last weeks fix, should no longer be needed
3 Years Ago
- Fix target icons so the hit point exactly matches the clicked point - Target movement key inputs now work on fullscreen map - Esc key now works on fullscreen map
3 Years Ago
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Cleaner base shader setup
3 Years Ago
updated construct, material, texture -updated WIP construct, material, texture tweak -added window prefab - fixed lit_bolard_top LOD, and physic materials
3 Years Ago
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3 Years Ago
Remove automatic connect/disconnect in game loop, move to menu commands
3 Years Ago
Rename Sandbox.Stream to Sandbox.Streamer
3 Years Ago
Don't do scrolling logic if not a scroller I don't think this TaskGroup stuff is useful in reality
3 Years Ago
Vector3.ToScreen calls into client realm if called from menu more IEntity properties Added BBox.Corners Added Rect.Add( Vector3 ) Disable Entity is too far from world AssertMsg Merge branch 'master' of sbox
3 Years Ago
Keep track of all the chat channels we're in
3 Years Ago
Add StreamUser.Ban, StreamUser.Unban
3 Years Ago
Add StreamUser.CreatePoll
3 Years Ago
Add StreamUser.CreateClip Add StreamUser.CreatePrediction Add StreamUser.CreatePrediction
3 Years Ago
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3 Years Ago
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3 Years Ago
Only proceed with irc login if websocket connected, try a reconnect if it fails to connect
3 Years Ago
Merge from cine_lights
3 Years Ago
Removed test demo
3 Years Ago
Make Stream.Init awaitable so menu can know if it failed
3 Years Ago
Lighting prefab updates + a few extras
3 Years Ago
Check websocket is valid before trying to join/leave channel
3 Years Ago
Save stream service type to cookies
3 Years Ago
Add MenuTools.SetStreamService
3 Years Ago
Init stream service in MenuInterface.Init. Connect/Disconnect stream service in GameLoop
3 Years Ago
Stream list UI test Don't join channel if stream service isn't active
3 Years Ago
Use the world space bounds center of the target entity to determine where path particles end
3 Years Ago
Adjusted bloom on arrow
3 Years Ago
Reduced size on Movement path particle
3 Years Ago
Don't create path particles for units that have just spawned (if they're not selected, like normal)
3 Years Ago
API update
3 Years Ago
Add StreamGame.Broadcasts
3 Years Ago
Add command to get list of live broadcasts from game name
3 Years Ago
Fix attempt for issue #652
3 Years Ago
Update Stream.cs
3 Years Ago
Add Stream.GetGame (from game name)
3 Years Ago
MLRS source backup
3 Years Ago
Add Stream.GetBroadcasts (from game_id)
3 Years Ago
Add StreamUser.Channel and StreamUser.Broadcast
3 Years Ago
merge from main
3 Years Ago
Added Sandbox.TagList struct, interfaces with "tags" FGD type Fixed a minor issue with "tags" FGD editor
3 Years Ago
Auto-hide leaderboards when going offline Fixed possible exception when viewing leaderboard on pause menu Don't show leaderboard button on pause menu while offline Fixed some bugs with stage items in the campaign menu while offline Fixed material dirty callback being added multiple times
3 Years Ago
Remove stream connected/disconnect events for now, doesn't make much sense currently
3 Years Ago
API changes