240,427 Commits over 3,867 Days - 2.59cph!
DoorEntity curve for open/close animation
Change DoorEntity delegate assignment, update description
Added MathX.Remap
Added curve support to custom Entity properties via FGDCurve class
TTT: PT-BR translation update (#1838)
Components are networked properly
Added support for IList, List, IReadOnlyCollection to Asset autoFGD
Added support for TagList in assets
Added rudimentary tooltip for buildings that can occupy units to instruct players how to do it
Added UIUtility to Gamelib
Fixed main menu tabs not always being highlighted correctly
Let's just try moving Transmit = Always to the constructor instead of Spawn() - I don't know why else these map entities wouldn't show on the client sometimes
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Pause menu tweaks on Switch
Support [Net] nullables
Make networking classes a tiny bit more generic
Reduced explosionForce on ch47
Added the picture icon on signs that are being sold via vending machines in the purchase UI
Hovering over the picture icon will show a thumbnail of the sign
Only one sign can be sold at a time
SAM rocket remove unused script
Static SAM sites now target MLRS rockets
Show the name of a skull being purchased in the vending machine purchase panel
Fix Render.DrawScene exception returns wrong image format
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
MLRS ignore hitting itself when calculating projectile paths
Fix rocket markers showing briefly at 0,0,0
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
fixed active mission not being reset on client after a seed change
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
add some checks so only host can manipulate the game using their chat
rework everything so stream api only accessed client side
Removed Spotlight from the game - it's actually pretty annoying
Added black blurred shadow behind tooltip titles to make some colored ones more readable
Military bases scenes setup and terrain sculpting, splats and toplogies painting