240,427 Commits over 3,867 Days - 2.59cph!

3 Years Ago
DoorEntity curve for open/close animation Change DoorEntity delegate assignment, update description
3 Years Ago
Added MathX.Remap Added curve support to custom Entity properties via FGDCurve class
3 Years Ago
TTT: PT-BR translation update (#1838)
3 Years Ago
Skin bundle update
3 Years Ago
Components are networked properly
3 Years Ago
Skin update
3 Years Ago
MLRS source backup
3 Years Ago
Caustics from surface
3 Years Ago
low wood fence - wip
3 Years Ago
Added support for IList, List, IReadOnlyCollection to Asset autoFGD Added support for TagList in assets
3 Years Ago
Added rudimentary tooltip for buildings that can occupy units to instruct players how to do it
3 Years Ago
Added UIUtility to Gamelib
3 Years Ago
Fixed main menu tabs not always being highlighted correctly
3 Years Ago
Let's just try moving Transmit = Always to the constructor instead of Spawn() - I don't know why else these map entities wouldn't show on the client sometimes
3 Years Ago
▊▄▆ ▍▌▍▍█▌▄█ ▌▉▄▍▄▅▇▊ ▌█▅▆▆▆▍▊▊ ▄▅▅▅ ▉█▇▌▅▄▍ ▆▌█▇▇▋ ▍▆ ▌ █▅▍▊▄▌ (▅▉▌▄▊▍▆ ▆▇▋)
3 Years Ago
▅▋▉▊ █▄▉▍▋▊▊ ▄▌▉▆ █▋▋▊█▇▌ ▄▌▅▆▋ ▄▌ ▇▋▌▅▇▍▌▇ ▇▌▊▄▅▋▆ ▆▄▍▌ ▇▄▌▆ ▆▊▍▆ ▊▊▉ ▅ ▆█▅█▍▋▌. ▉▊█▅ ▇▍▍▇ ▅▄▌▊ ▅▇ ▍▊▋█▉▉▉█▋▅ ▊▌▊▇▉▄ ▇▆█ ▅█▅▍.
3 Years Ago
Pause menu tweaks on Switch
3 Years Ago
Support [Net] nullables Make networking classes a tiny bit more generic
3 Years Ago
Reduced explosionForce on ch47
3 Years Ago
Replication tests
3 Years Ago
Compile fix
3 Years Ago
Hand merge entity.proto
3 Years Ago
Merge from main
3 Years Ago
Merge from vehicles
3 Years Ago
Merge from main
3 Years Ago
Added the picture icon on signs that are being sold via vending machines in the purchase UI Hovering over the picture icon will show a thumbnail of the sign Only one sign can be sold at a time
3 Years Ago
Minor tidy up
3 Years Ago
SAM rocket remove unused script
3 Years Ago
Static SAM sites now target MLRS rockets
3 Years Ago
Show the name of a skull being purchased in the vending machine purchase panel
3 Years Ago
Colour change
3 Years Ago
Fix Render.DrawScene exception returns wrong image format
3 Years Ago
Fixed markers getting confused when switching between dashboard and fullscreen. Make the dashboard map give up its claim when the fullscreen UI opens
3 Years Ago
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
3 Years Ago
Faster H rotation
3 Years Ago
Fixed dashboard map rocket markers losing reference if the player switched to the fullscreen map and back
3 Years Ago
Cleanup, compile fixes
3 Years Ago
MLRS ignore hitting itself when calculating projectile paths
3 Years Ago
Merge from main
3 Years Ago
Fix rocket markers showing briefly at 0,0,0
3 Years Ago
Minor fix
3 Years Ago
For dashboard map, keep the true zoom level the same, no matter what the map size is. Fixed outline thickness for different scales too.
3 Years Ago
fixed active mission not being reset on client after a seed change
3 Years Ago
Remove Cooldown Label and Build Time Label. Added IconWithLabel. Added icons for Kills, Damage and Health.
3 Years Ago
add some checks so only host can manipulate the game using their chat
3 Years Ago
rework everything so stream api only accessed client side
3 Years Ago
Removed Spotlight from the game - it's actually pretty annoying
3 Years Ago
Added black blurred shadow behind tooltip titles to make some colored ones more readable
3 Years Ago
Military bases scenes setup and terrain sculpting, splats and toplogies painting