198,693 Commits over 4,140 Days - 2.00cph!
-Since brake force is always faster at stopping a vehicle than counter-to-speed-direction throttle force, use brakes when pressing forward during reverse speed.
- Reduce brake force multiplier again to 750.
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Decrease brake force multiplier from 1100 to 900
Fix top speed bugs with reverse gear
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Merge from Main->Vehicles. Version upgrade to 2019.3.5f1
Moved input/output slots on water barrel
Added damage propagation between adjacent modules
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Hide the setup menu unless a convar is set (default off)
Update menu panel to use Rust.UI, hook it up on the main menu
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
[D11] SceneLOD temp fix to see if this cures the missing objects problem.
updating vehicle source files
Remake the smart switch entity with receiver and icon
Fix lua errors with notifications, sigh
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Biome volume profile changes
[D11] Weighted Normal Changes: Props - Abandonned_raft to Covers
increased water barrel max output flow back to 12
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[D11] [UI] Fix to crash when entering game due to radial menus being disabled.
adding component world model
[D11] [UI] Fixes to quick chat wheel textures. Adjusted visuals in Controls screen.
[D11][UI][#3854][#3874] Fixed issues with closing ingame menu and connected players
[D11][Graphics][#3842] Weapons remain solid while scoping in and out
Scrap the PS4 demo change, it's already been hard-coded
npc_launcher and its grenades no longer try to play <null> sounds causing problems
npc_launcher defaults to RPG rocket model and 500 launch speed if those keyvalues are unset
plant tick rate is now a replicated var.
show plant water intake rate as "x per x sec"
TTT: Updated Portuguese translation again
[D11][UI] Adjustments to crafting screen and inventory screen