125,608 Commits over 4,171 Days - 1.25cph!

6 Years Ago
fix for an error that was coming up during scene to prefab
6 Years Ago
always rebuild instanced prefabs even if instancing is disabled (so you don't have to clean prefabs to toggle instancing)
6 Years Ago
add a warning for textures without mips
6 Years Ago
detailmapst fix
6 Years Ago
Show headshots, disable stat image if no image is provided
6 Years Ago
Fix strobe light typo
6 Years Ago
Rework shot tracking to mirror combatlog, should fix incorrect shot counts
6 Years Ago
Barrel icon
6 Years Ago
Client/Server compile fixes
6 Years Ago
6 Years Ago
DON'T return the entity gameObject from InterestedInObject. Some existing trigger scripts do this, but it prevents entities with multiple colliders from working correctly. Updating my trigger scripts here.
6 Years Ago
Cluttered Craggy WIP
6 Years Ago
Remove Mesh Baker
6 Years Ago
Adjusting spawn settings
6 Years Ago
Being inside scrap transport heli now counts as flying for time tracking purposes
6 Years Ago
Merge from main
6 Years Ago
Decrease vehicle default pop value from 10 to 2.
6 Years Ago
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6 Years Ago
Code gen/manifest. Restores lost modularcar pop convar.
6 Years Ago
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6 Years Ago
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6 Years Ago
Backup
6 Years Ago
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6 Years Ago
Added negative/positive colour-coded gene make-up display to plant info UI. Initial basic gene random generation. GrowableEntityGenes proto and serialization.
6 Years Ago
Merge from main
6 Years Ago
PS4 shader fixes
6 Years Ago
merge from skeleton_optimizations
6 Years Ago
merge from main
6 Years Ago
Moved the renderer caching to prefab preprocess. DoPrepare not working properly...
6 Years Ago
+ Added a new flesh blood impact
6 Years Ago
Fix for terrain blending
6 Years Ago
+ Changes to the Blood Size
6 Years Ago
Adding a hit detection benchmark
6 Years Ago
Merge from main
6 Years Ago
[D11][#3385] Fix for floating handle issue, Scene to prefab
6 Years Ago
rock cliff material
6 Years Ago
[D11] + Found missing particle systems for players footsteps, disabled shadows
6 Years Ago
[D11] Change for Helicopter texture and Blue Rocket Crane texture
6 Years Ago
Bunch of GrowableGenetics boiler plate and some basic initial functionality.
6 Years Ago
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
6 Years Ago
+ changes to the blood again
6 Years Ago
merge from entity_parenting_3
6 Years Ago
Attempt to fix race condition with destroying entities
6 Years Ago
Subtracting 45203
6 Years Ago
merge from skeleton optimizations
6 Years Ago
Possible fix for VM legs issue.
6 Years Ago
[D11] Merge with main
6 Years Ago
codegen