250,747 Commits over 3,959 Days - 2.64cph!
Increased Battering Ram and Bomb Speed slightly
Automatically hide Egg Group Hud when a Chaperone is present. Show the group that is currently being Chaperoned on the Chaperone's Group Hud.
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Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out)
Added the component to any ScrollRects that are active during gameplay
Be more conservative on quality-related optimizations now that we have a good enough speedup on reflections
Add Reflection as a supported rendermode in gameinfo.gi
Add ToMaterialMultiblend helper
Add multiblend to high_quality_reflections shader
Composite reflections with new multipass reflection buffer rather than tracing on the shader itself, fix stuff on the pipeline
Remove allocations when adding to and running object work queues
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
Updated .gitignore
Updated .gitignore
Updated legal text
Removed some debug buttons
Removed legacy feedback link
Merge branch 'master' into trailer
Updated legal text
Removed some debug buttons
Removed legacy feedback link
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frame range update for snowmobile shooting anim
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Added AlwaysLinkAssemblyAttribute to generated bullet assembly
Updated .gitignore
Load core graphics to a different sprite atlas collection
To fix them breaking when changing workshop plugin
Allow player 1 to use any device that isn't used by player 2
Removed some logging
Added AlwaysLinkAssemblyAttribute to generated bullet assembly
Merge branch 'master' into trailer
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Add multiline text entry to ui tests
Fix incorrect carat position when backspacing in a TextEntry
Allow player 1 to use any device that isn't used by player 2
Removed some logging
Load core graphics to a different sprite atlas collection
To fix them breaking when changing workshop plugin
Fixed total required scrap displaying incorrectly when first opening the tech tree
Add func_rotatings to playground
Adjust z position of func_rotatings
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Updated pipe material to have correct surface properties
Addition models for tileset
Pipe_a Tileset https://files.facepunch.com/louie/1b1111b1/sbox_KUq94DR0F5.png
More bullet archetype logging
Set up snowmobile passenger position and eye pos (for the other new pose)
Adjusted Tomaha passenger eye position to the new pose
Remove env_spark, point_tesla, logic_lineto, physics_cannister, point_gamestats_counter from the base.fgd
Fix description of ent_path_platform.StartBackwards
Adjust unit animation speed when moving based on velocity
Added BombData and RequiresChaperone for config
Add bomb to test egg set
Added stub Bomb entity and fixed unit rotations when chaperoning
Arctic base portacabin interior dressing
Darkened cabinet_glass material
Slightly lowered kitchen set metallic value in the material to make it look better inside interior
Fixed baking text not appearing for workshop stages
Fixes / improvements for binding page on PC
Added xbox / ps3 / ps4 device icons
Fixed case where replay queue items wouldn't load
Started adding redux replays to test on build
Fix exception when validating replays
Some more replay validation fixes
Updated Jenkinsfile
check for null form in chargepattern
Fixed both players using keyboard bindings on PC
Main menu navigation fixes
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Updated Jenkinsfile
Fixed analog stick icon positions sometimes being wrong
Some fixes when launching without Steam
Print enabled bullet archetypes on stage setup
More offline fixes
Attempt to force synchronous burst compile during replay tests
Merge branch 'master' into trailer
Added Rect corner accessors
Force scrollarea background to transparent
Addon list
Attempt to force synchronous burst compile during replay tests