250,747 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Increased Battering Ram and Bomb Speed slightly Automatically hide Egg Group Hud when a Chaperone is present. Show the group that is currently being Chaperoned on the Chaperone's Group Hud.
3 Years Ago
▌▇▆▇▊▆▌ ▅▆█▄▌ ▌▊▍▍ ▍█ ▊▆ ▅▋▉▄▊█▄▊▉█▄ ▉▅▅▋▄▇
3 Years Ago
▇▄▉▅▅ ▇█▊▄▅▇▅▅▅▆ ▆▉▌▊▌▄█ ▇▊▉▋▆▍▇▊ ▊▇ ▋▅▇▄█ ▆ (█▊▇)
3 Years Ago
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
3 Years Ago
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out) Added the component to any ScrollRects that are active during gameplay
3 Years Ago
Be more conservative on quality-related optimizations now that we have a good enough speedup on reflections
3 Years Ago
Add Reflection as a supported rendermode in gameinfo.gi Add ToMaterialMultiblend helper Add multiblend to high_quality_reflections shader Composite reflections with new multipass reflection buffer rather than tracing on the shader itself, fix stuff on the pipeline
3 Years Ago
Remove allocations when adding to and running object work queues
3 Years Ago
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
3 Years Ago
More desert stuff
3 Years Ago
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
3 Years Ago
Fix merge conflicts
3 Years Ago
▅▅▉▍▊ ▊▍▊▌ █▍▇▆▍▆▄▇
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Updated .gitignore Updated .gitignore Updated legal text Removed some debug buttons Removed legacy feedback link Merge branch 'master' into trailer
3 Years Ago
Updated legal text Removed some debug buttons Removed legacy feedback link
3 Years Ago
▄▍▋▅▌▅▅▊▇▍ ▄▅█▌█▉▊▅▆ █▅ ▄▄▋▆▋ + ▅▇██ ▉▊▅▋ (██▌▊▄▊▉▌▄▅▅▌)
3 Years Ago
▉▊▄▍█ ▆▋▅▆▉▆ █▌▇ ▋▍▆▉▆▄▄▌ ▌█▅▅▇▊▅▉▅▇▋ ▋▅▇▄ ▄▌▅▌▉█▄▊▍█▌▋ ▄▅ ▌ ▄▄▄ ▊▌▊▌▆▍ ▄▍▊█▍▊▄ ▆▇ ▌▆▊▄▆█▇▋ ▋▅▊ █▍▅█ ▆▇▋▊ █▉█▅▉▆▌▊▌▊ ▋▆ ▇▊█▅▍▅
3 Years Ago
▍▇▇▋▍▇ ▆▊ ▅▆▉▊ ▅▌▄▆ ▌▍▅▊▍▉▊ ▄▄██▄▌ ▋▋▅▇
3 Years Ago
Dune sculpts WIP
3 Years Ago
frame range update for snowmobile shooting anim
3 Years Ago
██▆ ▄▊▋▍▄▋▅▇▆ ▄▆▍█▉ ▄▄█▉▌ ▅▄ ▋▉▌▆▄ ▇▊▇▅▊ ▋▅▋▆▅ ▌▋█▅ ▊ ▉█▄▌▇ ▉▋ ▄▅▆▆▉▇ ▆▇▄▌▊▄▇ █▄ ▅█▉▋▊ ▆▌ ▆ ▋▄▊ ▉█▇█▄▌
3 Years Ago
Added AlwaysLinkAssemblyAttribute to generated bullet assembly Updated .gitignore
3 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin Allow player 1 to use any device that isn't used by player 2 Removed some logging Added AlwaysLinkAssemblyAttribute to generated bullet assembly Merge branch 'master' into trailer
3 Years Ago
▌▊▅█▆ ▅▉▉▇▄▅▍▍▋ ▌▉▇▅▄ ▇▅▄ ▊▍█▊▇▇▆▍▉▉▍
3 Years Ago
Add multiline text entry to ui tests Fix incorrect carat position when backspacing in a TextEntry
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
Allow player 1 to use any device that isn't used by player 2 Removed some logging
3 Years Ago
▋█▇ ▉█▊▋ ▉▌▉▅ ▌▆▊▄▄▊▋▍
3 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin
3 Years Ago
Fixed total required scrap displaying incorrectly when first opening the tech tree
3 Years Ago
Add func_rotatings to playground Adjust z position of func_rotatings
3 Years Ago
▅▍▌▉▅ ▆▉▄▆▊▉▍▌▄▉ ▍▉▊▋▌▍▌▅▌▉ ▌▉▋▋▋▆▅ ▇▇▉▊▋▅: ▄▄▉▅▇▆▆▌▄▊▆▍▇▊▇▋▌▆▌▄▍▇
3 Years Ago
▊▊▅▆▋ ▇▄▉▅▇▋ ▅▅▉▌▇▅▍▋█▌ ▊▍ ██▆▋ ▅█▍▌ ▌▍▇▆▊▍█▍ █▋ ▌▋▅▋▍▊▊▅▋▆▅▊ ▉▊▍▊▊▌▉
3 Years Ago
Updated pipe material to have correct surface properties Addition models for tileset Pipe_a Tileset https://files.facepunch.com/louie/1b1111b1/sbox_KUq94DR0F5.png
3 Years Ago
3 Years Ago
Updated Jenkinsfile
3 Years Ago
More bullet archetype logging
3 Years Ago
Set up snowmobile passenger position and eye pos (for the other new pose)
3 Years Ago
Adjusted Tomaha passenger eye position to the new pose
3 Years Ago
Remove env_spark, point_tesla, logic_lineto, physics_cannister, point_gamestats_counter from the base.fgd Fix description of ent_path_platform.StartBackwards
3 Years Ago
Adjust unit animation speed when moving based on velocity
3 Years Ago
Added BombData and RequiresChaperone for config Add bomb to test egg set Added stub Bomb entity and fixed unit rotations when chaperoning
3 Years Ago
FileDialog binds
3 Years Ago
Arctic base portacabin interior dressing Darkened cabinet_glass material Slightly lowered kitchen set metallic value in the material to make it look better inside interior
3 Years Ago
Fixed baking text not appearing for workshop stages Fixes / improvements for binding page on PC Added xbox / ps3 / ps4 device icons Fixed case where replay queue items wouldn't load Started adding redux replays to test on build Fix exception when validating replays Some more replay validation fixes Updated Jenkinsfile check for null form in chargepattern Fixed both players using keyboard bindings on PC Main menu navigation fixes Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Fixed analog stick icon positions sometimes being wrong Some fixes when launching without Steam Print enabled bullet archetypes on stage setup More offline fixes Attempt to force synchronous burst compile during replay tests Merge branch 'master' into trailer
3 Years Ago
Added Rect corner accessors Force scrollarea background to transparent Addon list
3 Years Ago
Attempt to force synchronous burst compile during replay tests
3 Years Ago
▋▆▊▄▍ ▆▇▄▆ ▋▋█▌