193,088 Commits over 4,049 Days - 1.99cph!
More descriptive tooltips (used the text from the old screen)
Show different icons for sleeping bags/beds
Fixed respawnType field in respawn options protobuf never being assigned
Exposed instrument keybinds in settings
Exposed instrument keybinds in settings
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Exception fixes
Exposed a default note to play on Primary and Secondary Fire
Exception fixes
Exposed a default note to play on Primary and Secondary Fire
Can now create an arbitrary number of IK positions for an instrument
Added an IK target property drawer to help assign targets
Added context menu options to add left and right hand IK points
Added support for right foot IK control (for drumkit)
Can now create an arbitrary number of IK positions for an instrument
Added an IK target property drawer to help assign targets
Added context menu options to add left and right hand IK points
Added support for right foot IK control (for drumkit)
Split StandardVehicleModule into three, with .Client/.Server separate
Split StandardVehicleModule into three, with .Client/.Server separate
Left and Right Hand props can now be used if IK is disabled on the InstrumentKeyController (for cowbell hand setup)
Left and Right Hand props can now be used if IK is disabled on the InstrumentKeyController (for cowbell hand setup)
Ignore stop note RPC on controlling player
Ignore stop note RPC on controlling player
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
horse ragdoll breed fixes
horse armor appears on ragdolls
can loot horse ragdolls
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[RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
[RAD] + Added in the vertex shaders and material (Check the Wiki when its time to update to HDRP)
fixed dropped horse armor NRE
fixed dropped horse armor NRE
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Changed temporary shadergraph ocean shader to Transparent (proper one won't be Opaque either)
Fixed water depth mask shader; now properly occludes water (fix for pink rowboat)
Assigned coverage queries compute shader in Main Camera prefab
Assigned coverage queries compute shader in Main Camera prefab
Restored func_traintrain's control HUD (Can be disabled by gamemodes via HUDShouldDraw)
(Added gmods own scripts/hud_textures.txt)
Fixed CSS ladders and Physgun's +use allowing you to fly into air indefinitely
Nixed the point light from antenae_a.prefab
Nixed the point light from antenae_a.prefab
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Finished Airfield & S2P
Cave bioluminescent fungus conversions.
Fixed some weapons (RPG, AR2, HL1 357, Glock, Shotgun) spamming sounds underwater while holding RMB
Disable hull trace surface prop fix, it causes crashing issues
Fixed Entity.Activate on a SetModelScaled ragdolls causing a crash (It still won't scale ragdolls)
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
[D11] + Removed masss amount of objects from both Compound and Launch Site + Unique FBX finder code
Switched coverage queries to compute (should fix SetRenderTarget errors)
Switched coverage queries to compute (should fix SetRenderTarget errors)
Cleaned old obsolete lighting out of the cave prefabs.
Cleaned old obsolete lighting out of the cave prefabs.
[D11] remove some old tod components