240,133 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Fix compile errors
3 Years Ago
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3 Years Ago
More border radius tests
3 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
3 Years Ago
set head, body and facial haircap textures to uncompressed
3 Years Ago
Update obsolete OOBBox usage Merge
3 Years Ago
Public API consistency changes, some additional documentation, and ParticleAttachment can only be used internally, so make it internal Removed AABB because CollisionBounds exists which is the same thing under the hood Merge branch 'master' into consistency Added Obsolete attribute to OOBBox Fixed error in DrawScene method Merge pull request #12 from Facepunch/consistency Consistency Pass v1
3 Years Ago
Fixed error in DrawScene method
3 Years Ago
Added Obsolete attribute to OOBBox
3 Years Ago
Test Merge branch 'master' into rpc-bytes Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods Merge pull request #13 from Facepunch/rpc-bytes RPC Bytes
3 Years Ago
Merge the 3 door entities into one ent_door entity
3 Years Ago
Removed old heavyscientist and humannpc prefabs.
3 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
3 Years Ago
Different approach for SupportsSolids untie from entity undo support
3 Years Ago
Manually cherry pick gib scrubbing fix
3 Years Ago
InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into rpc-bytes Support Span<T> (unmanaged) as an RPC parameter and removed unused Write methods
3 Years Ago
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3 Years Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
3 Years Ago
Merge from demoshot/v2
3 Years Ago
Duo Submarine update separated the foot pedals independent of each other so they can be controlled individually
3 Years Ago
Same for SkyboxObject and PhysicsBody InteropGen compile error Build Tools clean build errors Added `Client` to IsSupported method for NetRead Revert "Added `Client` to IsSupported method for NetRead" This reverts commit 9266a21d96250e917dcb4183baed266e25521721. Added a 3rd argument to drawangles() - 'act as rotation axis' disableshadows => enable_shadows Hammer keyvalue (Point being no extra hacks to make disableshadows happen) Added Rotation.RotateAroundAxis Fixed a crash in physics_prop_ragdoll.cpp Hardcode a slight scene ambient color for now Render.DrawScene can set ambient color Merge branch 'master' into consistency
3 Years Ago
Removed AABB because CollisionBounds exists which is the same thing under the hood
3 Years Ago
merge from ai main
3 Years Ago
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
3 Years Ago
Render.DrawScene can set ambient color
3 Years Ago
Set avatar ambient color
3 Years Ago
merge from main
3 Years Ago
merge from navtweaks
3 Years Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
3 Years Ago
Merge from demoshot
3 Years Ago
Merge from main
3 Years Ago
Fix assert when going from menu to game
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Enforce DLC license check
3 Years Ago
Moved models folder More wall filler prefab/mesh
3 Years Ago
Hardcode a slight scene ambient color for now
3 Years Ago
Use UI.Scene for animated terry in main menu
3 Years Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
3 Years Ago
Changed some forgotten underwater lab environment volume types from underground to building
3 Years Ago
merge from main
3 Years Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity turn off pestilence parallax Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm
3 Years Ago
codegen + phrases
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
3 Years Ago
Unsaved material change
3 Years Ago
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
3 Years Ago
updated WIP construct map, tweaked corrugated walls asset to match LOD geometry normals Merge branch 'master' of sbox-game
3 Years Ago
Fixed sound light gibs appearing lit