250,561 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Steering direction bugfix
3 Years Ago
Remove extra box collider that was causing erroneous dismounts
3 Years Ago
Fixed map icons flickering at the wrong size for a frame when opening the map
3 Years Ago
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3 Years Ago
Move rear passenger to the new spot no Tomaha
3 Years Ago
Added damage texturing to rear storage seat. Updated colliders and storage interaction.
3 Years Ago
Fix rear storage seat spawning four rear storage seats as gibs
3 Years Ago
Reverse tread anim direction
3 Years Ago
Assign new updated model to the Tomaha
3 Years Ago
Fix world leaderboard order by best time
3 Years Ago
Don't reduce game timer in every client's tick
3 Years Ago
Fix crashes
3 Years Ago
Use full ident in map cycle list
3 Years Ago
Add uf_pop_rock to the map cycle
3 Years Ago
Various snowmobile physics adjustments/updates. Also show visual steering on the temp ski visuals.
3 Years Ago
Improved Core basic impact particles
3 Years Ago
Fix wrong button colors on the left side of the firework design UI
3 Years Ago
Added DoorEntity.OnDamaged Merge branch 'master' of sbox
3 Years Ago
Fix button calling OnClicked twice
3 Years Ago
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3 Years Ago
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3 Years Ago
Adjusted glass surface, added glass.shard and glass.pane surfaces & use those for shatterglass Try to reduce spinning of large shatter glass pieces
3 Years Ago
Making menuBar, setMenuBar virtual
3 Years Ago
InteropGen: fixed static functions not generating properly Make all the tool windows consistent with the editor
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Use sling speed modifier for egg rotation as well
3 Years Ago
Clamp slingshot force to min and max to fix overshooting and ignoring egg mass. Add egg item data sling speed modifier (set it to 0.5 by default).
3 Years Ago
Rotate BR model 90 degrees so it faces F(orward). Increase mass of stationary eggs. Slow down BR.
3 Years Ago
Added Battering Ram stub. Let egg item data classes create their own animators. Pass owning player to spawn for eggs.
3 Years Ago
Center the egg group hud and raise it. Automatically scale based on distance.
3 Years Ago
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3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Merge from fw
3 Years Ago
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3 Years Ago
Added Stationary, StationaryData. Added prelim support for Watch Tower (first stationary egg.) Add HudOffset for eggs. Let egg data classes handle their own spawn logic.
3 Years Ago
Added rear storage/seat gibs updated prefab
3 Years Ago
updated decal sheet to include the fuel gauge updated the model to fix the tilt in the track, also resized it a little to compensate for the change renamed track textures to old UV3 naming convention added rear storage and extra seat, textures/materials and lods updated materials for the snowmobile updated prefab.
3 Years Ago
Add ISteamInput interface from Facepunch.Steamworks Initialize Steam Input from managed Add dispatch events to SteamInput for device callbacks dis/connected, these are always called for already connected controllers Update Steamworks 1.53 for Steam Input improvements including Steam Deck support Update networksystem to resolve removal of deprecated funcs / renaming in Steamworks 1.58 SteamInput.EnableDeviceCallbacks() - should be giving us controller connected / disconnected events but isn't, steamworks bug? Basic action manifest with menu & ingame controls sets, in future we could provide a lot more versatile sets for different genres Start exposing a Controller class in Sandbox.Game, let's make them easily grabbable so we can do UI or BuildInput with them directly Chuck up some debug panels in the input settings menu for each connected controller to debug features Async steam input glyph texture loader Generalize Steam Input into a Controller API, abstract all actions into enums close to our pre-existing IN_ actions Quick button prompt panel e.g `<ControllerActionHint ActionName="Jump">`, uses relevant user's bound controller glyphs.
3 Years Ago
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3 Years Ago
merge from xmas_update_2021
3 Years Ago
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3 Years Ago
merge from xmas_update_2021
3 Years Ago
merge from xmas_update_2021/fw/santa
3 Years Ago
Purge all CPhysicsShape of a body, not just CRnShape so our physics shape handles become invalidated properly
3 Years Ago
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3 Years Ago
Multipass support for render targets and multipass dof Hexagonal blur with controllable bokeh sides Give DOF more Bokeh Use fullres dof buffer Fix edge aliasing Full res CoC LUT Switch to HDR target Fix drawing with console open Further improve CoC edge Use an elipson for CoC edge, make CoC blur togglable Remove debug printing Make texture more explicit Mange all render targets on C# side, use full HDR now fucking fixed viewport offsets Use true luminance for disc fill Introduce screen resolution changed event Merge pull request #125 from Facepunch/multipass-dof Rework Depth of Field to have higher quality and multipass it
3 Years Ago
cherrypicking 67541 - Fixed Santa permanently pitching down 20 degrees and flying perfectly straight instead of "swimming" to different angles as intended.
3 Years Ago
Don't throw exception when adding null mesh to modelbuilder, we only care about warning valid meshes with no vertex buffer