250,534 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Checkpoints now show flag if hit the checkpoint
3 Years Ago
3 Years Ago
Generate physics mesh at half the resolution
3 Years Ago
Temp Flag model with skins Checkpoints now display coloured flag based on start and finish
3 Years Ago
Collision, support for generating meshes at different LoDs
3 Years Ago
Entity.LagCompensation static IDisposable. Rename LagCompensation (bool) to EnableLagCompensation and update BaseWeapon + base Player
3 Years Ago
updated snowmobile model and textures rear suspension and track fix, ski shoulder 'boot' fix separated front and rear lights updated materials and prefab
3 Years Ago
Multipass support for render targets and multipass dof Hexagonal blur with controllable bokeh sides Give DOF more Bokeh Use fullres dof buffer Fix edge aliasing Full res CoC LUT Switch to HDR target Fix drawing with console open Further improve CoC edge Use an elipson for CoC edge, make CoC blur togglable Remove debug printing Make texture more explicit Mange all render targets on C# side, use full HDR now fucking fixed viewport offsets Use true luminance for disc fill Introduce screen resolution changed event
3 Years Ago
Introduce screen resolution changed event
3 Years Ago
Basic networking for voxel data
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from /xmas_update_2021
3 Years Ago
phrases
3 Years Ago
double door garland typo fix
3 Years Ago
Fixed generated C# for workshop plugins not compiling Fixed baked workshop scripts not being used
3 Years Ago
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3 Years Ago
Further adjust values
3 Years Ago
Reduce wheel collider damper and increase rigidbody inertiaTensor. Resolves the jitter at 16Hz
3 Years Ago
Smooth pedal rotation a bit
3 Years Ago
WIP UI for muting/unmuting players
3 Years Ago
Format leaderboard sign and completion message times to m:ss.ff
3 Years Ago
Updated MonumentIsland procgen world setup assets
3 Years Ago
Backups
3 Years Ago
Respawn at center of the checkpoint Spawn checkpoint flag at forward left corner of checkpoint bounds Rotate checkpoint flag model to look forward
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Merge from fw
3 Years Ago
Fix server compile
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Update manifest
3 Years Ago
Fixed duplicate takingScreenshot fields
3 Years Ago
Don't run regular dof update when taking screenshot (regardless of DofExposer state)
3 Years Ago
Merge from autowalk
3 Years Ago
Exposed toggle duck and auto walk in the options (defaults to off and unset by default respectively) Move toggle duck to input class, now input.toggleduck
3 Years Ago
Compile fixes
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Temp visuals for rear tread suspension on the Tomaha as well (the other snowmobile has no rear suspension)
3 Years Ago
Added global.toggleDuck
3 Years Ago
Hook up the temp ski suspension visuals
3 Years Ago
Setting up temporary suspension visuals
3 Years Ago
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3 Years Ago
Swapped bevel key binds around. Alt + F now is for the new Bevel tool.
3 Years Ago
It was indeed a bug with FormerlySerializedAs and child prefabs. Hacked in a better fix. Here's the exact bug: - Base prefab has the new name (isMobile). - Child prefab has the older name (needsVehicleTick). - Base prefab sets isMobile to true. - Child prefab has needsVehicleTick on false. What should happen: Unity erases the needsVehicleTick entry and replaces it with an isMobile one. What actually happens: Unity won't let you change isMobile in the inspector on the child at all, and it carries whatever value needsVehicleTick was last set to. My fix here: Erase the needsVehicleTick entries manually from the child seat .prefab file data. Looks good; they now inherit correctly from the parent's isMobile setting.
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Unity seat child prefabs were very confused about how to handle the new isMobile setting - I'm guessing due to its use of FormerlySerializedAs? Hacked the .prefab files directly to fix it
3 Years Ago
Set isMobile back to true on vehicle seats. This is actually needed to update the position of the LocalServerPlayer. This fixes snowmobiles not always allowing dismount.