192,973 Commits over 4,049 Days - 1.99cph!
Added shadowed light logging to asset fiddler
Added shadowed light logging to asset fiddler
A fix for rig stripping not actually working.
A fix for rig stripping not actually working.
Merge from messagedelayfix
Merge from messagedelayfix
Fixed collider errors on craggy's scene
Fixed collider errors on craggy's scene
Tweaks to mesh collider tool log output
Tweaks to mesh collider tool log output
Added "Switch to Collision Model" tool (MeshCollider context menu)
Added "Switch to Collision Model" tool (MeshCollider context menu)
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Tweak low quality settings
Tweak low quality settings
Removed missing components from camera prefab
Removed missing components from camera prefab
Added a label to all wearables to find them easier
Added a label to all wearables to find them easier
[D11] ASE upgrade to 1.7.0
[D11] ASE upgrade to 1.7.0
Switched to IPointerClickHandler for QuickCraftButton
Switched to IPointerClickHandler for QuickCraftButton
[D11] tags on extra debug info to performance overlay
[D11] tags on extra debug info to performance overlay
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.
[D11] latest foliage shaders BUT I've renamed TangentToWorld etc back to the old names since HDRP package has been updated separately, once this is merged back we can fix that by opening Foliage in the ASE editor to update from the template and get the new names.
[D11] latest foliage shaders BUT I've renamed TangentToWorld etc back to the old names since HDRP package has been updated separately, once this is merged back we can fix that by opening Foliage in the ASE editor to update from the template and get the new names.
updated horse base pose, updated idle
updated horse base pose, updated idle
[D11] [UI] Map Teleport enabled for everyone so it can be tested. Updating strings and fixed owner ID retrieval.
[D11] [UI] Map Teleport enabled for everyone so it can be tested. Updating strings and fixed owner ID retrieval.
Scene backup.
Small refinery bounce fix.
Scene backup.
Small refinery bounce fix.
[D11] Hooked up Mute Player SFX
[D11] Hooked up Mute Player SFX
[D11] [UI] Map Teleport Implementation. Updated server information to include server owner so we can check if player is owner (to show/hide the teleport option).
[D11] [UI] Map Teleport Implementation. Updated server information to include server owner so we can check if player is owner (to show/hide the teleport option).
AND, OR, Simple & timer switch conversions.
AND, OR, Simple & timer switch conversions.
[D11] Latest delayed ent changes.
[D11] Latest delayed ent changes.