130,358 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                ProjectVersion Update to reflect the version we're building
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
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                Improved terrain texturing (testing)
                
                
                
                
             
         
        
            
            
            
                
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                [D11] M2 Bradley Materials
                
                
                
                
             
         
        
            
            
            
                
                [D11] Updated stab and slash impact decal scales
                
                
                
                
             
         
        
            
            
            
                
                [D11] barrel_red material updated
                
                
                
                
             
         
        
            
            
            
                
                [D11] Missing material fix on Corn plant
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Material Changes, Water Barrel
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Glow worms material updated
                
                
                
                
             
         
        
            
            
            
                
                Fixed Cliff_Basic_Snow running out of sampler states
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
                
                
                
                
             
         
        
            
            
            
                
                [D11][#3447] Vending machine Fixes
                
                
                
                
             
         
        
            
            
            
                
                [D11] Materials brought over from main branch
                
                
                
                
             
         
        
            
            
            
                
                [D11] Material Changes, Generic Atlas and Building.
                
                
                
                
             
         
        
            
            
            
                
                [D11] M2Bradley FP branch materials
                
                
                
                
             
         
        
            
            
            
                
                Better hit point calculation
                
                
                
                
             
         
        
            
            
            
                
                Workarounds so ps4 debug build doesn't take hours to build
                
                
                
                
             
         
        
            
            
            
                
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                [D11] SceneToPrefab update all fix - reenable menu option
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
                
                
                
                
             
         
        
            
            
            
                
                + Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
                
                
                
                
             
         
        
            
            
            
                
                [D11] Materials brought over from main branch
                
                
                
                
             
         
        
        
            
            
            
                
                Gene display string formatting refactoring/improvements.
Seed info panel fixed so longer genes don't wrap.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for Military Crate being incorrect mesh + Not spawning in game
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
                
                
                
                
             
         
        
            
            
            
                
                Added HDRP/Custom/Lit Packed shader
                
                
                
                
             
         
        
            
            
            
                
                Only stack seeds with the same gene makeup.
Show gene makeup in the seed information panel.
                
                
                
                
             
         
        
            
            
            
                
                Seeds transfer their genetic makeup when planted.
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] Fix branch parsing in TC buildinfo script
                
                
                
                
             
         
        
            
            
            
                
                [D11] Fix for swamp_c scene crash on save
                
                
                
                
             
         
        
        
            
            
            
                
                [D11][UI][#3414] Fixed issue with server password screen persisting into game
                
                
                
                
             
         
        
            
            
            
                
                [D11] Assets/Prefabs/Tools FP material replacement
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Autosave Icon outline/fuzziness no longer visible.
                
                
                
                
             
         
        
            
            
            
                
                Renamed runway topology to wasteland
                
                
                
                
             
         
        
            
            
            
                
                Fixed ring road on 6k maps