192,973 Commits over 4,049 Days - 1.99cph!
Jerrycan zbrush high res source file
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
Cherrypick some vital fixes for a hotfix
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Fix filtered out entities (on map cleanup) not increasing internal counter for MapCreationID()
Removed SkinnedMeshRendererInfo
Removed SkinnedMeshRendererInfo
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
Scene backup
More prefab fixes.
Scene backup
More prefab fixes.
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
[D11] update from d11_console_version in prepartion of merge back
[D11] update from d11_console_version in prepartion of merge back
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
[D11] [UI] Server Admin Special Actions option added.
[D11] [UI] Server Admin Special Actions option added.
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
cacti prefabs backup
reworked ores diffuse maps
separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
subtracting wearable changes, need to keep rigs until the prefab processing stage.
subtracting wearable changes, need to keep rigs until the prefab processing stage.
[D11] new delayed list using dictionary.
[D11] new delayed list using dictionary.
Merge from consumable_item_info_fix
Merge from consumable_item_info_fix
Disabled shadow casting on Launch Site factory puzzle control panel light
Disabled shadow casting on Launch Site factory puzzle control panel light
Merge from wounded_item_dragging_fix
Merge from wounded_item_dragging_fix
Merge from rig_stripping(temp)
Merge from rig_stripping(temp)
Fixed LODManager time slicing
Fixed LODManager time slicing
Added shadow casting lights to render complexity debug tool
Added shadow casting lights to render complexity debug tool