240,112 Commits over 3,837 Days - 2.61cph!

3 Years Ago
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
Fixed issue with SSS effect causing blurring.
3 Years Ago
Fix possible NRE in ReflectionExtensions.HasBaseType Fix CSS parser not parsing ":not(:last-child)" properly
3 Years Ago
Improved Citizen skin variations
3 Years Ago
Update ignores Merge branch 'master' of sbox-game
3 Years Ago
Don't allow addons to access Sandbox.Hotload Add Sandbox-Tools.sln
3 Years Ago
final patrol route
3 Years Ago
patrol routes, spawners
3 Years Ago
Added citizen_eyes_advanced material which uses the eyeball shader Citizen uses advanced eyeball material Merge branch 'master' of sbox-game
3 Years Ago
Ignore *.mdmp
3 Years Ago
Don't replace /game/ with /content/ in our path, that's asking for trouble
3 Years Ago
Update sandbox.client.win64.vdf
3 Years Ago
Update ci.yml
3 Years Ago
Re-apply Rubat's fgd stuff
3 Years Ago
Create game
3 Years Ago
merge from main
3 Years Ago
Trainyard AI prefab update
3 Years Ago
wounded anim updates
3 Years Ago
remove game folder move gametest to game update game submodule to latest Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore Update 4.Build-Retail-Native.bat Update game merge game submodule changes
3 Years Ago
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
3 Years Ago
Update game
3 Years Ago
Update .gitignore
3 Years Ago
Update 4.Build-Retail-Native.bat
3 Years Ago
Delete stuff that is replaced at compile time Build workflow Update game Create .gitignore
3 Years Ago
These are generated at compile time
3 Years Ago
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help Added missing control point fields for info_particle_system A few small improvements to autogenerated FGD prop_door_rotating proper model selector info_particle_system proper particle selector and category func_button/snd_event_point proper sound selector
3 Years Ago
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward. Switched trainyard spawners to use them.
3 Years Ago
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3 Years Ago
Update .gitignore Keep these folders existing This one too And this one Update .gitignore dlls we don't compile but we need
3 Years Ago
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass
3 Years Ago
python
3 Years Ago
Syncing citizen in sbox-game
3 Years Ago
Underwater labs art - first pass, unoptimized
3 Years Ago
Set VrFidelityConfigName to core instead of hlvr Add wip CLightCookieManager, deprecate old light cookie methods Bind Set/GetLightCookie Add LightCookie property to spotlightentity Cleanup Iterating over lightcookies
3 Years Ago
network++
3 Years Ago
full manifest update - build server times?
3 Years Ago
update game submodule to latest
3 Years Ago
Disco ball is now an IO entity and requires power to light up and spin
3 Years Ago
Fixed thrown cassette recorders not being deleted by entity.deleteby command
3 Years Ago
Trigger facial animation when attacking
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
- Added the transitional animation for going from standing to crawling state - Fixed going to wounding state while crouching not showing the correct animation
3 Years Ago
supportsStageLeaderboard true for timeattack and endless modes !redux_all !ecs
3 Years Ago
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3 Years Ago
Increase water factor when crawling, to account for the player's much lower head position
3 Years Ago
Can no longer gesture while on a ladder
3 Years Ago
Mostly working floating world origin