250,571 Commits over 3,959 Days - 2.64cph!

3 Years Ago
Rearranged map cycle and added Industry to list
3 Years Ago
Hammer: Write surface property names to temp file so it's not in game dir
3 Years Ago
Hammer: Write surface property names to file so map builder can add them back, fixes static props losing their surface properties
3 Years Ago
Playing around with shaders for the terrain Forgot to save a material WIP editor improvements (now has a UI and can delete entities as well as move them) Update Towns.Common Implement spawn tool Implement the turret test NPC
3 Years Ago
Editor spawn fixes Cleanup old viewinfos Fix incorrect angle calculation
3 Years Ago
Use InvariantCulture when parsing time in scss too
3 Years Ago
Fix initial fgd autogen needing config folder to exist
3 Years Ago
Hammer: CToolPhysics::IsTargetSelected also checks the target parent, fixes grabbing map meshes that were box selected
3 Years Ago
Move with ground's angular velocity
3 Years Ago
Add in BaseVelocity when moving
3 Years Ago
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3 Years Ago
Hammer: Fix physics simulation selection for map entities that have child map meshes
3 Years Ago
ModelDoc: Make ConvertPhysicsShapesToAoProxies work on box physics shapes
3 Years Ago
ModelDoc: Fix new animgraph save path
3 Years Ago
Add developer shader builder to workflows
3 Years Ago
Add compilation scripts for debug info
3 Years Ago
Introduce debug info flag for vfxcompiler
3 Years Ago
Introduce new header flag in shaders, "DebugInfo" `DebugInfo = true;` in the shader header will now ship debug info with the header
3 Years Ago
Revert debug information when building shaders We have a lot of "DevShader" flags internally, I don't think it's a good idea to ship 5gb of shaders
3 Years Ago
uf_beach map
3 Years Ago
Fix model path spacing not being copied over
3 Years Ago
Hammer: Rework how model path data gets provided to world renderer builder and physics builder
3 Years Ago
Fixed missing uf_trigger_fall near start
3 Years Ago
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3 Years Ago
Updated map to fit checkpoint platform size
3 Years Ago
added leaderboard to wooden gaps
3 Years Ago
Player joined & left chat messages
3 Years Ago
Add a platform to checkpoints, placeholder platform model Remove old checkpoint flag model Make ShowDevHud static
3 Years Ago
Slight adjustment to avoid unwanted skips
3 Years Ago
Changed the start to reduce on major skip and adjusted finish
3 Years Ago
Adjusted Wooden Gaps based on feedback
3 Years Ago
Iterate on AOProxy batching
3 Years Ago
Added new map to rotation
3 Years Ago
Added work in progress map (Wooden Gaps)
3 Years Ago
Add option to orientate to path Add option for model path spacing
3 Years Ago
Draw panel hovered in panel tree
3 Years Ago
Made Paint a global static Added EngineOverlay and "paintoverlay" event Added Widget.NoSystemBackground, Widget.IsFramelessWindow PanelList highlights selected panel on engine view
3 Years Ago
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3 Years Ago
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3 Years Ago
VoxelSurface: Don't add mesh to builder until mesh is fully created
3 Years Ago
qt update (with pdb this time)
3 Years Ago
Merge Snowmobile -> Aux
3 Years Ago
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3 Years Ago
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3 Years Ago
Make juice work with panels too
3 Years Ago
Nearby player alpha also works on clothing
3 Years Ago
Only look at rear tread wheels for ground type etc (client)
3 Years Ago
Merge Snowmobile -> Aux. Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air).
3 Years Ago
Snowmobiles go slow when not on sand or snow (or ice, or frictionless terrain, or they're in the air)
3 Years Ago
Merge Snowmobile -> Aux. Adds air control, physics tweaks.