240,121 Commits over 3,837 Days - 2.61cph!

3 Years Ago
WIP
3 Years Ago
more voiceprops viewmodel & item sounds voiceprops mixer dsp tweaks
3 Years Ago
merge from ai main
3 Years Ago
Fix NRE in Panel.AddEvent (why has this started happening though?)
3 Years Ago
Give IPhysicsJoint access to joint frames also
3 Years Ago
Add a few more useful things to IPhysicsJoint
3 Years Ago
Slight api change
3 Years Ago
All Joints have common IPhysicsJoint interface
3 Years Ago
Add ConicalJointBuilder.WithSwingLimit and ConicalJointBuilder.WithTwistLimit
3 Years Ago
Some compiled assets it keeps wanting me to commit
3 Years Ago
Street lamp updates changes based on feedback in asana Merge branch 'master' of sbox-game
3 Years Ago
Added injureplayer and recoverplayer console commands, similar to kill vs. killplayer
3 Years Ago
Backup
3 Years Ago
airfield scene/prefab update
3 Years Ago
Updated animgraph with some fixes, added facial idle noise, updated pistol reload
3 Years Ago
wounded anim updates
3 Years Ago
Added a new door frame to train_tunnel_stop_b_72m piece
3 Years Ago
Bypass tunnels / LODs and colliders / prefab setup
3 Years Ago
Remove friends from party deck when they leave
3 Years Ago
Join and Leave were the wrong way around
3 Years Ago
Update game
3 Years Ago
Change snd_event_point to use Sound.FromWorld again
3 Years Ago
Update base.fgd Merge branch 'master' of sbox-game
3 Years Ago
FGD autogen default values
3 Years Ago
Added Lobby.Kick (even though steam lobbies have no way to kick members 🥴)
3 Years Ago
Party controls Merge branch 'master' of sbox-game
3 Years Ago
Added LOD1 to Citizen
3 Years Ago
Merge from render_scale
3 Years Ago
Build fix
3 Years Ago
Party update Merge branch 'master' of sbox-game
3 Years Ago
Party was just wrapping Lobby, so lets wrap it proper
3 Years Ago
Merge from render_scale
3 Years Ago
Merge from main
3 Years Ago
Update sandbox.fgd
3 Years Ago
tweaks
3 Years Ago
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3 Years Ago
Fixed up trigger_once and multiple trigger_once no longer has irrelevant "delay before reset" keyvalue trigger_multiple's outputs work more closely to how they do in S1 Added OnStart/EndTouchAll outputs to triggers Fixed OnStartEndTouch having "Output" at the end in the FGD Merge branch 'master' of sbox-game
3 Years Ago
Bollard and Lamp Post models, textures, materials, modledoc setup, test prefab Merge branch 'master' of sbox-game
3 Years Ago
Give env_light_probe_volume and point_worldtext a category
3 Years Ago
Added C# debris to gitignore Many improvements to base auto generated FGD Fixed missing outputs, bad key value names, inputs missing descriptions, etc Merge branch 'master' of sbox-game
3 Years Ago
Join party when invites
3 Years Ago
Update Sandbox-Engine.sln Party Progress Merge branch 'master' of sbox
3 Years Ago
FGD Autogen generates better titles when one isnt given
3 Years Ago
Sleeper collider minor edit
3 Years Ago
Boar tweak
3 Years Ago
Set up an more accurate collider for sleepers using the new axis option
3 Years Ago
Allow player collider to be on a different axis. Set up the collider shape and size for crawling.
3 Years Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
3 Years Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
3 Years Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.