198,617 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
6 Years Ago
Updated spawnable vehicle prefab variants
6 Years Ago
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
6 Years Ago
▇▉▅ ▉▌▋ ▉▍▌▇▌▋▅▄▊.▆▄▄▌▋█▅▇▋ ▇▉ ▄▉▅▋▊▊▆█▅▋ ▅▄█ ▅█▋▉▋▆ ▊█▌▆ (▍▍. ▅█▅▄▅▅█▅▇.▊▍▋▅▊▆█▋▍ ▍ ▄▄▊▋▆▊▊)
6 Years Ago
Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
6 Years Ago
Merge from main
6 Years Ago
Fixed a duplicate midi binding on the bass guitar
6 Years Ago
Office props into cull groups.
6 Years Ago
Fixed dedicated sharp note binding not working on instruments
6 Years Ago
Vehicle preset experiment
6 Years Ago
Pre-prop groups
6 Years Ago
▅▊▅█▇ ▍▄▍▊▊ ▉▍▆▌▊▍ ▌▌▉▌▅ ▋▊▆▇▅█▇ █▋▍▄▆▅▊▆
6 Years Ago
Scene backup
6 Years Ago
Upped GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough.
6 Years Ago
clean up surfaceinfo type
6 Years Ago
[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
6 Years Ago
▍▌▍▅▊▋▇ ▍▌█ '▅▆▅▋█▆▇▅ █▉▇▆▊'▅ ▋▆ ▇▊▋▌▋█▌▄' ▉▄ ▍▅▋▄ ▅▇▇▍▋▉
6 Years Ago
[D11] Enabled restart function when leaving server on console
6 Years Ago
fixed immoble sleigh
6 Years Ago
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
6 Years Ago
add ent:GetBrushSurfaces for simple brushes
6 Years Ago
Removing old stone splat foliage clutter
6 Years Ago
tweaks to filters
6 Years Ago
Fixed road height on roadside monuments
6 Years Ago
[D11] [#2230] Boat no longer goes invisible.
6 Years Ago
[D11] Made wooden cubicle walls less glossy
6 Years Ago
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
6 Years Ago
Arid and regular cliffs final files
6 Years Ago
-fullwindowsdump
6 Years Ago
Ring road / monument blocking uses TerrainPlacementMap instead of topology
6 Years Ago
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
6 Years Ago
[D11] Gas Station SLOD changes
6 Years Ago
[D11] [#3121] Rock material fixed.
6 Years Ago
[D11][DTLS] Fixed network metrics
6 Years Ago
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.
6 Years Ago
[D11] Bright Green Reeds Fixed + Junk_Pile_B vertex shaded
6 Years Ago
Added some more options. Can delete the source objects, filter etc.
6 Years Ago
[D11] [#3173] Spamming favourite no longer crashes the game, and no longer causes an NPE
6 Years Ago
[D11] + Airfield LOD distances tweaked
6 Years Ago
[D11] NRE fix
6 Years Ago
[D11] [#3100, #3101, 3115] fire materials fixed. [#3173] Spamming favourite no longer crashes the game.
6 Years Ago
[D11] Accidentally hid Launch site SLOD, so unhiding
6 Years Ago
[D11] wooden_crate_a vertex painted
6 Years Ago
Reduce player name tag refresh rate if more players than max allowed elements.
6 Years Ago
[D11] UI Texture Scale Issues - Roof Module Texture Fix
6 Years Ago
[D11] [UI] Fixed missing localisation hook on Killer Weapon Text on In-Game Death prefab.
6 Years Ago
Merge from instruments
6 Years Ago
Ground plants progress
6 Years Ago
Server compile fix
6 Years Ago
Fix guitar display issue when switching between multiple guitars