192,974 Commits over 4,049 Days - 1.99cph!
[D11] Delayed position code with proximity, currently untested... also mods the crossvoice code to remove debug text unless its a debug build... also adds in "test" as default password for editor builds only.
[D11] [UI] Added PS4 platform images. Adjustments to Server Stats page. WIP for Server Usage stats.
[D11] [UI] Added PS4 platform images. Adjustments to Server Stats page. WIP for Server Usage stats.
Updated quick craft buttons to use Lewis' star setup. Can now click the star to toggle favourited status directly from the quick craft button.
Updated quick craft buttons to use Lewis' star setup. Can now click the star to toggle favourited status directly from the quick craft button.
Added BenchmarkTimer
Added extra bootstrap timings
Added BenchmarkTimer
Added extra bootstrap timings
added V and W tambourine models, set up prefabs and lods etc.
added V and W tambourine models, set up prefabs and lods etc.
Merge from "OcclusionSphere leak fix"
Merge from "OcclusionSphere leak fix"
[D11] merged Matt's package change to get HDRP packages from SVN. Various related project fixes. Todo: fix warning that has started in MaterialsInScene.cs (so RW TMP)
[D11] merged Matt's package change to get HDRP packages from SVN. Various related project fixes. Todo: fix warning that has started in MaterialsInScene.cs (so RW TMP)
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[D11][UI] Corrected popup text from last commit
[D11][UI] Corrected popup text from last commit
[D11] - Fix for #1359, tweaked the collision geo for road asset
[D11] - Fix for #1359, tweaked the collision geo for road asset
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
[D11][UI][#2116] Fixed popup text. Disabled password input on create public server
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
Fix for booting from Procedural Map.unity AGAIN .. nobody wants to have to navigate the menus every single time they test something do they?
[D11] Server compile fix.
[D11] Server compile fix.
Load filesystem first in bootstrap
Load filesystem first in bootstrap
[D11] [UI] Test PS4 mandatory platform images.
[D11] [UI] Test PS4 mandatory platform images.
[D11] Fix for popups not resizing correctly
[D11] Fix for popups not resizing correctly
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
[D11][UI][#2619] Adjustments to the Vendingmachine UI. Translation adjustments to the create a server screen
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal.
From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer.
Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
From code review: Removed and replaced TransformPointToLocal/InverseTransformPointToLocal.
From code review: ModuleManager does now need to still be a MonoBehaviour since it uses a couple of Unity methods, but made that clearer.
Additional: Refactored ModuleManager classes a bit. Now TBase can be a BaseEntity which removes any need for casting.
Use in-built drop shadow component on info boxes
Use in-built drop shadow component on info boxes
Exposed some sound definition slots for adding and removing map markers
Exposed some sound definition slots for adding and removing map markers
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
Fix for random modular spawner double-adding modules. Simplifies module parenting as well.
From code review: AddMountPoint returns existing mount point if it's already added