250,300 Commits over 3,959 Days - 2.63cph!
Add Vector2.Distance and Vector2.DistanceBetween to stay consistent with Vector3
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Don't let the engine mess with player movement when standing on a pusher
Cleaned up score resubmission !switch !release
Added gradient circle additive effect material
Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
Simple dev ladder tileset
https://files.facepunch.com/louie/1b0911b1/sbox_gtlRLpsAJC.png
Fixed DummyLeadeboard not reproducing some functionality
When restoring submission queue, find the leaderboard for each entry
Fixed leaderboard views getting into invalid states when resubmitting
Fixed standalone build error
Fix some incorrect SCSS parsing on UI tests
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Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
Added some helpful effect materials
Added Sticker overlays
https://files.facepunch.com/louie/1b0911b1/sbox_vEmU2PkVoN.png
Merge branch 'master' of sbox
Maintain CRLF line endings in FGDs + remove trailing whitespace
Update base.fgd
Subtracted a couple of shader file changes because of bug.
Added SCSS transform: skew, skewx, skewy
https://files.facepunch.com/ognik/1b1011b1/2021-11-00_53-21-7df47bce-2801-4ecc-8566-8593482305e5-qKyC3FrM.png
SetProperty fallback on [Property] attributes, fixes map entities not working from having their properties not set
M_PI2, M_INVPI, M_INV2PI & PolarCoordinates for proceedural.hlsl
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Server guards in OnProjectileHit
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Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
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Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
Shotgun aim matrix attachment moved to bone in separate hierarchy + adjusted poses
Merge branch 'master' of sbox
shaders/common/proceedural.hlsl for useful shader funcs
Noise:
- FuzzyNoise
- ValueNoise
- Simplex2D
Masks:
- Checkerboard
- Circle
- Ellipse
- Square
- Rect
UV transform helpers
- TileUv
- OffsetUv
- TileAndOffsetUv
Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Merge from firstpersonspectate
Allow all water vehicles to transfer to different servers through the ocean
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Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
MLRS UI radius fix. Raycast spacing edit.
Fixed exceptions when exiting a demo while in first person
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
Generator error if you try to [Net] a static property
INetworkSerializer.Read: use ref of NetRead
NetWrite.Write don't try to blindly write ref or containing ref types
Merge Main -> MLRSUpdates
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fix coding errors, remove obsolete and unused shit