193,039 Commits over 4,049 Days - 1.99cph!

6 Years Ago
merge from main
6 Years Ago
Hitch and trough ground watch fix
6 Years Ago
turret bugfix
6 Years Ago
Better caching method
6 Years Ago
Testing out caching components that rely on network event broadcasts
6 Years Ago
Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
6 Years Ago
Added a base class to option tweak classes. wip Apply changes system and button.
6 Years Ago
Fix #if SERVER enclosing load method
6 Years Ago
prefab change, adding apply button UI to screen section
6 Years Ago
merge from main
6 Years Ago
WIP ability to add markers to map
6 Years Ago
Tambourine setup (placeholder sfx)
6 Years Ago
Bass item setup (no sfx yet)
6 Years Ago
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6 Years Ago
Updated cowbell with new key controller
6 Years Ago
Fixed storage container bounds bug
6 Years Ago
Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
6 Years Ago
Flute instrument setup with placeholder sounds. Added support for instruments that only allow one note at a time
6 Years Ago
Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
6 Years Ago
Volume falloff tweaks
6 Years Ago
Moved some scripts into more sensible locations
6 Years Ago
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6 Years Ago
Adam's fog fix. Fixed a sprite that broke on a clean lib.
6 Years Ago
Hitching post and trough can now be placed on construction
6 Years Ago
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
6 Years Ago
ScrapTransportHelicopter parenting volume tweaks Tweaked some ScrapTransportHelicopter prevent movement volumes
6 Years Ago
Deleted some unused shaders and models
6 Years Ago
merge from main
6 Years Ago
Impostor rendering parity w/ hdrp (perf testing)
6 Years Ago
Another
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
autoturrets are now undrainable autoturrets now require electricity ( 10 ) auoturret has output for having a target autoturret has output for low ammo autoturret has output for no ammo protocol++
6 Years Ago
HAB inflation collider is disabled when rigidbody is asleep increased HAB nobuild zone to encompass inflated balloon
6 Years Ago
Removed a few unused textures
6 Years Ago
Fixed palm impostor prefabs and meshes (tighter)
6 Years Ago
Added more textures to streaming pool: nature/ores+treessource
6 Years Ago
Reversed the order resolutions appear in the selector so the left/right arrows make sense
6 Years Ago
tweak macos scrolling
6 Years Ago
merge from main
6 Years Ago
improve macos launch script
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
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6 Years Ago