239,718 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Trimming unused Remove unused Remove unused
3 Years Ago
Just have a single cue, there is no need to have one cue per player
3 Years Ago
Apply force directly to the white ball instead of at the cue tip position and added a ghost white ball to show what it will hit along its path
3 Years Ago
Don't show the started turn message on a second shot and cause balls to stop completely when the turn ends Merge branch 'main' of sbox-pool into main
3 Years Ago
▆▆▆▌▅▌▇▅ ▉▊▍▋▅ ▉▌▊▊▍▋▅ ▄▊▉▍▋ (██▉ █▍▆) █▉▌▇▉ ▉█ ▌▌█▉▇ █▍▉▋▇██ █▇▇█▉▊▋▆ ▅▊█ ▌▋ ▉█ █▆▇ ▅▇▅▅▄ ▌▊▉▆▄▍ (▅▊▄▄▍▉ ▌▅▄▇▋▌▆)
3 Years Ago
EventSystem supports arguments Fix HasLocalPlayerOwner lying Run buildinput event from Game:BuildInput Restore nametag functionality Deleted BaseCamera, kill works again, fixed ragdollcamera
3 Years Ago
Fixed health not being accessible clientside on non player entities
3 Years Ago
▅▅█▄▇▇▉▅ ▄▅▄▊█ █▄▅▍█▊▉ ▉▊▌▉▇ (▌▍▄ ▇▋▋) █▍▋▍▇ ▅▋ ▅▉▇█▄ ▄▌▄█▇▄▍ ▍▉█▊▊▉▆▌ ▊█▇ ▉▌ ▆█ ▉▊▊ █▊▍▆▆ ▄▅▅▉▌▊
3 Years Ago
Moved Camera, CameraModifier to Addon Camera switching predicted properly, Camera.Activate/Deactivate called proper Fixed non networked [Predicted] variables thinking there were prediction errors
3 Years Ago
Updated killfeed translations Fixed visual issues with Spawnmenu's Save/Dupe icons Removed the "Ping < 60" server rank adjustment New detectable problems Description for local dupes/saves/demos Addon menu improvements "Select all" works as expected when there's an active filter Floating addons can no longer be selected Fixed a JS error when disabling/enabling selected addons Added addon count to the filter menu NEXTBOT:OnTakeDamage Removed physgun freeze hack for jeeps This is done in-engine now Fixed a small issue with duplicator library Line 67 More responsive controls for "noclip" Drive properly Bounding box for currently active dupe in Duplicator tool
3 Years Ago
Fixed stage loading animation jerkyness
3 Years Ago
▅▉▄▊█ ▊▊▅▋█▉ ▄▄▇▊▌▅▆▉▋ ▆▅▉▌▅▊▆▋▋▅▍▌▅▋▆▇▉▇▌█▌▌▌::▌▌▆▋▆▌▊▋▊▍▆▆▍▍▅█
3 Years Ago
Make sound.Add soundscripts treated as overrides so they are cleaned up/restored on disconnect
3 Years Ago
▄▍▊ ▅▉▌▋▅▉▊▄█▊▇▆▊ ▆▍▉▄▄ ▊▆▅ ▍▇▉▉▆▉▆
3 Years Ago
styling for active player and toast bug fix
3 Years Ago
Toast list spacing
3 Years Ago
Fixed a bug where if a ball had no LastStriker for some reason it'd throw an NRE
3 Years Ago
update ball sizes
3 Years Ago
Finally nailed down why the cue for the non-host opponent was playing up and fixed foul when potting both balls on first claim
3 Years Ago
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
3 Years Ago
█▌▋▊▇▋▊ ▊▊▄ "▍▄▌▋▇▆" ▇▊▇▇▄ ▍▄▋▆▌ ▉▆ ▆▍▊ ▉██▅▍▄▆ ▇▇▍▇ ▋▋▄▇▊▅▄▉▊▊█ ▇█▉▌▄ █▉▆█▇▋ █▇▉ ▇▉█ ▅▄▇-▄▇▊▅▆ ▊▌▅▇ ▅▋▆▄▄▄ ▍▊▄▄▌▋ ▄▉ ▄▍▇▊▌▇▉▉ ▇▉▆█▄▌
3 Years Ago
Removed mouth material, added tint mask
3 Years Ago
Added tint mask to citizen_skin, removed mouth material
3 Years Ago
If we're receiving predicted entity data, and we're going to create a NetworkClass because of it, and we've previously created this class on this tick via prediction, then use that class so we don't create a new one and introduce a bunch of confusion
3 Years Ago
Forcibly disallow the resource library from adding .xbox.vtx and .sw.vtx files to the server's downloadables list
3 Years Ago
Quickfix for menu_cleanupgmas problem now also clears the problem itself
3 Years Ago
Unmount addons mounted by server on map shutdown
3 Years Ago
Clothes setup with new rig
3 Years Ago
Fix "Modeldoc crashes when parenting an AttachmentList to a bone #52"
3 Years Ago
Execute/delta fix on attack event
3 Years Ago
Terrain anchors prefer above-ocean-level spawn altitude if possible
3 Years Ago
Add Model GetAttachmentName and AttachmentCount
3 Years Ago
Fixed a case where shots wouldn't load More styling for shot list
3 Years Ago
Label Angles edit box with P,Y,R instead of X,Y,Z
3 Years Ago
▅▋▍▊▄ ▉ ▇▉▍▍ ▉▄▆█▉, ██ ▍▍▌ ▆█▊▌ ▌▌█▉█▊▉ ▌▌▅ ▆▇█▊'▍ ▇▆█▋▆▊▄▍▍ ▊▊▄ ▇▆▉▊ ▊▅▅▌ ▆ ▄▌▅ ▇█▋▆▅▅▆ ▄▋▄ ▉▊▋▋ █▅▌▌▉▌ ▋▉▅▉▇ █▊▅▇ ▌▊▇▇▇█▋▍▌ ▌▋ ▇▊▆ ▆▊▌ ▍▌ ▊▄▍▇█▍█▋▆▅▍ ▊▉▄▊ ▌▇▆ ▆█▇▊ ▆▄ ▄ ▌▉▅▆ ▍▌ ██▋█▇
3 Years Ago
More solo sub setup + extra fixes
3 Years Ago
▄▅▉▆▅ ▋ █▉▋▅▅ ▉▌ ▇▅▆▊▋▌ ▅▍▄▇▅▊ ▉▋ ▇▌▄▋▇▄ ▄▉▆▌ ▇▉▆▊ ▍▉▍▊ ▆▆▌ █▇▌█▌▅▆ ▄▌█▉▊▍▅▋ ▊█ ▌█ ▋▌▍█▆▅▊█▄ █▇ ██▆▌▌█▆▇▉
3 Years Ago
Show sub health info bar, but only when not mounted
3 Years Ago
Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
3 Years Ago
Fixed not being able to look up or down while gesturing Improved camera rotation handling when gesturing in eyes mode
3 Years Ago
Fixed some incorrect button hookups in the gestures UI
3 Years Ago
Add environment light entity so it can be changed from managed
3 Years Ago
Fixed ECS bullet despawnAfterKeyframes handling Fixed a few causes of ECS bullet warning being too bright
3 Years Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
3 Years Ago
Updated N/NE/E/SE/S walks
3 Years Ago
▇▉▆▇▄ ▌█▄▉▌█▉ ▊▋▌▊▌ ▅▊▊▋▋▋▍ ▌▋▄ ▋▇▋█▍ █▌█▌▇▅▄ ▅▋ ██▍ ▌▇▅ ▋▉▆▋ ▇▆▆█▉▋▇▉▇ ▌▊▊▌█ ▉▄▌▆ ▄▆▊▅▉▌▇▇ ▌▄█▉▆▅▅▄▄ ▊▅▇▌ ▄▄▊▋▆▄▋ ▊ ▉▇▆▇█▉▍ ▅▆▋█▅▆▍ ▆▄▋ ▉▉▉▌ ▇▌▍██▍▅▍█ ▆▋▉▋▆ ▋▅ ▆▌▊▆▌▌ ▍▊ ▅▊▅ ▌ ▉▍▊▉▆▌▅ █▇▍▄ ▉▋▅▌ █▊▉█▊█ (▌▉ ▋▍▇▍█▍ ▆▆▌▌)
3 Years Ago
Merge from gestures_2/custom_wheel
3 Years Ago
Merge from main
3 Years Ago
▌▊▅▋▋ ▆▄▉▆ ▋▆▅▊▅▋▋▉ ▆▉█▇▄, ▆▍▉▌█▌ ▉▇▇▅ ▆▋▇▋▌▅▉█
3 Years Ago
ballpit background tweaking fix mech 2nd form powerup direction quad background credits background Merge branch 'master' of SpaceUsurperUnity sliders background