250,300 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Add Vector2.Distance and Vector2.DistanceBetween to stay consistent with Vector3
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Don't let the engine mess with player movement when standing on a pusher
3 Years Ago
Cleaned up score resubmission !switch !release
3 Years Ago
Added gradient circle additive effect material
3 Years Ago
Optimizations. Mesh transformation is now jobified. Fixed some command buffer usage bugs.
3 Years Ago
Simple dev ladder tileset https://files.facepunch.com/louie/1b0911b1/sbox_gtlRLpsAJC.png
3 Years Ago
Fixed DummyLeadeboard not reproducing some functionality When restoring submission queue, find the leaderboard for each entry Fixed leaderboard views getting into invalid states when resubmitting
3 Years Ago
Fixed standalone build error
3 Years Ago
Fix some incorrect SCSS parsing on UI tests
3 Years Ago
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3 Years Ago
Temporarily converted all arctic biome into tundra until the bug is fixed, so that splatting can continue.
3 Years Ago
Added some helpful effect materials Added Sticker overlays https://files.facepunch.com/louie/1b0911b1/sbox_vEmU2PkVoN.png Merge branch 'master' of sbox
3 Years Ago
Maintain CRLF line endings in FGDs + remove trailing whitespace Update base.fgd
3 Years Ago
Subtracted a couple of shader file changes because of bug.
3 Years Ago
Added SCSS transform: skew, skewx, skewy https://files.facepunch.com/ognik/1b1011b1/2021-11-00_53-21-7df47bce-2801-4ecc-8566-8593482305e5-qKyC3FrM.png
3 Years Ago
SetProperty fallback on [Property] attributes, fixes map entities not working from having their properties not set
3 Years Ago
M_PI2, M_INVPI, M_INV2PI & PolarCoordinates for proceedural.hlsl
3 Years Ago
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3 Years Ago
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3 Years Ago
Server guards in OnProjectileHit
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed deployable ghost position flickering. Updated Boomer to use predicted BulletDropWeapon.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Added ProjectileSimulator class. Network projectile custom effect values (for now). Automatically hide projectile and don't create client effects if we have a client proxy.
3 Years Ago
Shotgun aim matrix attachment moved to bone in separate hierarchy + adjusted poses Merge branch 'master' of sbox
3 Years Ago
shaders/common/proceedural.hlsl for useful shader funcs Noise: - FuzzyNoise - ValueNoise - Simplex2D Masks: - Checkerboard - Circle - Ellipse - Square - Rect UV transform helpers - TileUv - OffsetUv - TileAndOffsetUv
3 Years Ago
Timeline scene updates
3 Years Ago
Skull rock skin can now be recycled (5 stone, same as the rock)
3 Years Ago
Some formatting, comments
3 Years Ago
Merge from firstpersonspectate
3 Years Ago
Allow all water vehicles to transfer to different servers through the ocean
3 Years Ago
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
3 Years Ago
MLRS UI radius fix. Raycast spacing edit.
3 Years Ago
Fixed exceptions when exiting a demo while in first person
3 Years Ago
Increase raycast count on the downward arc of the MLRS hit calculation. Makes for more accurate alignment between the player-placed target hit point and the actual hit point.
3 Years Ago
Generator error if you try to [Net] a static property INetworkSerializer.Read: use ref of NetRead NetWrite.Write don't try to blindly write ref or containing ref types
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> MLRSUpdates
3 Years Ago
Skull rock skin worldmodel LOD closer matches rock worldmodel
3 Years Ago
Fix coding errors, remove obsolete and unused shit