250,294 Commits over 3,959 Days - 2.63cph!
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MLRS rockets cluster less towards the centre of the potential hit area
Increase MLRS target area radius from 25m to 35m. Given rocket explosion radius of 15, this give an actual possible-hit-point increase from 10m to 20m.
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Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
Fixed ridable horse corpses not being lootable.
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merge from
66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
Fixed & Updated Lamppost prefabs with prefab controls
Water foam, water caustics
Fixed streetlight electronics missing material in model
Update turret asset to use tick for projectile movement
Low wood fence tileset
https://files.facepunch.com/louie/1b0811b1/sbox_F6dd7AA7BQ.png
Metal fence panel tileset
https://files.facepunch.com/louie/1b0811b1/sbox_6ZqG5F5QKp.png
Test prediction of bullet drop projectiles (early version)
Added the ability to downsample ocean spectra.
backdrop-filter: sepia & filter: sepia. Simplified color matrix logic
Obsolete Client.UserId - no-one knows what it's for
Remove PlayerScore - been obsolete for long enough
Update Api.cs
Don't derive from GameBase (!)
Add color parser desaturate, saturate
Show save status on save button in edit game form
Change Client.SteamId (ulong) to Client.PlayerId (long)
SetProperty doesn't require it being marked as [Property]
Whitelist System.Web.HttpUtility, System.Collections.Specialized
Added GameServices.Leaderboard.Query
Fix console logging sometimes being in a permanent error state
Added query support for NaviatorPanel
Boilerplate leaderboard view
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iterate on water, start working on underwater fog
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metal fence - added 32 wide version for tileset use
Merge branch 'master' of sbox
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Bollard tileset
https://files.facepunch.com/louie/1b0811b1/sbox_Rw1YbxLJcH.png