193,069 Commits over 4,049 Days - 1.99cph!
Regen remaining ASE shaders
Deleted unused ASE template
Removing some hacks that were added for the old version of local space ClientIOLine
merge from screen_settings
Merge from SoundFollowCollider
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[D11] Fix for floating train tracks
SoundFollowCollider optimization.
Adds frontend server filter/favorite sfx
Adds frontend server filter/favorite sfx
Detect the resolution used from the unity launcher and update the convar/UI with it.
Use the resolution and windowed mode setting of the Unity screen selector window if started with the -show-screen-selector flag.
ColorTint subgraph complaining because output name had a hyphen
Fixed profiler mismatches in BaseRidableAnimal.ObstacleDistanceCheck
[D11] [UI] Fixed missing texture on "Playings In Game" page in game options page.
Better LODManager error when trying to remove component that has not been added
Removed Dynamic flag on wires, wires now spawn in correct transform position/rotation and can be treated as static for lod purposes
2019.2 compile, package fixes
[D11][UI] Changes to itemsubmitpanel
[D11] [UI] Leaderbaords now checks for online availability and moves back to main menu if disconnected.
Fixes XBox chat dashboard volume mixer
Fixes XBox chat dashboard volume mixer
Client def'd some stuff. Grab the full list of resolutions.
[D11][DTLS] Outgoing message buffer throttling. Attempt to fix overwhelming the client during the QA base teleport.
[D11][UI][#2649] Disable corner icon when item in null
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Removed damage values from building hammer
[D11][#2273] Implemented ps+ checks and notify plus feature plus method
Dirty/clean for apply button. Toggle button interaction.
[D11] namespace change to disambiguate the Rust.Editor namespace from the Rust.Editor static class, code inside the editor assembly which is unique to D11 branches with local server enabled, was failing to compile.