250,300 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Fix compact player marker not showing player lists when tapped
3 Years Ago
Implement Razor effects. Added TurretProjectile and moved out target stuff from base projectile class.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Added Razor Particles
3 Years Ago
Update items and translations
3 Years Ago
Expose and doc more on WorldInput public class; UseMouseInput allows nice usage with Input.Cursor rays
3 Years Ago
Fix addon_add
3 Years Ago
Generate valid addon folder name in s&box.sln for linux Switch sln & csproj generation to use relative paths
3 Years Ago
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3 Years Ago
Various tweaks to the heat-seeking projectile weapon + fixed a bug where changing weapons on initial loadout spawn didn't work
3 Years Ago
Give the Razor a projectile life time and reduce up velocity
3 Years Ago
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3 Years Ago
Added Razor sidearm as an option for some loadouts. A low damage but heat-seaking short-range projectile weapon
3 Years Ago
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system. WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks Simulate right (and middle) mouse button properly in world panel input. Iterate on WorldInput, allow multiple simulated inputs at the same time by migrating state to games Fix inverted x pos and lack of world scale awareness in WorldPanel ray to local code Use WeakReferences of WorldInputs to iterate, gives addon state full ownership and lets GC work nicely. Clear WorldInput reference list on LoopEvent.Init/Shutdown
3 Years Ago
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3 Years Ago
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3 Years Ago
Optimization pass for shader when they're not dev shaders
3 Years Ago
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3 Years Ago
Remove debug optimize guard
3 Years Ago
Merge from FirstPersonSpectate
3 Years Ago
Fix light constants not being filled properly if not using cascade light, use data from baked sunlight from lightbinner
3 Years Ago
Improved handling of disconnected/sleeping players
3 Years Ago
Move max range calculation to ServerProjectile. A couple of changes
3 Years Ago
Improved fishing rod vm while first person spectating
3 Years Ago
ExplosiveInformationPanel now calculates the true Max Distance to show the user, instead of a semi-fabricated one
3 Years Ago
Fixed instrument vm's when first person spectating
3 Years Ago
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3 Years Ago
More texturing
3 Years Ago
Update TryFireProjectile comment now that I've tracked down the cause
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed boom box and cassette recorder vm errors when first person spectating
3 Years Ago
Attach dashboardStorageInstance to dashboardStoragePoint, not rocketStoragePoint
3 Years Ago
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3 Years Ago
Revert IPreventSticking interface for sticking stuff to the MLRS (satchel charges etc). Will see if we can do this with the existing bones system.
3 Years Ago
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3 Years Ago
Fixed a typo in one of the toasts for capturing outposts Copy over Layla's fix for MoveHelper
3 Years Ago
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3 Years Ago
MoveHelper: Nudge move trace endpos along normal by a small margin to avoid next movement thinking we started in solid, stops movement from getting stuck so often
3 Years Ago
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3 Years Ago
Some score submission retrying edge cases !switch !release
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Splats for the mountains