239,738 Commits over 3,837 Days - 2.60cph!

3 Years Ago
Server compile fix
3 Years Ago
Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly Non-ECS BulletQuery support Updated generated keyframe animated components Finished off BulletQuery job system
3 Years Ago
Desert region around new Dome
3 Years Ago
Made a collision mesh for the solo sub main body detailed collider
3 Years Ago
Make BuoyancyPoint gizmo translucent
3 Years Ago
Added a Fade toggle button to AI designer
3 Years Ago
Merge Main->Submarine
3 Years Ago
TakeCover movement fix
3 Years Ago
Allow meshes to be created with different prim types
3 Years Ago
Fix VertexBufferHandle.SetData
3 Years Ago
Disable joints motor mode by default
3 Years Ago
Rename BasePlayer.cs to Player.cs Put PawnControllers in folder Delete IPlayerControllable.cs Cleaning
3 Years Ago
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3 Years Ago
Fixed motion vectors not available when needed, s+v overlay script hooked up, clean up.
3 Years Ago
Applying temp solution for better arms aiming
3 Years Ago
Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly Non-ECS BulletQuery support
3 Years Ago
Fixed hand IK chains
3 Years Ago
default v to +iv_voice, moved +iv_view to c Refactored voice stuff (moved most stuff to Voice class, moved out of addon code because we need more oversight and need it to control different PTT preferences and need it to work with parties)
3 Years Ago
Add common funcs to all joint builders Add motor funcs for SphericalJointBuilder Add IsValid and Remove funcs on all joints
3 Years Ago
Subtracting 61140
3 Years Ago
Subtracting 61071
3 Years Ago
Subtracting 61070
3 Years Ago
Merge from main
3 Years Ago
Merge from post_fx
3 Years Ago
tweaks
3 Years Ago
AE_FOOTSTEP anim metadata + adjusted loop points + moved movement anim processing into prefabs Merge branch 'master' of sbox
3 Years Ago
Set b_noclip in StandardPlayerAnimator
3 Years Ago
Fixed crouchwalk sidewards axis being reversed
3 Years Ago
Fixed Client.All being empty (fixes chatbox etc)
3 Years Ago
Source updates
3 Years Ago
Remove GameBase.Current, add Game.Current Killfeed works again
3 Years Ago
Fixed Winch/Rope scaling wrapping around at length of 100
3 Years Ago
animal AI design update
3 Years Ago
cfg/network.cfg is no longer considered userconfig, and is ran before autoexec.cfg Increased forced defaults of "rate", "cl_cmd/updaterate" cvars to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc)
3 Years Ago
Create SpawnPoint.cs Added Game.MoveToSpawnpoint( Entity pawn )
3 Years Ago
BasePlayer.CreateHull Noclip works again Don't pass client around for purely clientside stuff like camera and input building Add Local.SteamId, Local.DisplayName
3 Years Ago
Make sound.Add act as override on x86-64 too
3 Years Ago
merge from AI hdrpb merge
3 Years Ago
reapplied monument changes
3 Years Ago
merge from main
3 Years Ago
merge from impact_effect_scale
3 Years Ago
merge from hdrp_art_backport
3 Years Ago
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3 Years Ago
CNetworkQuantizedVector can get fucked
3 Years Ago
merge from main
3 Years Ago
merge from backport_bugfixes
3 Years Ago
merge from main
3 Years Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade
3 Years Ago
Merge from wearable_eyes_view
3 Years Ago
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured) Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat