250,302 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Add half thickness property to shatter glass, clamp to sane values
3 Years Ago
Player icon on map view now faces correct direction when first person spectating
3 Years Ago
Add glass material property to shatter glass
3 Years Ago
Add entity network ident to list before calling spawn so that setting entity net vars works in spawn
3 Years Ago
Fixed nametag of player being spectated appearing when the spectated player looks down
3 Years Ago
Merge Main -> snowmobile
3 Years Ago
Possible OnViewModeChanged NRE fix
3 Years Ago
Fix client compile for range limit checks
3 Years Ago
Fixed player model appearing distorted when switching to debug cam while first person spectating
3 Years Ago
Separate the MLRS rocket explosion and ground effect FX and fire them separately. Ground effect now plays at the hit point rather than directly below the main explosion.
3 Years Ago
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
3 Years Ago
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3 Years Ago
More score resubmission string tweaks Enable mipmaps for avatars Don't show score submission warning when starting offline
3 Years Ago
MLRS font swap
3 Years Ago
Initial reimplementation of func_shatterglass https://files.facepunch.com/layla/1b1111b1/sbox_xf1v5teDcI.png
3 Years Ago
Control hints in bottom left Don't create new instance on respawn Bring over experimental component stuff Crashpad trigger Add side boost mechanic
3 Years Ago
SAR world model backface fix
3 Years Ago
No-aim areas in the MLRS UI (safe zones etc) now all have their diagonal filler lines at the same scale
3 Years Ago
Properly export normal map
3 Years Ago
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3 Years Ago
Fixed some textures being exported with wrong colours
3 Years Ago
Merge from media_projects
3 Years Ago
Fix missing extension
3 Years Ago
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...) Uses a new MaterialDumps folder in the assets folder Dumps all textures as well so it can be used on a renderer using a downloaded skin
3 Years Ago
Fallback fonts for the MLRS font. Handle all languages
3 Years Ago
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3 Years Ago
Extended character set for MLRS UI
3 Years Ago
Score submission string tweaks !switch !release
3 Years Ago
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3 Years Ago
Gitignore
3 Years Ago
Initial commit Initial code & content
3 Years Ago
Don't show pending submission count if offline Simpler logic for stage card button prompt state
3 Years Ago
Shotgun aim workarounds
3 Years Ago
Iterate on C# part of water, fix reflection being 1 frame behind
3 Years Ago
Fix MLRS rocket backfire FX flashing on when entering LOD range
3 Years Ago
Take fuse time into account when showing rocket max distance (for instance HV rockets could fly 3,200m with an unlimited fuse, but actually explode after a maximum of 400m (10-second fuse))
3 Years Ago
Don't show max distance for MLRS rockets or torpedoes
3 Years Ago
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3 Years Ago
Allow RootPanel.Parent = null though
3 Years Ago
More splat&sculpt
3 Years Ago
Throw if trying to set RootPanel.Parent Fix a couple of NREs preventing -dedicated from working
3 Years Ago
Fix scenesunlight thinking it has a cascade light when it doesnt
3 Years Ago
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3 Years Ago
Fixed stages with scores to submit being in an invalid offline state Fixed case where scores would fail to resubmit !switch !release
3 Years Ago
More northern splatting
3 Years Ago
Curved world panels https://files.facepunch.com/ognik/1b1111b1/2021-11-03_44-40-9c54a4e0-996b-49ca-a6b2-b2dcd37360e3-g2DnGRqd.png
3 Years Ago
Cache break command data Match JSONOptions between Breakables.ApplyBreakCommands and Model.GetData
3 Years Ago
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3 Years Ago
ResourceTypeAttribute vsnap Delete breakable_door_model node Delete Model.GetBreakParicle write FGD structs for modeldoc only once FGDWriter can write ModelBreakCommand to modeldoc fgd Added Library.GetType( string ) Added Model.GetBreakCommands Breakables class runs BreakCommands, added ModelBreakParticle break command
3 Years Ago
Add an option to hide avatars on the map (shows a light green dot instead) Update items and translations Show underwater lab locations on the map Update items and translations Update items and translations Fix compact player marker not showing player lists when tapped Version bump (also update readme)