249,484 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Updated Mining Lazer to show through rocks
3 Years Ago
Backblast & related files
3 Years Ago
Merge VehicleParenting -> general_qol
3 Years Ago
Removed align with ground from movement path
3 Years Ago
Some fixes to the path particles and ensure they are instantiated correctly
3 Years Ago
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3 Years Ago
set code to use correct control point for path
3 Years Ago
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3 Years Ago
Asset fgd's can be automatically generated Add BitFlags Attribute Editor Keep bitflag menu open after changing a value Merge branch 'master' of sbox
3 Years Ago
Autogenerate clothing.asset Merge branch 'master' of sbox-game Clothing bitflags Update existing clothing with slots
3 Years Ago
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
3 Years Ago
Fixed occasional exception when creating a lobby for a game server Now displays a warning
3 Years Ago
Run DefaultValue generator before Replicate generator Fixes [Net] properties losing their default value in the fgd
3 Years Ago
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.) Merge branch 'master' of sbox-rts
3 Years Ago
Set ACT_IDLE on all bird animations
3 Years Ago
Fixed standalone build error
3 Years Ago
While in the background, only call network polling methods
3 Years Ago
ticket dispenser - blockout
3 Years Ago
qwidget bind test
3 Years Ago
Compile fix
3 Years Ago
Adding Sandbox.Tools
3 Years Ago
Add a separate trigger for vehicles that starts at the ship deck level - stops rowboats being able to stick to the side of the ship via the main trigger.
3 Years Ago
Don't let players outside of the module open the locker Fixed locker and bbq references not properly loading
3 Years Ago
Increased weight (340->400)
3 Years Ago
Renamed and moved camper sleeping bag entity
3 Years Ago
Update camper barbecue with the igniter models
3 Years Ago
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3 Years Ago
Simplified IsOnThisModule check
3 Years Ago
Fixed individual gibs not dropping when vehicle takes gibs
3 Years Ago
Code review changes
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Office Ceiling TileSet
3 Years Ago
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3 Years Ago
Signs cleanup and comments
3 Years Ago
MLRS effects progress
3 Years Ago
Door cleanup
3 Years Ago
Removed the clientCollider/serverCollider code from BaseBoat. Since we now rely on convex colliders at all times, it's no longer needed.
3 Years Ago
Opening/closing doors while crawling now takes three seconds
3 Years Ago
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3 Years Ago
Mining and Attack marker particle
3 Years Ago
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3 Years Ago
Fixed a couple of prefab import issues
3 Years Ago
- Camper code review: Adjusted name and description to match the others. - Made modules user-craftable by default instead of overriding the setting on each one.
3 Years Ago
Camper code review: Moved icon
3 Years Ago
Movement Path particle
3 Years Ago
Resizer tool resizes root entity
3 Years Ago
Squashed commit of the following: