249,484 Commits over 3,959 Days - 2.63cph!
Updated Mining Lazer to show through rocks
Backblast & related files
Merge VehicleParenting -> general_qol
Removed align with ground from movement path
Some fixes to the path particles and ensure they are instantiated correctly
set code to use correct control point for path
Asset fgd's can be automatically generated
Add BitFlags Attribute Editor
Keep bitflag menu open after changing a value
Merge branch 'master' of sbox
Autogenerate clothing.asset
Merge branch 'master' of sbox-game
Clothing bitflags
Update existing clothing with slots
Implemented Advanced (Level 2) upgrades for Vehicle Factory, Terry Factory, Drone Hub + Airfield. Removed redundant technologies. Moved unit specific technologies to the buildings that train them. Added tag interfaces for item definitions to avoid networking unnecessary stuff. Fixed building not remembering selection after an upgrade. Forced ordering in a command queue to be: Units, Buildings, Tech, Upgrades, Abilities.
Fixed occasional exception when creating a lobby for a game server
Now displays a warning
Run DefaultValue generator before Replicate generator
Fixes [Net] properties losing their default value in the fgd
Added support for the path particles (but they don't display?!) and fixed a bug where OnSelected/OnDeselected didn't get called. Updated path particles to give infinite bounds (though that doesn't fix not displaying.)
Merge branch 'master' of sbox-rts
Set ACT_IDLE on all bird animations
Fixed standalone build error
While in the background, only call network polling methods
ticket dispenser - blockout
Add a separate trigger for vehicles that starts at the ship deck level - stops rowboats being able to stick to the side of the ship via the main trigger.
Don't let players outside of the module open the locker
Fixed locker and bbq references not properly loading
Increased weight (340->400)
Renamed and moved camper sleeping bag entity
Update camper barbecue with the igniter models
Simplified IsOnThisModule check
Fixed individual gibs not dropping when vehicle takes gibs
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Signs cleanup and comments
Removed the clientCollider/serverCollider code from BaseBoat. Since we now rely on convex colliders at all times, it's no longer needed.
Opening/closing doors while crawling now takes three seconds
thumb_up
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thumb_down
15
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Mining and Attack marker particle
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Fixed a couple of prefab import issues
- Camper code review: Adjusted name and description to match the others.
- Made modules user-craftable by default instead of overriding the setting on each one.
Camper code review: Moved icon
Resizer tool resizes root entity
Squashed commit of the following: