239,402 Commits over 3,837 Days - 2.60cph!
Check for null or empty voice data internally so gamemodes don't have to worry about it
storm suction pattern sfx
Merge branch 'master' of SpaceUsurperUnity
bake fixes
Updated Facepunch.ExpressionStrings
All player aliases now automatically supported by ECS
All physics keyframe-animated properties now using new system
Added spriteForwardOffset ECS support
Sort ECS unsupported errors by weight
Some more prep for generating ECS bullet callbacks
Some CodeWriter refactoring
Tweaked the rules for spawning small rock formations in the arctic so they work properly with foliage
Slightly increased the density of tundra field rocks
gesture anim updates, added dance, blend tweaks
Subtract the changes back to life
Implement NetWrite.Read and NetWrite.ReadByte so demo recording works
Enabled "preserve mip map coverage" on grass textures. This help increase alpha density over distance without having to make grass up-close too thick
Added small rocks to all biomes to spawn alongside grass
Fixed beach grass not spawning in proc map
Fixed arctic grass not spawning on plain topology
Allowed temperate grass to spawn on cliff topology to fix holes in the coverage
Various tweaks to density in all biomes
Hammer: Fixed converting solids to entities counting all solids as displacements
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Made some of the render,* library available in menu state for upcoming changes
Update CommandFlags ( was using source1 flags )
Add FCVAR_MENU, FCVAR_MANAGED
Generator: strip attributes from overloaded [ClientCmd] methods
string.QuoteSafe handle null
Changed how console system works so we have to do less work. Stuff might be broke.
Merge branch 'master' of sbox
Adapted tunnel entrances to the small version inside LS, Harbors, Airfield, MT, Powerplant, WTP, Trainyard
Moving train tunnel entrances for monuments into another folder so procgen doesnt spawn them
Adding an alternate tunnel entrance for tighter spaces inside monuments
Added a static class for storing and retrieving expirable client-side cookies
Merge branch 'master' of github.com:Facepunch/sbox
apply slow aim fix to new setup
Started working on ECS callbacks for stuff like OnPixelHit
Cleaned up how method replacements are found in ECS codegen
Voice chat data uses custom net message instead of RPC
Unity 2019.4.22f1
Re-enabled graphics jobs on macOS (test)
Implemented the speed based agent avoidance priority from [58969] in to the new BaseNavigator as a SpeedBasedAvoidancePriority toggle, defaults to false.
Check authority on setting pos/rot etc
WIP rust oilrig test
Merge branch 'master' of sbox
Removed now unused function
More manual merge/picking relevant bits out
Try sending voice data as byte array again
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Revert
59516 due to it causing a dismount position bug. This will bring back the dismount view angle bug.
reworked launch site level to include tunnels entrance station
reworked giant excavator level to include tunnels entrance station
increase default reset button delay
nullref check in UpdateBulletStats
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
misc tweaks
misc frame changes
misc storm/frame changes
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Better movement block when in a stationary gesture
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
Add gesture bind to Options menu
Add a slight delay when displaying weapons at end of gesture
Don't apply gesture rotation offset to gesture vm (only weapon vm)
Add vsconfig to ignore list
- Turn timer fixes
- Free the card list in CardPlayerData properly
Some general code cleanup
Fixed some incorrect layer assignments on the different versions of the poker table
Fix deactivated card tables at bandit camp
Only show the turn timer in the UI when it's the local player's turn
WIP support for non-cancellable and third person gestures
Sort out some obvious issues with full body anims
Revert work cart dismount position changes. It fixed the forward velocity dismount but broke the reverse dismount
Workcart dismount position edit