239,405 Commits over 3,837 Days - 2.60cph!

4 Years Ago
wip sleepable
4 Years Ago
Camera update Update .gitignore
4 Years Ago
Reworked Satellite dish terrain blend map, heightmap Fixed the puzzle spawning loot incorrectly Using alpha carve objects instead of alpha map to make holes in terrain as they seem to be more reliable Various other fixes related
4 Years Ago
Buoyancy implements IServerComponent. Adjusted ragdoll prefab.
4 Years Ago
Cleaning up
4 Years Ago
Simplified ElementScaler
4 Years Ago
Merge from main
4 Years Ago
Support hotloading assets over the network
4 Years Ago
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4 Years Ago
Score down any roam point that we are very close to. Distance based scoring changes. Roam point reservation improvements. Oilrig scientist roam idle intervals reduced.
4 Years Ago
Isolating client filesystem, addons can define glob to download files, files saved by crc
4 Years Ago
merge from cover
4 Years Ago
Cover point reservation changes. Harshly score down, instead of excluding, used cover points.
4 Years Ago
updated meta settings on player gesture anims
4 Years Ago
Add color tests to border tests
4 Years Ago
Made trees in monuments harvestable Tweaked Junkyard to improve its spawn chances Reduced density of large rock formations
4 Years Ago
Allow sending data in ServerInfo Network file refactor Client mount addons that the server tells them to
4 Years Ago
fixed incorrect LOD distances set from editing multiple prefabs through RendererLOD on chainlink fences
4 Years Ago
Temperate cliffs LOD3 terrain mask polish - cliffs hold up better visually and transition is less visible
4 Years Ago
WIP pot splitting
4 Years Ago
Removed bottles etc from the bandit camp poker tables. Due to a quirk in the interaction system and the proximity to the chip storage, the bottles ended up showing up with an Open interaction, which was a bit confusing.
4 Years Ago
Random moves don't go all-in unless they have to
4 Years Ago
Even more tweaks
4 Years Ago
Refactored how we handle the active player index. Handling conversion between relative numbers (player 1, player 2...) and the actual index values of the players in different seats. Handles cases like having only players 0, 1, 3, and 5 in a game.
4 Years Ago
Client/server compile fix
4 Years Ago
More cancel tweaks
4 Years Ago
Briefly block input to the current held entity when cancelling a gesture
4 Years Ago
Text scaling for handheld / docked mode Fixed campaign menu being broken on switch
4 Years Ago
4 Years Ago
Weapon impact & explosion stuff WIP
4 Years Ago
Safety check on random moves
4 Years Ago
- Improve small blind/big blind getter - Show dealer/big blind/small blind in the UI - Currently bugged, but at least this shows up the bugs
4 Years Ago
Compiled textures for citizen's eyebrows
4 Years Ago
Make ClientSignOnStateChanged first argument be the local player's userID on client like expected
4 Years Ago
baked lighting variant of testmap
4 Years Ago
Stopped arctic grass from spawning on shore ice and ice lakes Simplified ice sheets and removed floating decals Tweaked ice sheet materials to look the same as shore ice Imported new rebaked textures for the baked ice sheets Updated ice sheet meshes and colliders Tweaked world setup prefab
4 Years Ago
4 Years Ago
Cover point reservation improvements. Added AIPoint memory bank.
4 Years Ago
Changed SignOnStateChanged hook to ClientSignOnStateChanged (first argument is nil)
4 Years Ago
Added ProjectedTexture.SetShadowSlopeScaleDepthBias, ProjectedTexture.SetShadowDepthBias, ProjectedTexture.SetShadowFilter,ProjectedTexture.SetTargetEntity
4 Years Ago
Allow translucent and alphatest on Complex Change Citizen eyebrows to Hair shader to allow alphatest + translucency
4 Years Ago
Don't pass env map data to the extra shader data, since it's calculated elsewhere Fix translucent shadows on sunlight
4 Years Ago
Medals update lazily, hide medals / description in unselected campaigns Don't fetch all highscores when the game starts
4 Years Ago
Added tunable BestRoamPointMaxDistance
4 Years Ago
Fix PersistentPlayer so it pools and is cached (used for blueprints)
4 Years Ago
Remove unused deferred materials that are spewing verbose errors Don't queue multiple threaded shader compiles and fix game unable to overwrite old shader file
4 Years Ago
Nicer way to assign nexRankingCategoryIds Assigning a unique nexRankingId for each stage / campaign
4 Years Ago
Fixed render.SupportsHDR always returning false Fixed Player.GetFriendStatus never showing "blocked" status
4 Years Ago
Get rid of allocations in NetworkQueueList.Clear Better implementation of GetEnumerator for BufferList<T> and ListHashSet<T> to get rid of enumerator allocations Genericized List.Compare so it can take advantage of specialized enumerators instead of boxing them
4 Years Ago
Skin changes didn't stick This should precache them properly