249,487 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Stashing here Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support. Merge branch 'fadeinout'
3 Years Ago
Added collision box + attachments to Hellfire model. Implementation of Hellfire + Hellfire weapon. Fixed SAM Weapon rocket NRE. Fixed Flocker distance tolerance. Fixed aircraft minimum attack distance support.
3 Years Ago
Fixed still being able to ConsoleSytem.Run( "quit" )
3 Years Ago
Remove debug code
3 Years Ago
Ticket dispenser - Lod0
3 Years Ago
▌▊▌ ▅█▄▍▋▇▅▆ ▉▄▋▌ ! ▉▄▌▅▇▋ ▉▋▊▇▊ ███▄ ▍▆▌▆▌▆ ▇▉▄ ██▊▉▄▊ █▌▅▋ ▌▊▌ ▊▊ █▆▌▅ ▋▌▊█ ▇▇▆ ▍▋▋▍▉▅█ ▌▋▌▄ ▍▋▍▌ ▋▆▋ ▉█▅▉▆▌▉█▅▌▅ (▋▄▇ ▆▌▊▋ ▅▅▅▋▅) ▍▌▋▇▆▄▆ ▍▅▇▋▌▌▅▇█▍ ▇▅ ▍▊▋▍▌ ▋▋▍▆▅▊▅▉▌▆▅▊ ██▆▇▍ ▍▄█▆ ▉▇ ▋▇▆▆, ▋▄▋ ▉▆▍▍ ▊▉▅▍▋▉ ▆▅▍▉ ▍▊▄█ ▅▋▄ ▋▊ ▉▉▆ ▇▆▍▌ ▇▇▉▄▋▌ ▋▉▌▋▆▍ ▅▉ ▆▅▉ ▋▋▊▆▌▊▇▋▌▉█▇ █▆▍▄▍ ▅▍▊ ▍▌▅▍ ▉▉ ██▄▉ ▅▇█▊ ▉█▇▉▉▊▅ ▆▍ ▆▇▅ ██▇▌ ▅▇▆█▉▍▉▊▋ ▆▆▌ ▊▆▇▄▍ ▋▊ █▊▇▉▆█▋▍ ▍▉ ▇▅▍▅▆ █▌▄▍▅ ▊▌ ▊▌▇▇▇▉▊▌ ▆▆▋▌▌▅ ▋▌▄ ▄▌ ▄▊▅▇▅ ▇▋█▌ ▉▄▍▉▄▉▄█▆ ▌▅▅▆▄▆ ▅█▅▆▄▊ ▍▄▍▇▊ ▆▉▉▆ ▄▊▄▌▆▆▆▅▋ ▇▅▆ } ▊▅ ▌&▊▋▊ ▌▅▊▆██ ▅▊▄▄▆ █▇█▍▍▌ '▉▄▇▋▄▍' ▆▇ ▍▌▇ ▇▌▄▊▌▉▋ █▉▋▅ ▊▋▊▆▅▌▇▍ ▋▇▊▆▇▉█ ▌▌▅▇▌█▊ ▌▆▅ ▄▉▉▋-▋█▇ ▄▇█▊ ▅▋▌▇▄▍▅ ▍▊▊ ▊▄█▋▍▆▅ ▍▋▍▌█▅▄▇▋▆▍▌ ▆▆▄ ▅▋▋▄▇▄▌ █▉ ▌▉█ █▉▅ ▄▋▅▆▅▊█▋▊ ▊▋▄▇▋ ▅▄▇ █▉▍▊▍▍▍ ▅▅▆█ ▍▌▊▊▋ ▉▅ ▆▋▄▄█▊▍▄ ▇▉▍ █▊█▋▅▄▌ ▉█▄▌ ▆▄▄ ▇▄▋▌ ▄▄▇▋ ▊▌▇ ▇▇▅ ▇▋▍▉▇▆▊ ▉▍▅ ▊▉▋▆▅ ▅▇▉▄▄▄ '▉▅▆▇▉▊' ▋▄ ▉█▌ ▋▋▆ ▋▅▇▌▋▇▌▅ ▊▆█▇▄ ▊▉ ▉▌▇▆▄▋▉▊▆ ▌▊▌█▇▋ ! ▋▌▄ ▍▇ ▍▄▊▆▊▆█▉▍▌ ▆▉▄▉ ▄▉▉█▋▉▅ █▄▍ ▅█▇ ▋▌█▊▆▅ ▆▉▉▅▄▊ ▌▇▄▋█▊ ▅▋ ▍▇▅ ▅▇▇█▆█▍ ▊▄▅ ▌▊▋█ ▅▍ ▇▌▍███▌ ▌ ▅▅▋▉▇ ▄▋█ => ▇ ▋▆▇▍ ▋▄▄ ▉▉▍█▍ ▊▆▆▇▋▋ ▍▍▍▋▋▉█ ▆▄▋▇▇ ▄██ ▇▍ ▆▋▍▉▌▌ ▍▌█▇ ▍█▌▉ ▆▊▆▋█ █▍▉▋▉▉▍▇ ▅▆▍▍ █▇▆▄▉▋▆ ▅ ▄▍▌▆▅█ ▋▅▆▅▊▌ ! ▋▍▍ ▄▊▄█▄ ▌▉▋ ▊▉▇█ ▅▉█▋▌▍▊▇ █▄▇▊ ▄▋▋▅▄▉▄
3 Years Ago
Fixed shaders not writing to alpha if S_ALPHA_TEST
3 Years Ago
Use avatar clothes
3 Years Ago
Added Clothing.Container.DressEntity
3 Years Ago
Rendering fully with command buffers. Improved ocean surface clipping mask creation.
3 Years Ago
ModelEntity.SetMaterialGroup can take a string
3 Years Ago
Merge from vehicles
3 Years Ago
Compile fix
3 Years Ago
Load assets before menu init
3 Years Ago
Load edited citizen on main menu
3 Years Ago
Save cookies on exit Menu Convars are saved and loaded properly Setting Menu Convars via property updates native backing, saves Merge branch 'master' of sbox
3 Years Ago
Avatar saving
3 Years Ago
▉▅█▉ ▄▉▉▋▍▋▇▆▌, ▉█▄▄█ ▌▊▅▊▋█▅ ▍▅▄▅█▉▄ ▄▍▊▋ ██▍▊▆▇ ▋▊▇▌▌▍ ▉▆▆ █▍▆▄▍▇▄ ▇▅█▉▊▉▆ ▇▅▌▌.
3 Years Ago
fixed alignment on movement particle
3 Years Ago
▉▉▄▅▅▌▊ ▋▊▍▍▊ ██▄▋▅▅▋, ▍▌ ▅█▋▍▊
3 Years Ago
network++
3 Years Ago
merge from /vehicles
3 Years Ago
Fixed bot user commands being ran at the wrong point during a tick causing bots to behave in strange ways Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
MLRS greybox upate
3 Years Ago
Reduced crafting time of all modular car engine components from 30s to 10s
3 Years Ago
Remove debug print
3 Years Ago
Return MLRS to zero rotation when not in use
3 Years Ago
Put the MLRS black material back
3 Years Ago
▌▌▋▆▅ ▍▊▆▉_▊▆▊▆▋▋▅▇▊_▉ █▊▍▍▉▄▌ ▊▆▄
3 Years Ago
Added AnimSceneObject.SetBodyGroup
3 Years Ago
Added Clothing.CanBeWornWith, uses slots Clothing BodyGroup hiding
3 Years Ago
Stashing here
3 Years Ago
Hesco barrier final art - Models and prefabs Added a generic fabric generic detail map
3 Years Ago
Less strict locker placement
3 Years Ago
cherrypicking RGB 64673 64680
3 Years Ago
Fixed FgdWriter errors
3 Years Ago
Hands IK
3 Years Ago
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
3 Years Ago
Set up UI daskboard map screen. Disabled the "black" material for now in order to hide the greybox screen glass and show my UI instead.
3 Years Ago
Set up mount and dismount points
3 Years Ago
Set up MLRS firing points
3 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
3 Years Ago
Allow MLRS to use either the low or high solution for firing angle
3 Years Ago
MLRS pivot angle fixes for the new model
3 Years Ago
WIP setting up MLRS model. Swapped my temp model over for the real thing and set up weapon platform rotation.
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
3 Years Ago
Catch some connected speaker errors
3 Years Ago
Remove the trigger exit code in BaseMountable. Handle it on tick in TriggerParent. The check is essentially free and this keeps everything together.
3 Years Ago
Added option to have TriggerParent accept mounted players. Turned it on for WorkCart and Cargo Ship. Being mounting inside the trigger lets a player dismount in local trigger-space, which means client and server will sync up. Otherwise the client/server delay can have them dismounting into invalid space. I had previously added "unparentOnMount" to BaseMountable as an option for the Cargo Ship microphone to fix the same bug. Refactored it to the new system; it can just check whether the trigger has parentMountedPlayers set to true now.