192,973 Commits over 4,049 Days - 1.99cph!
Reduced helicopter drag when falling, unoccupied.
Adjust heli visuals - larger main window
[D11][UI] Fixed issues with ping feature
█▅▄'▇ ▊▊▇ ▉▉ ▇▄▅▉▊▇ ▋▇▍▋▄ ▆▉ ▌▄ ▊▆ ▆▅▄ ▇▇▌▍▇ ▋▉█▋▍▇
▍▌▇▅▆▋ ▍▄█▍▆ ▇▌▅▊ ▄▍▇▊ (▊▅▇ ▊▊▉▊▇ █▋▉▍▉▉, ▇▇▉▊ ▅▌ ▋▉▌▆ ▉▌ ▌▋▊▉▆ ▌▌▌▊ ▄▊▅▊▊▊ ▇█ ▆▌▍▋)
▇▍▆▉▌▅▉▉ ▄▌▄ ▍▌▉ ▉▆▊█▊█▋ ▉▅▊▆▊▋ ▊▍ ▅▌▋▇▆▇ █▅▄▇▄▆▄█▆ ▆▆▋▉▆▌▉
▌▊ ▉▇█▆▅▄ ▍█▇▆▅ ▄▌▉▆▌ (▉▄ ▉▇▍▆▅▄ ▍▄▊▇█▉▍)
More cpu buoyancy optimizations
Helicopters testing and working. Merging my branch in.
Exposed separate foam crest threshold for open sea waves
Yuge shader perf optimizations
Cancel rewards if the player doesn't own the game
Merge Bill's explosion fix + fix for the explosion fix, as it broke if there was no IShooter.
Switch to the package manager LWRP, remove alpha corrector stuff
Stopped vehicle respawns being blocked by loot drops
Don't start at full power
Helicopter audio work. Network++.
▌█▌▌▍▍ ▋▉▇▋▌▌ ▊▅▅██ ▌▄▍▋▅█
Exposed wave crest foam threshold
Fixed SampleHeightArray
Fix build, don't throw exception in UIParticleSystem
▇▆▋▅▋▋ ▍▌▍▋▋█ / ▅▋▍▆ ▉▄▋█▅ ▇█▉██▍▊▄▆▇▍
Fixed shore vector map scaling
Fixed near plane displacement causing water over boats
Changed crest calculation to be normal based instead of height
Fixed GetHeight not completely accurate (was ignoring steepness)
Optimized shore waves using shared globals
More cpu-side wave sampling optimizations
Tweaked wave parameters
fix squad editor unit size, minor optim, replaced itween to leantween
remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons
RunString will display a better stack trace on error
Restored SetNWVarProxy working (both client and server)
Moved previous SetNWVarProxy stuff to SetNW2VarProxy, etc
Remove coroutine use for crowd chat animation
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
sidewalk_tile_1 mat changes
more sidewalk tilesets, and starting work on lod0 of road pieces
[D11] - Cosmetic tweaks to crafting UI
[D11][UI][#2201] fixed issues with suggested item/auto-equip panel