239,402 Commits over 3,837 Days - 2.60cph!
Wall size fix
Write network data after hotload
Prediction check dictionary before blindly trying to restore from
Add collision to this wall
Merge branch 'master' of sbox
Don't select empty weapons, switch away from empty weapons
Weapon icons
cherrypicking
59621 - Unity 2019.4.22f1
Fix ingame shadercompiler reporting (null) after progress has started
Strip out all the unused native precache stuff
Implement precache tables in c# (this might not actually precache yet)
Merge branch 'master' of sbox
Refactored responsibility for the dynamic ai point add/remove from NPCDwelling to AIInformationZone with a validation function param. Made all the add/remove point functions private to AIInformationZone. Added a function call to cache the point arrays and replaced me recent temp solution (when merging from main) with this call.
Initial work on velocity buffer
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Yank texture transform recycler and reallocator and clean it up greatly
Bulk work of previous frame matrix information for velocity buffer with transformation textures
Merge branch 'master' of sbox
Fix ui scale not changing unless the screen changed size
TextEntry placeholder
Allow cookies to be used in menu, allow set/get json data, save in config
Allow TextEntry to have a history, can be saved in cookies
Added TextEntry.HistoryMaxItems
Console input has persistent history
Ignore cookies
Actually temp revert for a better fix
Fixed small blind/big blind index calculation
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table
Fixed players not getting kicked out if they couldn't pay the small blind
Allow gestures to continue playing while jumping (experimental)
Fixed held entity wm getting disabled too early (before gesture anim starts)
Some general code tidy up
Potential push water performance improvement
Fixed redux stages not showing up in switch builds
█▍▋ ▅█▊▍ ▉▆▇▆█ ▄█▌▍██▋ ▋▍ ▉▄▆▉▍▌█▋▇█▊▋ ▄▆▆ ▉▊▆▇ ▌▅▇▄▌▆ ▋▆█▍▅▉▇█ ▄▌▍▉ ▉▉▋▉▌ ▌▍▉▋▄▅▊ █▌ ▆▇▍▌▆▍▇ ▇▅
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
Temporarily don't load songs in main menu in switch builds
Don't allow gestures while swimming or injured
Reapply vm changes, update gesture vm to use new renderer
Fixed perspective changes not working if the player is an admin
▅▄▋▍▍ ▍█▉▄▋▌▊▅▆ ▌▋▆▆ █ ▌▊▅▇▋ ▉▉▆▆▍▇▋▄▊ ▋▋▌▆▌▉▋ ▅▇▊ ▌▊█▇▄. █▊▍'▄ ▄█▄▄▋▄▇ █ ▊▆▉ ▊▍▌▍ ▇█▄██▋▋
Don't try to show barricade damage effect if it's not assigned
Revert "Don't normalize move dir in player animator, fixes funky walk anims"
This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
Don't normalize move dir in player animator, fixes funky walk anims
Fade out player model when camera is too close
Update orbit distance when camera trace hits something so it smooths back out
Disable voice chat, don't care about this yet
Empty testmap, player, camera, hud
Console autocomplete
Autocomplete does convar partials too (ie map ...)
Root Panels can define their own scaling strategy
Developer UI scaling is 1:1
Adding a clear to the start of the frame render
Console style clean up
Merge branch 'master' of sbox
Compute voice levels to show on the voice UI
Fixed regression whereby Mountain would spawn on small maps
Tweaked microcliffs LOD distances and spawners
UITests - adding position test, which shows an issue
Started work on autocomplete for textentry
Add position test to menu
Fixed transition bottom using wrong height %
Adding InternalLabel, which Label proxies. This lets us have children on the Label panel.
package updates
Text-Shadow cascades
Fixed label layout
Panel.GetChildIndex
Panel.GetChild( index )
Panel.ChildCount
Panel.UserData (object)
Add Menu panel
Autocomplete working test
Merge branch 'master' of sbox
Fixed generated foreach loops declaring loop variable in wrong scope
Place cliffs needs more attemps on procmap, less missed spots
Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go