239,402 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Wall size fix Write network data after hotload Prediction check dictionary before blindly trying to restore from Add collision to this wall Merge branch 'master' of sbox
4 Years Ago
merge from main
4 Years Ago
Don't select empty weapons, switch away from empty weapons Weapon icons
4 Years Ago
merge from mergefrommain
4 Years Ago
Added some safety checks
4 Years Ago
cherrypicking 59621 - Unity 2019.4.22f1
4 Years Ago
Fix ingame shadercompiler reporting (null) after progress has started
4 Years Ago
Strip out all the unused native precache stuff Implement precache tables in c# (this might not actually precache yet) Merge branch 'master' of sbox
4 Years Ago
Refactored responsibility for the dynamic ai point add/remove from NPCDwelling to AIInformationZone with a validation function param. Made all the add/remove point functions private to AIInformationZone. Added a function call to cache the point arrays and replaced me recent temp solution (when merging from main) with this call.
4 Years Ago
Initial work on velocity buffer Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Merge branch 'master' of sbox Yank texture transform recycler and reallocator and clean it up greatly Bulk work of previous frame matrix information for velocity buffer with transformation textures Merge branch 'master' of sbox
4 Years Ago
Fix ui scale not changing unless the screen changed size
4 Years Ago
TextEntry placeholder Allow cookies to be used in menu, allow set/get json data, save in config Allow TextEntry to have a history, can be saved in cookies Added TextEntry.HistoryMaxItems Console input has persistent history Ignore cookies
4 Years Ago
Actually temp revert for a better fix
4 Years Ago
Fixed small blind/big blind index calculation
4 Years Ago
Fixed a case where the game wouldn't end correctly if one player was left after a player leaves the table Fixed players not getting kicked out if they couldn't pay the small blind
4 Years Ago
rust props asset cleanup
4 Years Ago
Allow gestures to continue playing while jumping (experimental)
4 Years Ago
Fixed held entity wm getting disabled too early (before gesture anim starts)
4 Years Ago
Manifest
4 Years Ago
Some general code tidy up
4 Years Ago
Potential push water performance improvement
4 Years Ago
bake fixes
4 Years Ago
Fixed redux stages not showing up in switch builds
4 Years Ago
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4 Years Ago
Expose a scale on the vm Lower component, reduced it by 75% on gestures vm so they don't drop off-screen while sprinting
4 Years Ago
Temporarily don't load songs in main menu in switch builds
4 Years Ago
Cleanup
4 Years Ago
Don't allow gestures while swimming or injured
4 Years Ago
Reapply vm changes, update gesture vm to use new renderer
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Fixed perspective changes not working if the player is an admin
4 Years Ago
Merge Main -> CardGames
4 Years Ago
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4 Years Ago
Don't try to show barricade damage effect if it's not assigned
4 Years Ago
Revert "Don't normalize move dir in player animator, fixes funky walk anims" This reverts commit 8685dfbcd237ac65285b11813fdc1d1b60838e00.
4 Years Ago
Don't normalize move dir in player animator, fixes funky walk anims
4 Years Ago
Fade out player model when camera is too close
4 Years Ago
Update orbit distance when camera trace hits something so it smooths back out Disable voice chat, don't care about this yet
4 Years Ago
Empty testmap, player, camera, hud
4 Years Ago
Initial commit
4 Years Ago
Console autocomplete Autocomplete does convar partials too (ie map ...) Root Panels can define their own scaling strategy Developer UI scaling is 1:1 Adding a clear to the start of the frame render Console style clean up Merge branch 'master' of sbox
4 Years Ago
Merge from main
4 Years Ago
Compute voice levels to show on the voice UI
4 Years Ago
Fixed regression whereby Mountain would spawn on small maps
4 Years Ago
Tweaked microcliffs LOD distances and spawners
4 Years Ago
UITests - adding position test, which shows an issue Started work on autocomplete for textentry Add position test to menu Fixed transition bottom using wrong height % Adding InternalLabel, which Label proxies. This lets us have children on the Label panel. package updates Text-Shadow cascades Fixed label layout Panel.GetChildIndex Panel.GetChild( index ) Panel.ChildCount Panel.UserData (object) Add Menu panel Autocomplete working test Merge branch 'master' of sbox
4 Years Ago
Fixed generated foreach loops declaring loop variable in wrong scope
4 Years Ago
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4 Years Ago
Place cliffs needs more attemps on procmap, less missed spots Created v3_microcliff and v3_microcliff_arid to fill in the valleys with cliffs where Placecliffs doesnt go