249,480 Commits over 3,959 Days - 2.63cph!
Fixed ECS warning in Editor
More editor fixes for testing
Added a way to print out info of a list of uploaded replays
Better replay trace filenames
Only trace ECS bullet hashes within the playback time of replays
Account for instability in NativeBulletQueue sort
Fixed some ECS player collision callbacks not acting on the right player
Merge remote-tracking branch 'origin/coop-divergence'
Added Input.Vr.TrackedObjects
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Pressing Space will move the camera to the middle point of the currently selected units
Added a way to print out info of a list of uploaded replays
Better replay trace filenames
Only trace ECS bullet hashes within the playback time of replays
Account for instability in NativeBulletQueue sort
Fixed some ECS player collision callbacks not acting on the right player
Made some tweaks to Flag Marker (sorry Louie) it is now visible through stuff to make it easier to see when its attached to an entity
All subsequent command centre builds take 60 seconds, but the first one is instantaneous
Added option for building definitions to specify if it will be built instantly the very first time a player tries to construct one
TTT: PT-BR translation updates (#1829)
Changed the color of metal ore to be more visible on tooltips
Fixed using IsLocalPlayers instead of comparing players
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Remove ClientPutInServerOverride muck
Add Client.IsUsingVr
Input.VR.IsActive is available during ClientJoined
Fixed floating crates in airfield hanger
S2P Airfield
More cliffs. Cliffs for days. Years.
Fixed being able to issue commands to enemy units
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Updated selected item UI slightly. Added ability to view information on a single enemy target by clicking on them
Fishing vendor moved newly dressed store
S2P fishing villages
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Fix possible crash in CQAnimGraphPropertyEditor::GetIKChainChoiceList
Added Rally Point system using move stack commands. Right-click a suitable structure to set its rally point and trained units will execute that command
Fixed missing BackgroundImage in loadingscreen sbox-issues/issues/789
Merge branch 'master' of sbox-game
Fix crash when addon deleted sbox-issues/issues/467
Remove ConsoleResult
Restrict SendCommandToClient
Allow ConsoleSystem.Run to send missing commands to the server
Messing with ocean camera clip rendering.
Restrict which console commands can be run
Oak trees progress
Merge branch 'master' of sbox-game
Sfm: Also output image with both color and alpha for poster rendering
compiled bench gibs that wasn't commited
Moved OnSequenceFinished/OnNewSequence to AnimEntity
Made OnAnimGraphTag/OnAnimGraphCreated protected
DoorEntity: Make OnAnimGraph overrides protected
Fix crash when playing without VR
Fixed ECS warning in Editor
More editor fixes for testing
Add vr to groups vgc
Enable VR Multiview instancing with tools enabled
Check if multiview is enabled from the VR manager, not from combo
Don't render viewmodels on cubemaps
Revert "Check if multiview is enabled from the VR manager, not from combo"
This reverts commit c49cbeb1bbb22b9877ede24cb4d962c0947901b7.
Enable multview instancing on debug overlays
Don't spam that we are trying to resolve a rect outside of bounds, but rather assert
Fix instancing on worldpanels
Compiled ui shaders with worldpanel instancing
Animgraph: Support grid snapping for state machine items
More death screen button changes
ModelDoc: Don't try to init null node when adding new node
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Fixed prefab id on seat
Added hand IK support to modular car seats
Things fall apart; the centre cannot hold; Some refactoring
Fixed issues with Line struct
Merge branch 'master' of sbox