239,393 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Removed water visibility triggers from sewer_drainwall segments (from the scene this time)
4 Years Ago
Re applying change from main - power substations radiation disabled
4 Years Ago
Re-applying changes to procmap from main - tunnels scripts
4 Years Ago
cleanup
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Throw a decent exception if gamemode is null when trying to insert a player Fix potential error when reporting compile errors
4 Years Ago
quad stage setup quad uses redux includes Merge branch 'master' of SpaceUsurperUnity quad fixes
4 Years Ago
Transform entity view offset by entity rotation (probably should make this optional) Give SandboxPlayer a way to override controller, camera and animator for vehicles Thirdperson camera targets player world pos, not local Enable gloss and AO on modular vehicle material More work on car entity
4 Years Ago
Fixed slot machines on staging taking 10 scrap instead of 2 (store spin cost on settings asset instead)
4 Years Ago
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4 Years Ago
Change boat push check to an actual velocity check instead of a rigidbody sleep check
4 Years Ago
merge from /Workcart
4 Years Ago
Adding prerequisite folder
4 Years Ago
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4 Years Ago
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4 Years Ago
Set train icon properly + S2P
4 Years Ago
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4 Years Ago
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4 Years Ago
Workcart interior dashboard indicators & damage effects. Workcart decals are alpha clipped instead of blended, because of artifacts when you shine dynamic lights at them in certain ways.
4 Years Ago
merge from /Workcart
4 Years Ago
Make sure Time is updated properly for the ticks Merge branch 'master' of sbox
4 Years Ago
workcart tunnel reverb
4 Years Ago
Fixed some missing ECS aliases
4 Years Ago
elevator cage door sounds
4 Years Ago
min/max graze angle, per-update auto rotation speed, alias refactor Ignore status effect bullets in ECS codegen Rect ShapeType support in ECS codegen Added BulletSpawnParameters.ForceLegacyBullet Fixed bad codegen when attempting to use param passthrough Some more ECS aliases, cleaned up referencing components a bit Some per-update components, move mode support
4 Years Ago
Another attempt at setting bone transforms in localspace
4 Years Ago
slot jackpot sound
4 Years Ago
Bugfix - triangle frame inserts were not socketed perfectly center of the triangle, leading to small gaps
4 Years Ago
can bake/generate all redux stages Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Added Problems panel which currently displays Lua Errors with quick way to disable/uninstall/report the problematic addon
4 Years Ago
remove debug.log regarding cover points
4 Years Ago
merge from main/pookie_deploy
4 Years Ago
reworked alpha channel of powerlines impostors to cope better with mipping
4 Years Ago
Fixed ErrorNoHalt not setting menu state when it was called in the menu state
4 Years Ago
Removing extra neon lights in bottom stairwell prefab that may make double neon lights possible in that place under certain conditions
4 Years Ago
Repainted splats on entrance to ditch all grass - building rotation makes accurate painting impossible for now :P
4 Years Ago
merge from /Workcart
4 Years Ago
Fixed "Train entrance not connected to stair shaft" edge case (regression from 59160)
4 Years Ago
fixed workcart alt skin not applying to LODs
4 Years Ago
PFX Scene backup (Workcart effects + interior dash stuff) & related files
4 Years Ago
Throw a nicer exception if default surface not found Untangle filesystem
4 Years Ago
Fix favorite and history server tabs never including empty servers instead of always including them
4 Years Ago
Fix for grainy shadows in overpass_double_str_b Added a few signs to overpass_double_str_b module
4 Years Ago
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4 Years Ago
Added rubble decals to tunnel prefabs to reduce texture repetition
4 Years Ago
bugfix for Top of Pylon LODing issue ticket + powerlines LOD2 UV bleed
4 Years Ago
bugfix for armoured door has double handles
4 Years Ago
Set the train icon on the entrance prefab again