249,480 Commits over 3,959 Days - 2.63cph!
Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
▋▇▊▄▋▊▌▄ ▋▆▊▆▄▆▅▉ ▋▇.█▍▍▋▆ ▌▆▌▇▊▉▄▇▉▋▌ ▆▊▆█ ▋▆▋ ▅▆▌▊▌▅▆▅ ▆█▇▉▊▆
Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
Merge SubmarineOxygen -> Main
▊▅▍▆▍▅ ▄▍▆ ▋▋ ▅▆▅▇ ▄▄▍▆▇█▋ ▉█▌ ▆▍▅█▋▌▉▅ ▋▌█▍▊ ▄▄▊▄▍█▉▇
▌▅▋▋▍▉▊▌ █▌▉█ ▇▋▆▌▉█▍▆ ▍▉▆▌
Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
Updated test scene to properly demo all conditional configs
Added size bounds to bbq
Merge Main -> SubmarineOxygen
Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
Make item description in inventory auto size to fit long item descriptions
Much faster to iterate and cull particles this way
Fix scuba tank air display
Add some short delays when setting up pathfinders and implement a height cache to share map heights across different pathfinders for efficiency. This is the fastest it can currently get without offloading to worker threads
Merge Main -> SubmarineOxygen
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
Merge from voiceprops/dlc
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
Don't save fishing rod debugging convars
Added player.usecinematicavatar convar
When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #
64335 never took effect
crawlingminimumhealth and crawlingmaximumhealth no longer saved
Cleaner but potentially more expensive attempt at flocking. This will ensure all units in range of other units will avoid eachother
▉▆▄█▋▉ "▍█▍▌▌▄ ▊▅█ ▅▋▅▉ ▍▌▅▄▍▆ ▌▋█"
▄▄▌█ ▇▄█▆▊▆█ ▊▍▉▉▇▆ ▉▊▋▅▅▌█▄▇▄▇▅▄▆▌▌▉█▌▍█▋▊▊▅▉█▋▌▍▆▊▊▊▊▆▍▇▌▅.
! █▇▍▄▄▄▉▄▉ ▌▇▅ ▊█▌▌ ▍▄▍▉▇▊ ▅▇▋ ▋▉ ▇▊▊ ▌▆▉ ▋█▄▌▊▉▄ ▄█▅▄
fixed navmesh r/w errors on stinky_petes_sign
Added more additional requested prefabs for map makers
Adding missing / requested map maker spawners
▇█▌▅▄▇▆█▅▊█ ▇▉▄▆█ & ▆██▉▄
▊▄▌▊▄ ▉▋▇▆▊▌▌▌▇▄▊ ▅█▆ ▆▌▄▊▅▇▉▊ ▉▇ ▅▋▊▅▌▋█ ▍▉▄▋
▉▄▍▍ ▉▉▊▊▆▌▄ ▄▅▆▅▊/▇▋▇█▍ (▅▍▄▍▅ ▋▄ ▊▉▊▊▇▉▋ ▋▅▋▉▋ ▌▍▇)
▉▅▊▉▌▊▄ ▅▅▆▉ ▌▇▅▍▍█▋ ▊▄▊▅█ ▊▊▉▇ ▉▉▆▉▉▍▌ █▍ ▆▉▌ ▇▉█ █▇▌▋
▌▅▅ ▍▉█▌▍▄ ▆▊▊▌█▉▌▌ ▌▇▅▍█▌
▉▉▇▊ ▅▄█ ▇▉█▌▄
▇▌█▋▅▉ ▇█▍▌▍▌▅▍▌▅▇▆▇.▌▋
▆▊▅█▋▌█ "▌▉▍▆/▄▌▊▍_▍▌▄_▅▋▇▍█▄▉▌", ▊▇▅▍▌ "▆▋█"
Fixed blueprint visibility being too low. Made changes to the cursor spotlight to make it brighter in unseen fog areas.
Only deduct the population boost from destroyed buildings if they had finished construction to avoid overflow error
Spread out underwater labs even more
Show a confirmation marker for every command (in future have different marker particles @bakscratch )
Added Idle Utility Units UI. It will display any idle Workers / Scientists. Click the button to cycle through them, Shift+Click to cycle + move camera and Ctrl+Click to select all.
▊▆▅▌▄▊▇▍▌▉ ▇▌, ▄▆▉▉ ▊▊▅▇ ▉▍▅▄
▉▍▅ ▍▇▇▊▍█▊ ▉▉▉▊ ▉▄ ▌▌▋ █▇▊▌█ █▍▌▋▋▍▊▊ ▄▅▇▅▉