249,480 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Changed the other shortcut rom Ctrl-Shift-T to Alt-T for consistency.
3 Years Ago
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3 Years Ago
Change the Ctrl-Shift-F shortcut to Alt-F - Ctrl-Shift-F has a conflict with a default bind
3 Years Ago
Added default keyboard shortcuts for Focus Local Player (Ctrl-Shift-F) and Teleport Local Player To Scene Selection (Ctrl_Shift-T)
3 Years Ago
Remove secondary unused(?) Main Camera prefab which was getting out-of-date
3 Years Ago
Merge SubmarineOxygen -> Main
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Dev tools: Re-select item search box if the dev tools are closed and reopened with the Items tab still active
3 Years Ago
Oxygen UI
3 Years Ago
Oxygen UI turns red
3 Years Ago
Unsaved
3 Years Ago
Updated test scene to properly demo all conditional configs Added size bounds to bbq
3 Years Ago
Merge Main -> SubmarineOxygen
3 Years Ago
Dev tools: When the F1 console is opened for the first time, the last selected is now automatically set to the Items tab, so pressing Tab will switch to it
3 Years Ago
Make item description in inventory auto size to fit long item descriptions
3 Years Ago
Merge from general_qol
3 Years Ago
Much faster to iterate and cull particles this way
3 Years Ago
Fix scuba tank air display
3 Years Ago
Add some short delays when setting up pathfinders and implement a height cache to share map heights across different pathfinders for efficiency. This is the fastest it can currently get without offloading to worker threads
3 Years Ago
Merge Main -> SubmarineOxygen
3 Years Ago
Dev tools: Automatically select the search box when the Items tab is selected, so you can start filtering items right away
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Citizen/animgraph: enabled an additive Aim Matrix on the shotgun branch
3 Years Ago
Don't save fishing rod debugging convars
3 Years Ago
Merge from cine_anims
3 Years Ago
Added player.usecinematicavatar convar When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
3 Years Ago
New west lake area WIP
3 Years Ago
renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth because the old values were saved to the sv cfg and updated values in #64335 never took effect crawlingminimumhealth and crawlingmaximumhealth no longer saved
3 Years Ago
Cleaner but potentially more expensive attempt at flocking. This will ensure all units in range of other units will avoid eachother
3 Years Ago
Merge from main
3 Years Ago
Sprite animator fix
3 Years Ago
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3 Years Ago
▉▆▄█▋▉ "▍█▍▌▌▄ ▊▅█ ▅▋▅▉ ▍▌▅▄▍▆ ▌▋█" ▄▄▌█ ▇▄█▆▊▆█ ▊▍▉▉▇▆ ▉▊▋▅▅▌█▄▇▄▇▅▄▆▌▌▉█▌▍█▋▊▊▅▉█▋▌▍▆▊▊▊▊▆▍▇▌▅. ! █▇▍▄▄▄▉▄▉ ▌▇▅ ▊█▌▌ ▍▄▍▉▇▊ ▅▇▋ ▋▉ ▇▊▊ ▌▆▉ ▋█▄▌▊▉▄ ▄█▅▄
3 Years Ago
more mission objectives
3 Years Ago
fixed navmesh r/w errors on stinky_petes_sign
3 Years Ago
Added more additional requested prefabs for map makers
3 Years Ago
Adding missing / requested map maker spawners
3 Years Ago
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3 Years Ago
▇█▌▅▄▇▆█▅▊█ ▇▉▄▆█ & ▆██▉▄ ▊▄▌▊▄ ▉▋▇▆▊▌▌▌▇▄▊ ▅█▆ ▆▌▄▊▅▇▉▊ ▉▇ ▅▋▊▅▌▋█ ▍▉▄▋ ▉▄▍▍ ▉▉▊▊▆▌▄ ▄▅▆▅▊/▇▋▇█▍ (▅▍▄▍▅ ▋▄ ▊▉▊▊▇▉▋ ▋▅▋▉▋ ▌▍▇) ▉▅▊▉▌▊▄ ▅▅▆▉ ▌▇▅▍▍█▋ ▊▄▊▅█ ▊▊▉▇ ▉▉▆▉▉▍▌ █▍ ▆▉▌ ▇▉█ █▇▌▋
3 Years Ago
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3 Years Ago
▇▌█▋▅▉ ▇█▍▌▍▌▅▍▌▅▇▆▇.▌▋ ▆▊▅█▋▌█ "▌▉▍▆/▄▌▊▍_▍▌▄_▅▋▇▍█▄▉▌", ▊▇▅▍▌ "▆▋█"
3 Years Ago
Fixed blueprint visibility being too low. Made changes to the cursor spotlight to make it brighter in unseen fog areas.
3 Years Ago
Only deduct the population boost from destroyed buildings if they had finished construction to avoid overflow error
3 Years Ago
merge from /save216
3 Years Ago
Spread out underwater labs even more
3 Years Ago
Show a confirmation marker for every command (in future have different marker particles @bakscratch )
3 Years Ago
network++ save++
3 Years Ago
Added Idle Utility Units UI. It will display any idle Workers / Scientists. Click the button to cycle through them, Shift+Click to cycle + move camera and Ctrl+Click to select all.
3 Years Ago
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