135,179 Commits over 4,293 Days - 1.31cph!
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
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Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
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[D11] fixed issue with GetBlockedUIDs in Platformservicesnull.cs
Added unwrap baker tool to start testing baking HLODs.
Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
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Only update HudElement when totally needed
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
added descriptions to scripts in world stack
[D11] [UI] [LOC] Fixed Japanese text being truncated in certain places.
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[D11] Upscaled few textures that looked low res in game and have texture streaming enables
[D11] [LOC] Tweaks to American English localisation file to fix some missing strings.
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[D11] Fuel Engine Material Fix
[D11] [UI] Fixed some localisation issues.
[D11] Fixed missing function in PS4 specific file.
[D11] Added define around overrideShader variable.
Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in
44604.
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[D11] [LOC] Added translations for languages.
Added missing river mesh script to world stack
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