239,393 Commits over 3,837 Days - 2.60cph!

4 Years Ago
bugfix for Pallet of boxes LODing issue ticket
4 Years Ago
bugfix re-exported wall.windows.bars.gibs with correct rotation
4 Years Ago
bugfix roadside electrical boxes culling distance extended for combat reasons
4 Years Ago
Overlay console cubemaps
4 Years Ago
Dwelling prefabs props placement polish
4 Years Ago
fixed NREs with dwelling prefabs
4 Years Ago
DoPrepare on new dwelling prefabs Fixed dwellings having an offset in the root transform Improved dwellings spawns in the corridor prefabs
4 Years Ago
Fix shiny eyebrows Status update when menu recompiles Limit max size of text block texture
4 Years Ago
phrases
4 Years Ago
Tunnel dwellings prefabs work
4 Years Ago
test scene update
4 Years Ago
▅▋▊▊ ▅▌▆▌▌▍ ▍▆▉▌▄█ █▇▉▉▋
4 Years Ago
merge from /main/save_204
4 Years Ago
Merge from main/Workcart
4 Years Ago
Update to Workcart Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
4 Years Ago
Fixed flickering cables in the overpass module Fixed mismatched cables in double/single tunnel transition modules
4 Years Ago
Fixed tunnel entrance not correctly avoiding underground monuments when spawning
4 Years Ago
Fixed players getting killed at the bottom of certain tunnel segments
4 Years Ago
merge from main
4 Years Ago
merge from miltunnel
4 Years Ago
Force Garry's Controversial Spacing in addons Use mathlib for noise NoiseTest entity
4 Years Ago
Merge Workcart -> Experimental
4 Years Ago
Collider distance calculation fix
4 Years Ago
Merge Workcart -> Experimental
4 Years Ago
Temporary engine slowdown from damage enabled and fully working. Shows infoon monitor + damage FX. Some other engine bug fixes.
4 Years Ago
Expanded corridor volumes on link-stairwell-bottom prefabs to enclose the lift shaft floor
4 Years Ago
Merge from Workcarts
4 Years Ago
Backup
4 Years Ago
Merge from Workcart
4 Years Ago
▋▉▄▌▄ ▅▅▌ ▊▆▊▅▅ ██▅ ▍▆▄▉▇▌▋. ▍▊▍▅██▆ ▄▅▄▌▅▅▌▆▆ ▄▉▉▊█▉▉▉▆▋
4 Years Ago
Fix server compile error from rendertunnels
4 Years Ago
Merge from save_204
4 Years Ago
Show a proper name ("Tunnel Dweller") on loot panel
4 Years Ago
Fix HostileNote NRE in scenes with no terrain (editor fix)
4 Years Ago
Merge from slots
4 Years Ago
More tweaks
4 Years Ago
Disable the engine slowing for now until we have visuals on the client
4 Years Ago
Work cart max speed is temporarily slowed drastically if the engine takes significant damage over a 10 second timespan. Slowed state lasts 10 seconds. No visuals on the client yet.
4 Years Ago
Reworked slot machine odds, bets are now 2 scrap and the jackpot is 1500 scrap Fixed loot panel missing translation keys
4 Years Ago
Merge workcart -> experimental
4 Years Ago
Add world.rendertunnels to export the map's tunnel texture to a file No processing is done on this so it's not directly usable 1. It's black and white - ignore all channels except red 2. There's no scale option for the command - it will always give a 2048x2048 texture, so manual scaling is required 3. When overlaying on top of the map, this texture extends beyond what rendermap gives (by like 25% or so? think it depends on map size)
4 Years Ago
SBox_SetBoneTransform localspace attempt More work on modular vehicle
4 Years Ago
Fixed some odds editor incorrect values
4 Years Ago
Fix train tunnel marker icon (prefab change got stomped)
4 Years Ago
Fix train tunnels not rendering after reconnecting to a server sometimes
4 Years Ago
Make sure the workcart.entity merge was clean
4 Years Ago
Reduce work cart top speed and acceleration based on health, starting at 40% health and below.
4 Years Ago
Fixed top floor door behaving inconsistently on static elevators (ElevatorAtFloor wasn't working correctly at the top)
4 Years Ago
Fixed some ECS collision bugs
4 Years Ago
Merge from Workcarts