249,478 Commits over 3,959 Days - 2.63cph!
Camper seats provide some comfort
Slightly offset seating positions so feet don't overlap
Hide locker visuals, add two colliders running on the top of the camper to access the locker
Reposition oven based on camper layout (same technique as seats)
Lots of oxygen refactoring. Setting up a central place to get how much air if left and where it's coming from. This is all towards supporting a better UI.
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Citizen/animgraph: various cleanup & fixes
West>Mid area cliffs & terrain
GameOver screen layout tweaks for Switch
Can now leave the settings menu by pressing the pause button
Record which bullet archetypes are enabled in replay files
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Area around Waste Management.
Use new CurrentSequence instead of Sequence
After a day of nightmare I think I've finally got unit command system / move group stack where I'm happy
A bunch of work on queueable commands but I'm not sure I like it or that it's worth it - evaluate later
After a day of nightmare I think I've finally got unit command system / move group stack where I'm happy
Fixed codegen errors when XML comments are invalid
Fixed a warning about unused variable
Fix qt deprecation assert when saving new material
Fix a warning about XML comment
Moved OnAnimGraphTag/OnAnimGraphCreated to AnimEntity
Also fixed up some of the documentation comments
Merge branch 'master' of sbox
Added Trace.RunAll() (returns all hits, in order)
Merge branch 'master' of sbox
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Fix cubemaps getting fucked on every other level load
Fixed UI masking bug in co-op player joining prompt
Fixed not showing prompt for player 2 until any controller button press
stopsound also shuts down all CSoundPatches
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Tags use StringTokens instead of StringPool
Should be able to add tags to clientside entities
Added DebugOverlay.TraceResult
Merge branch 'master' of sbox
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Nixed full screen wiggle because lerp bug
Various other minor tweaks
Add AnimEntity.CurrentSequence
Low oxygen full screen effect
Sealed AnimationSequence + internal constructor
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Removed old property. Pass entity into AnimationSequience
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Animgraph: Default snap value to 16 as animgraph doesn't save settings yet and snapping is probably wanted by everyone
Animgraph: Support grid snapping, snap value can be changed in options window