135,680 Commits over 4,444 Days - 1.27cph!
Fixes for harbor scene to prefab
Added damage texture support to chassis
Fix some server/client compile errors
killplayer command now works on bots as well
Modules now show damage texture effect
Chinese lantern emission fix
Enable instancing on vehicle mat
Gong sfx trigger requires Melee/Bullet/Arrow damage (stops flamethrower triggering it)
Added a scroll gradient to the bottom of the stats
Merge from instruments (.mid file volume adjustment)
Adjust velocity calculation when opening .mid files
Adding explanation to SpawnPop params
Fix TestRidableHorse which had lost its spawnable script
Manifest rebuild after merge
tweaked igniter volumes & collider to match updated model
merge from Lunar_2020_new
codegen for Igniter pickup
Add map notes to team info
Updated improved terrain texturing (testing)
Fixes for scene2prefab dynamic world spawning stuff
Fix autoturrets retaliating against SAM sites when they accidentally get hit
updated module model/ texture/LOD
merge from Lunar_2020_new
Add the saved flag to the motd convar
ProjectVersion Update to reflect the version we're building
Improved terrain texturing (testing)
[D11] M2 Bradley Materials
[D11] Updated stab and slash impact decal scales
[D11] barrel_red material updated
[D11] Missing material fix on Corn plant
[D11] Material Changes, Water Barrel
[D11] Glow worms material updated
Fixed Cliff_Basic_Snow running out of sampler states
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
[D11][#3447] Vending machine Fixes
[D11] Materials brought over from main branch
[D11] Material Changes, Generic Atlas and Building.
[D11] M2Bradley FP branch materials
Better hit point calculation
Workarounds so ps4 debug build doesn't take hours to build
[D11] SceneToPrefab update all fix - reenable menu option