239,340 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
npc death nre fix added marketplace to bandit/compound drone blades actually spin network++
4 Years Ago
Ton of accurate, respawning roadsigns added to the new Hapis road network. (Prefab stored for now.)
4 Years Ago
merge into main
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Early exit from purchasing if the delivery inventory is full
4 Years Ago
Remove drone debug log
4 Years Ago
MapMarker will update the active MapView instead of only the main map view (aka MapInterface)
4 Years Ago
Mostly working map markers for delivery drones
4 Years Ago
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4 Years Ago
Fixed minor albedo brightness inconsistency between terrain rock splats and mesh rock materials
4 Years Ago
Force all static vending machines to be eligible Delivery drone will now attempt to go as close as possible when blocked on the final descent
4 Years Ago
Fix SellOrderEntry not allowing higher transaction counts when items are sold in stacks Mark drone item as not craftable and hidden
4 Years Ago
continued HapisIsland crash troubleshooting
4 Years Ago
Actual fix for NRE in Client_OpenMarket
4 Years Ago
Merge from main
4 Years Ago
Fix state transition when vending machine is destroyed so it will return to the marketplace immediately Improved error logging for when orders time out Tentative fix for Client_OpenMarket NRE?
4 Years Ago
continuing troubleshooting HapisIsland standalone server crash on boot
4 Years Ago
Added ModelEntity.GetBone( PhysicsBody body ) TraceResult has Bone - which is the bone that the hitbox is attached to, or that the physics object is attached to
4 Years Ago
Better decal system bindings wip
4 Years Ago
name fixes
4 Years Ago
phrases
4 Years Ago
network++
4 Years Ago
merge from loot_container_size
4 Years Ago
merge from /main/drone/shop
4 Years Ago
take Hapis Island back to basics - troubleshooting crash on server start up
4 Years Ago
Fix server compile
4 Years Ago
Updated Facepunch.ExpressionStrings Working on per-update animated property codegen Updated Facepunch.ExpressionStrings Big BulletSystem codegen refactor, working for a bunch of bullets now
4 Years Ago
marketplace sounds
4 Years Ago
Tossed these into a bundle
4 Years Ago
Set new materials (I had to set it to the right textures though?)
4 Years Ago
Basic in-flight collision avoidance
4 Years Ago
Some refactoring to keep shared config in one place Tolerate slight overhangs
4 Years Ago
Baked new road network down into mesh assets & applied to scene.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from hapis2020_cherrypickeroo (Hapis Update)
4 Years Ago
merge from main
4 Years Ago
Fixed default faceposer presets Changes to base_ai sound script changes Slots 7-0 in Options HL2 credits so that they work in gmod Update send.txt Fixed faceposer UI getting filled when changing targets Preset editor improvements handles different cAsInG of convars and missing preset convars Empty rope material Lua error fix Server browser favorites change addon list invalid state changes getmaps.lua optimisations
4 Years Ago
Mergable
4 Years Ago
cherry pick all the changes from main
4 Years Ago
LOD/COL/Prefab setup for all overpass modules
4 Years Ago
Adding decalgamesystem.cpp to server Create decalgamesystem.def
4 Years Ago
some debugging stuff
4 Years Ago
Forest spawns WIP
4 Years Ago
vm jackhammer - updated source