248,622 Commits over 3,928 Days - 2.64cph!
Kind of got flow field generation down to a minor stutter...
Experimental flow field pathfinding
Update game
Merge branch 'master' of sbox
Pass "-game" argument to resourcecompiler when building map
Remove EditorLogin
Close channels a bit more eagerly
Put cancellation in where channels may get blocked up
Add some tests for parsing :not()
Experimental "network to clients" option for Entity.ManipulateBoneAngles/Position (3rd argument, defaults to true)
Fixed issue with SSS effect causing blurring.
Fix possible NRE in ReflectionExtensions.HasBaseType
Fix CSS parser not parsing ":not(:last-child)" properly
Improved Citizen skin variations
Update ignores
Merge branch 'master' of sbox-game
Don't allow addons to access Sandbox.Hotload
Add Sandbox-Tools.sln
Added citizen_eyes_advanced material which uses the eyeball shader
Citizen uses advanced eyeball material
Merge branch 'master' of sbox-game
Don't replace /game/ with /content/ in our path, that's asking for trouble
Update sandbox.client.win64.vdf
Re-apply Rubat's fgd stuff
Trainyard AI prefab update
remove game folder
move gametest to game
update game submodule to latest
Delete stuff that is replaced at compile time
Build workflow
Update game
Create .gitignore
Update 4.Build-Retail-Native.bat
Update game
merge game submodule changes
Split the CanInteract method instead of using an overload. See if this fixes the mysterious MissingMethodException on Staging.
Update 4.Build-Retail-Native.bat
Delete stuff that is replaced at compile time
Build workflow
Update game
Create .gitignore
These are generated at compile time
Added PropertyAttribute.FGDType and obsoleted PropertyAttribute.Help
Added missing control point fields for info_particle_system
A few small improvements to autogenerated FGD
prop_door_rotating proper model selector
info_particle_system proper particle selector and category
func_button/snd_event_point proper sound selector
Added generic patrol + roam versions of scientist NPC prefab and AI designs to use going forward.
Switched trainyard spawners to use them.
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Update .gitignore
Keep these folders existing
This one too
And this one
Update .gitignore
dlls we don't compile but we need
Make Hammer.SolidClass not inheritable, fixes prop_door_rotating being SolidClass
Syncing citizen in sbox-game
Underwater labs art - first pass, unoptimized
Set VrFidelityConfigName to core instead of hlvr
Add wip CLightCookieManager, deprecate old light cookie methods
Bind Set/GetLightCookie
Add LightCookie property to spotlightentity
Cleanup
Iterating over lightcookies
full manifest update - build server times?
update game submodule to latest
Disco ball is now an IO entity and requires power to light up and spin
Fixed thrown cassette recorders not being deleted by entity.deleteby command
Trigger facial animation when attacking