238,936 Commits over 3,837 Days - 2.59cph!

4 Years Ago
Added "volume_sfx" console variable - Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own console variables.
4 Years Ago
Fixed !redux build error
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
neon sign uses chain link impact sound
4 Years Ago
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
4 Years Ago
Updated Jenkinsfile Fixed another error in tentacle boss script !redux
4 Years Ago
Construct01 Block in
4 Years Ago
Improved error handling of dedicated server workshop support
4 Years Ago
Fixed error in redux tentacle boss !redux
4 Years Ago
Restore the previous brush when the eraser is selected and you click a color
4 Years Ago
Can now toggle between only FPS / full performance stats Updated Facepunch.Steamworks !redux
4 Years Ago
Support for parameters being explicitly specified Better exceptions on invalid operators
4 Years Ago
SelectionIndex/SelectionSub Inventory selection (with temporary hacks) Merge branch 'master' of sbox
4 Years Ago
Fixed force ladder move not resetting without an active ladder on player death
4 Years Ago
Update translations Update items
4 Years Ago
Update translations Update items
4 Years Ago
Testing perf measurement consistency
4 Years Ago
Hide "Power Usage: 1" in the item details for wooden signs
4 Years Ago
Update generated css files for console to fix resize indicators and responsiveness Add test_water.vmap Merge branch 'master' of sbox
4 Years Ago
Fixed gmpublish.exe's "Can't edit workshop id X! (are you the author?)" message interpreting the ID as a 32bit integer
4 Years Ago
Replay validating timing uses GetThreadTimes()
4 Years Ago
Updated Snow Machine container name Relaxed Snow machine placement
4 Years Ago
Art Drop
4 Years Ago
Stripping some unneeded bot code Making HasAmbientOcclusionProxies non const Entity.FindByIndex Fixed mousewheel being fucked Added UserInput.SelectedEntity
4 Years Ago
Deleted a load of now unused utils etc. Some light refactoring.
4 Years Ago
Added Entity.IsValid() which also checks for null Delete inventory contents when dying HUD boilerplate
4 Years Ago
Delete in game ui after leaving game (this isn't proper but it works) position: absolute - right and bottom Panel Tick Box shooter
4 Years Ago
Fixed shadow spread Fix display: none behaviour Cleanup debug shit dm player: Add gun to inventory on spawn
4 Years Ago
border-left test to remind me to make this work
4 Years Ago
Fixed sled not being placeable on snow machine snow - TerrainCheck sock now checks "Terrain" layer as well as "World"
4 Years Ago
Compile fix
4 Years Ago
Merge from xmas_2020
4 Years Ago
Apply the effect of gravity on sloped track
4 Years Ago
Code review cleanup
4 Years Ago
Decrease non-snow friction, wait a bit more time before switching to friction material Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
4 Years Ago
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment) -Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
4 Years Ago
Add some rotational force to the sled if it's in the air to try and prevent flipping Don't show the help popup if a sled is in mid-air
4 Years Ago
spaces
4 Years Ago
Sand now counts as a valid surface for the sled
4 Years Ago
Replaced FP logo
4 Years Ago
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
4 Years Ago
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
4 Years Ago
Rotate grabbed physgun object with owner yaw
4 Years Ago
Increase direction match force (1 > 3)
4 Years Ago
Flip deploy angle of sled so it faces away from player
4 Years Ago
Manifest
4 Years Ago
Merge Main -> WorkCart
4 Years Ago
TraceResult returns physics body and shape hit
4 Years Ago
Add implicit casts from joint types to physics joint handle
4 Years Ago
Split physics related enums into their own files