198,654 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Finished converting scenesettings
6 Years Ago
Cherrypick
6 Years Ago
Merge from main
6 Years Ago
[D11] [UI] Version number script placeholder.
6 Years Ago
...
6 Years Ago
shop lots
6 Years Ago
Progress
6 Years Ago
[D11] [UI] Added string translations for OSK header/descriptions on sleeping bag, server creation, and note panel screens.
6 Years Ago
Scale gizmos properly with canvas Exploring converting settings to use Rust.UI.Properties
6 Years Ago
Fixed FPS counters trashing each others' results
6 Years Ago
[D11] [UI] Reduced texture size of gold bar box. Fixed Rent Server button to stop it from vanishing when selected.
6 Years Ago
Vehicle tweaks
6 Years Ago
LODs, vehicle spawns
6 Years Ago
[D11] [UI] Fixed Audio Mix hint strings. Added support for multi-select hint strings array that show different string for each selection.
6 Years Ago
[D11] Removed a screen filter effect from the Frontend, and removed the feedback panel from the Loading Screen
6 Years Ago
Set outputs
6 Years Ago
Fixed dithered alpha shader coord space, added configurable dither resolution
6 Years Ago
[D11] [UI] Reducing various textures to be below 2k texture resolution. Removal of unused textures from the project. Fixed flags using alpha transparency when it wasn't needed. Converted Feedback Pip textures into single greyscale texture that can be tinted (rather than several coloured variants) so we can reduce draw calls.
6 Years Ago
[D11] More visual tweaks to the Frontend & Options - new slider also now working for Options menu
6 Years Ago
vdf file
6 Years Ago
Fixed Gravity Gun launching jeeps and airboats too hard Fixed Gravity Gun punting not having clamped force
6 Years Ago
Build fix
6 Years Ago
Building...
6 Years Ago
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6 Years Ago
[D11][FIX] Missed a number I was testing
6 Years Ago
[D11][OPTIMZATION] Async skinning back in.
6 Years Ago
Fixed Gravity Gun sounds in multiplayer
6 Years Ago
Fixed airfield SLOD materials
6 Years Ago
Default exterior brick set.
6 Years Ago
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
6 Years Ago
progress
6 Years Ago
Progress
6 Years Ago
Setup garage door as a functional entity
6 Years Ago
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
6 Years Ago
Improvements to FPS counter
6 Years Ago
[D11] Prevent map-related textures being stripped [TEST]
6 Years Ago
ESP for movie maker
6 Years Ago
progress
6 Years Ago
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
6 Years Ago
[D11][UI] Tweaked compression for main menu image
6 Years Ago
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
6 Years Ago
Merge Working -> Main
6 Years Ago
Merge mission branch changes -> Working
6 Years Ago
Horn stops when you get out of the car...
6 Years Ago
Car horns can now be held down to be even more annoying. Network++
6 Years Ago
Not a mission thing but by popular request... added car horn
6 Years Ago
Mission edits
6 Years Ago
.
6 Years Ago
Refactor checkpoints to allow a distance range
6 Years Ago
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance