198,654 Commits over 4,140 Days - 2.00cph!
Finished converting scenesettings
[D11] [UI] Version number script placeholder.
[D11] [UI] Added string translations for OSK header/descriptions on sleeping bag, server creation, and note panel screens.
Scale gizmos properly with canvas
Exploring converting settings to use Rust.UI.Properties
Fixed FPS counters trashing each others' results
[D11] [UI] Reduced texture size of gold bar box. Fixed Rent Server button to stop it from vanishing when selected.
[D11] [UI] Fixed Audio Mix hint strings. Added support for multi-select hint strings array that show different string for each selection.
[D11] Removed a screen filter effect from the Frontend, and removed the feedback panel from the Loading Screen
Fixed dithered alpha shader coord space, added configurable dither resolution
[D11] [UI] Reducing various textures to be below 2k texture resolution. Removal of unused textures from the project. Fixed flags using alpha transparency when it wasn't needed. Converted Feedback Pip textures into single greyscale texture that can be tinted (rather than several coloured variants) so we can reduce draw calls.
[D11] More visual tweaks to the Frontend & Options - new slider also now working for Options menu
Fixed Gravity Gun launching jeeps and airboats too hard
Fixed Gravity Gun punting not having clamped force
[D11][FIX] Missed a number I was testing
[D11][OPTIMZATION] Async skinning back in.
Fixed Gravity Gun sounds in multiplayer
Fixed airfield SLOD materials
Default exterior brick set.
Fixed volumetric light beams not being reliably disabled by LightGroupAtTime
Setup garage door as a functional entity
[D11] [UI] Fixed Audio Mix translation. Added Audio Mix Hint translations. Compass texture downscaled to 2k from 4k, set to point filter mode, and crunched.
Improvements to FPS counter
[D11] Prevent map-related textures being stripped [TEST]
[D11] [UI] Fixed out of bounds array when removing stale item notifications (removes in descending order now to avoid index shifting).
[D11][UI] Tweaked compression for main menu image
[D11]RAYCAST] Need to wait on raycast async before starting a new one.
Merge mission branch changes -> Working
Horn stops when you get out of the car...
Car horns can now be held down to be even more annoying. Network++
Not a mission thing but by popular request... added car horn
Refactor checkpoints to allow a distance range
Rewrote entityBehaviours as an array, and looping through it with for loops instead of foreach, for much improved performance