238,093 Commits over 3,837 Days - 2.59cph!

4 Years Ago
Added PhysicsBody ManagedHandle Added PhysicsWorld ManagedContext Added ManagedContext, set it on created PhysicsWorld Interop: Allow multiple TypeNameAttribute Interop: Added [Handles attribute syntax (see engine\Definitions\readme.txt) Switched ManagedHandle to an int Made PhysicsBody a Handle type Ragdoll tweaks
4 Years Ago
4 Years Ago
Topological facelift for Isle Alistair
4 Years Ago
Compact car art drop
4 Years Ago
▊█▆ ▊▌▆▊ ▅▍▌▌
4 Years Ago
Merge from main
4 Years Ago
Add vphysics/rubikon to sbox_game
4 Years Ago
Enabled parallax for terrain sample
4 Years Ago
Added Transform.WorldToLocal, Transform.LocalToWorld entity.CopyBonesFrom( ent )
4 Years Ago
▄▍▋▉▊ ▍▇▊▇ ▄▆▋▋
4 Years Ago
▉▋▄▇▅ ▄▍▅▆▊█▍▄
4 Years Ago
Added DebugOverlay.Skeleton SetBoneTransform also sets the physics object tx if the bone has one
4 Years Ago
█▅▊▍ ▆▆▄▅_▍▍▍_▇▋▋▅▇▄▇▆ ▊▆▍▋▌▇ ▋▉▅▉▇ ▍▆▌▄▋▉▇
4 Years Ago
finished invasion pattern difficulty scaling
4 Years Ago
Tier2 progress
4 Years Ago
SuspendDownloads added to public API Merge pull request #504 from DeKon0650/add-suspend-downloads SuspendDownloads added to public API
4 Years Ago
▌▊▅▌ ▍▍▋▉▇▄▇█ ▆▅▊ ▆▍▆▄▋ ▉▋ ▌▅▌▉▆▄ ▅▇ ▅▍'▌ ▌▍ ▇▆▅ █▅▋▌█▆██ ▄▌▆▌▄▋ ▌▇ ▉▅▋▄▍█▊ ▋█▄▍▇▊▇▆ ▆▄▋ ▋▍▄▋▆ ▊▊ ███ ▌▇▆▇▅█
4 Years Ago
Backup
4 Years Ago
Merge from camera_recording
4 Years Ago
Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
4 Years Ago
Merge from main
4 Years Ago
Allow WorkCart driver to hold A/D to select a track when passing through a junction. WorldSpline NRE bugfix.
4 Years Ago
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
4 Years Ago
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
4 Years Ago
Fixed not being able to equip bone armour with bone helmet
4 Years Ago
temp tree scrolling fix
4 Years Ago
Add some more bits to the train tunnels scene for testing
4 Years Ago
Merge Main -> WorkCart
4 Years Ago
Move comment only
4 Years Ago
Fix player interaction bug: If an semi-valid trace was penalised but no subsequent trace was acceptable, the semi-valid trace was lost. Fixes difficulty in upgrading door frames.
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
Remaining SE sculpts
4 Years Ago
alignment updates
4 Years Ago
▍&▆▉▆ ▍▊▊▉▊▌▋▄▊▆
4 Years Ago
merge from main
4 Years Ago
Probably fixed Keyvalues loading integer values incorrectly on 64bit linux/osx
4 Years Ago
Added WorldSpaceGrid.IndexToGridCoords / IndexToWorldCoords / Copy
4 Years Ago
PathFinder.FindClosestWalkable bounds checks
4 Years Ago
TerrainMeta.InitNoTerrain also sets Position and OneOverSize
4 Years Ago
▌▍▄▍▊▌ █▄▉▊▇ ▉█▆▉▌, ▆▄█▌▉ ▄▄▅▉ ▋▉▌▌▋▊▍
4 Years Ago
trigger_push additions: (fgd included) Spawnflag 4096 now acts like it does in CSGO - properly takes into account mass and multiple physics objects Added "SetPushDirection" input Added "Only falling players" keyvalues
4 Years Ago
Campaigns can now specify background tint Added "Always" unlock condition
4 Years Ago
4 Years Ago
tweaks to T2 & T3
4 Years Ago
Rename EngineEntityBase to NativeEntityClass to avoid ambigiuty Can create pure clientside entities Updated all Lerp/Slerp functions to have an optional clamp param, defaulted to true Proper versions of Set/GetBoneTransform Fixed AnimEntity NativeEntityClass Wip test code Merge branch 'master' of sbox
4 Years Ago
get rid of added code, it was a compiler bug after all as suspected
4 Years Ago
Now using new lock icon, fixed highlighting locked items in campaign Made "INCOMPLETE" more faded Only show unlock condition if all prerequisite stages are also unlocked
4 Years Ago
assigned trees to WB2/3 tech tree dialog now opens the correct tree automatically