239,188 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fixed profiler error Optimized Pxc_Animation.SetFrame
4 Years Ago
Use BaseSettings for the top bar of settings Allow switching between free cam and first person
4 Years Ago
Add connecthidden as an alias of the connect command which does not echo the server's address
4 Years Ago
More detailed profiling in Switch release builds
4 Years Ago
Depth of field settings
4 Years Ago
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4 Years Ago
Merge Main -> Workcart
4 Years Ago
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4 Years Ago
Fixed reference not getting assigned in baker output.
4 Years Ago
Better argument type checking for Compile/RunString(Ex) Display a nicer message when the above functions are trying to run bytecode
4 Years Ago
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
4 Years Ago
Splatting WIP
4 Years Ago
Turns out for clientside entities to animate the graph nodes need to all be set to ClientSimulate
4 Years Ago
merge from main
4 Years Ago
Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
4 Years Ago
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
4 Years Ago
fixed LOD on armored module WIP particle test on shredder WIP camper module blockout
4 Years Ago
Extended train_tunnel_stop_b to 72 meters
4 Years Ago
Disable this assert
4 Years Ago
snowball gun improvements
4 Years Ago
Removed debug Buffer active child setting so we can get reliable callbacks Replace old broken viewmodel code with new broken viewmodel code
4 Years Ago
neon signs require less power improved sled recycled yield
4 Years Ago
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4 Years Ago
Updated file loading routines.
4 Years Ago
css cursor: pointer etc works
4 Years Ago
IMenuSystem cleaning Compile notifications
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Added Sled to medium gift loot table
4 Years Ago
movement speeds
4 Years Ago
Stylesheet parsing errors show file and line left, right, top, bottom transition background obeys opacity Fixed DevUI - exception notification
4 Years Ago
update jenkinsfile !redux !easy !nightmare
4 Years Ago
merge from main
4 Years Ago
CEntitySpawner - spawn by name if spawning by name
4 Years Ago
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4 Years Ago
merge from xmas
4 Years Ago
build !redux !easy !nightmare
4 Years Ago
Fix projectile position being set to NaN when pausing a demo Re-enable sidebar and fix buttons getting sized to 0 height Pass initial state to settings widgets Implement time scale and time of day widget functionality
4 Years Ago
claw easy balance Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity laser easy balance storm easy balance moved some easy mech pixel settings Merge branch 'master' of SpaceUsurperUnity invasion easy balance build !redux
4 Years Ago
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
4 Years Ago
▋▄▅▌█ ▉▆▉▊▋▄▇ ▆▆█▊▇ ▌▉█▋██ ▄▌▅▋▆▊ ▉▅▇█▊▋▍▇ ▄ ▍█▇▋ ▉▇▉ ▍▄▇▍█▋ ▉▍▄ ▅▇▊▅▄▆ ▌▍▌▄▉ ▋▍▊▉▉▆▇▌▄ ▅ ▄▌▄█ (▌▅▇▇▆ ▋▊███▇▇▆▍▋▉▇▌█ ▋▌▄▇▌▇▅ █▋▌▌▅█▉▋▆▄ ▉▊▊▆ ▍▆█▆▅▆▄ █▅█▌▅█▆▉ ▌▌█▄▄ ▇▍▊▉▆▌▋▉▋▊▄▋ ▅▅▌▊ ▉▅ ▊ ▄▄▄▊, ▇▄▍▄▇▅▇▆▅ ▉▊▍▄▊▌ ▍▆▉▉ ▊██▄▍▆█)
4 Years Ago
Fixed performance stats dumping from switch to PC
4 Years Ago
Fix colliding train not moving after side collision train moves away
4 Years Ago
WorkCart now handles side-on collisions with other trains at crossings
4 Years Ago
Working on writing performance stat dumps to host PC from switch
4 Years Ago
Minor edits to collision handling
4 Years Ago
Fixed some viewmodel clothing casting shadows Spacesuit Burlap gloves Tactical gloves Roadsign gloves
4 Years Ago
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