239,310 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Ignore screenshots folder
4 Years Ago
Rust semi pistol Pistol hold anims Pistol Holdtype Gun shooting setup Muzzleflash setup Allow particle systems to attach to ModelEntity attachments Allow set int params on animator Temporary holdtype switch test Merge branch 'master' of sbox
4 Years Ago
Better shadercompile icon for tools Add button to edit shader with VSCode or any editor of choice, Clean up ReadVfxFile function Remove Sandbox.Shaders.Base Add stub for postprocessing manager and postprocess base Iterating on post process manager and postprocess base Shut down sbox postprocess manager Merge branch 'master' of sbox
4 Years Ago
Allow AllLevelsUnlocked in switch release builds Trying out a native plugin on Switch GetDeltaPixels profiling
4 Years Ago
Added `OnRequestFullUpdate` game event ( has all the same data as `player_connect_client` event, save for `bot` field. )
4 Years Ago
Fixed func_tracktrain's outputs in Hammer
4 Years Ago
Bug fixes and building tests
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
disable chainsaw debug text
4 Years Ago
designer delete event
4 Years Ago
Fixed standalone build error
4 Years Ago
State delete designer functionality
4 Years Ago
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4 Years Ago
Source file update
4 Years Ago
chase wip
4 Years Ago
Road tunnel blockout meshes and prefabs
4 Years Ago
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4 Years Ago
hard intro new attacks hard octopus new attacks hard mech new attacks
4 Years Ago
Added IInventoryEntity Merge branch 'master' of sbox
4 Years Ago
merge from main
4 Years Ago
Fix typo in CommonConstraintConfig.IsValid
4 Years Ago
Better param names in config to avoid typos
4 Years Ago
Add summary for revolute config
4 Years Ago
wip states, cover & design
4 Years Ago
Fix WithLimitEnabled
4 Years Ago
Add WithLinearSpring, WithAngularSpring to weld joint config
4 Years Ago
Add comments for revolute motor funcs
4 Years Ago
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4 Years Ago
Add motor api to revolute joint config (WithLimitEnabled, WithPositionModeMotor, WithVelocityModeMotor)
4 Years Ago
Add motor params to revolute joint config
4 Years Ago
Bind PhysicsJointMotorMode enum
4 Years Ago
Put joints in their own folder, keep it all tidy
4 Years Ago
Add StartsNotActive to common joint config
4 Years Ago
Native helper func to fill out PhysicsJointDesc_t
4 Years Ago
Add friction and breakable impulse limits to common joint config
4 Years Ago
Cleanup duplicate code as much as possible in joint api
4 Years Ago
Update .editorconfig Added Entity.EnableHideInFirstPerson, Entity.EnableShadowInFirstPesron
4 Years Ago
Disable EnableSceneObjectOverride for now Don't create joint if both bodies are null in the config Make sure collision property isn't null before trying to get physics body from it
4 Years Ago
merge from main
4 Years Ago
more nav/cover
4 Years Ago
orb hard attacks hard claw balancing Merge branch 'master' of SpaceUsurperUnity nightmare pattern variety
4 Years Ago
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4 Years Ago
Refactor the basic train movement and collision code into BaseTrain
4 Years Ago
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4 Years Ago
Move train collision code to BaseTrain