248,649 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Experimenting with keyframe track widgets, supports muting tracks
4 Years Ago
Fix info_overlay selection without messing up align to plane
4 Years Ago
Rework recorder internals
4 Years Ago
Fix radius check bug
4 Years Ago
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4 Years Ago
Move all of the file/directory handling into a new Utility class
4 Years Ago
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4 Years Ago
Remove "nobounds" from point_overlay so it can be selected (is there a reason why this was nobounds?)
4 Years Ago
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4 Years Ago
Removed DeveloperTools and UIIngame scripts from 'UI - Scaled_1080p'. Fixes tab key not swapping between F1 tabs anymore.
4 Years Ago
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4 Years Ago
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
4 Years Ago
Animgraph & animation updates
4 Years Ago
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4 Years Ago
Submarines use fuel
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Parent trigger for the solo sub. Note: I wanted parent triggers on the two side fins also, but they shove the player underwater if they approach from the side (making it impossible to get up on them), so I've left them off.
4 Years Ago
Addon.GetDependencies fixes - gets rid of a stack overflow crash * citizen and rust now depend on nothing (previously only base depended on nothing) * everything else depends on base, citizen, and rust
4 Years Ago
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4 Years Ago
Parent triggers for stable standing on the duo sub
4 Years Ago
Climb/dive adjustment. Don't start/stop so abruptly.
4 Years Ago
source files
4 Years Ago
4 Years Ago
Treat .addon files as JSON so JSON validation works Version bump
4 Years Ago
Don't require exact source Declare dependency on the C# extension JSON validation for .addon files
4 Years Ago
tweaked terrain anchors on rock_formation_medium_b to prevent terrain gap
4 Years Ago
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4 Years Ago
NVG iteration, for a more Lo-Fi effect
4 Years Ago
Slightly less blue cast
4 Years Ago
CCTV effect for new post stack
4 Years Ago
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4 Years Ago
Refactor sprite shader to support UV scissor Fixed PixelExplosion angle WIP scizzoring PixelChunks Working on some tools for finding divergences with ECS bullets Merge branch 'ecs-diverge-test' Fixed TouchingEcsBulletsEnumerable Fixed cores not animating Only enumerate non-dynamic ECS bullets in scripts Fixed pixel particles having the wrong emission angle Temporarily disabled WIP pixel chunk texture scissor Got rid of debug wait in octopus
4 Years Ago
Cleanup & organization. Nixed soft camera frustum blend on that smoke mat.
4 Years Ago
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4 Years Ago
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4 Years Ago
Add SceneObject.SetMaterialOverride
4 Years Ago
Add PhysicsBody.AddHullShape
4 Years Ago
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4 Years Ago
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4 Years Ago
4 Years Ago
Readme and stuff
4 Years Ago
Add SceneObject.CreateModel that takes model reference directly
4 Years Ago
Initial commit
4 Years Ago
Add experimental Model.GetVertices and Model.GetIndices (meshes need to be compiled with CPU access https://files.facepunch.com/layla/1b0611b1/sbox_K1HhsZO3yM.png)
4 Years Ago
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4 Years Ago
Extra anchor on rock_formation_b to prevent terrain gap
4 Years Ago
Most likely fixed issue #208
4 Years Ago
now lets try this