198,617 Commits over 4,140 Days - 2.00cph!
Added wall payphone building prop for gang buildings to use
gesture animation sound import settings
update UI, added tooltip,
updated main menu images
Fusebox texture fixes.
Scene backup.
Highlight payphones if new missions becomes available
Electrical box conversion.
Scene backup.
Vat fix.
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
SSR smoothness threshold 0.75/0.80
sam site fix
launch site scene2prefab
Cloning vat & hobobarrel fixes.
fixed copilot able to access minicopter fuel
[D11] [Audio] Latest chat code... tested working on xbone (but stuttering/bad quality) by disabling 7th core and enabling kinectAudio and kinectGamechat
Checking in so I can roadtest a new Unity build that will have those flags enabled properly.
[D11] [UI] Fixed chinook map marker not updating while map was open. Fixed debris not updating while map was open.
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[D11] [UI] Fixed leaderboards button not working in frontend.
[D11] New Base Stats HUD display
[D11] ConsoleInputModule using more of D11Gamepad
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Moved subscene folders into subfolders.
Added ModelKeyValues field to util.GetModelInfo
ClientManifest
Load sky shader from client manifest
[D11] [UI] Increase text size on options menu elements to help readability.
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
[D11] Implemented vibration intensity option
[D11] Changes for new input system (currently disabled)
Sky shader bundle, delete unused
Better UI info for mission tasks and prereqs
Fix/improve task/prerequisite stuff
UI career tweak and fix, removed more ui blur (end of season panel)
updated icon font/material preset
disabled tile collision on empty tile in the career mode to fix unit drag glitch
Missions and payphones now fully working again, with all the new systems
- Changed mission definition Unique ID and Phone Number to be the same thing, with the phone number pre-generated as a constant thing. Refactored PhoneNumberManager.
- Got all mission list UI working again.