239,310 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Making sure that renderers are not enabled until the entire group is fully loaded in. Some benchmarking stuff...
4 Years Ago
Added TransmitType.Owner - to only transmit to entity owner Clothes fixups Pistol Viewmodel fixups If deleting a client entity, delete its children too
4 Years Ago
Impact gibbing & iterations
4 Years Ago
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4 Years Ago
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4 Years Ago
semi auto pistol viewmodel fixes Replicate entity's properly Added Entity.EnableViewmodelRendering to render shit in the viewmodel pass Don't create viewmodel in native, we got this Added Entity.GetAttachment( name, worldspace ) Added Game + Player.PostCameraSetup
4 Years Ago
hard laser new attacks hard storm new attacks
4 Years Ago
hard fuse new attacks hard trench attacks hard onion new attacks hard hunter new attacks hard claw new attacks hard frame new attacks
4 Years Ago
Cleaned up assettypes
4 Years Ago
Entities maintain a list of their children
4 Years Ago
merge from main
4 Years Ago
Removing a bunch of vehicle + teamplay stuff - if we can't recreate these in c# we failed Changed UserCommand forward, side, up to vector PlayerCommand isn't used anymore Merge branch 'master' of sbox
4 Years Ago
Fix joint binds not marshalling bools correctly Fix debug only error relating to previous damage changes
4 Years Ago
Player shouldn't take damage from native code (will have to route physics damage etc via managed at some point) Default binds: Q = menu, g = drop, v = view
4 Years Ago
Increase default sound distance
4 Years Ago
Screenshots save as jpg by default, in game/screenshots/ Bind F5 to screenshot by default
4 Years Ago
merge from main
4 Years Ago
Just use endpos of the trace for thirdperson collision
4 Years Ago
Add collision to thirdperson camera
4 Years Ago
Add Trace.Radius for sphere traces
4 Years Ago
Add look at camera
4 Years Ago
Adjust engine pitch
4 Years Ago
Refactor some track selection code into BaseTrain
4 Years Ago
Compile fix for track selection
4 Years Ago
Update to the audio manager, do some tricks with the throttle
4 Years Ago
Scene + anim backups
4 Years Ago
Merge from camera_recording
4 Years Ago
Initial work on WorkCart audio manager
4 Years Ago
Merge from main
4 Years Ago
Allow joints to attach to and from ent with body index or name or directly to a physics body
4 Years Ago
Add BodyCount and GetBody (from index or name) to PhysicsGroup
4 Years Ago
AI design hot reloading for all instances of current entity type when saving designs.
4 Years Ago
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4 Years Ago
Bind GetJointHandle from physics aggregate
4 Years Ago
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4 Years Ago
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4 Years Ago
When kinematic trains died and went non-kinematic, they'd sometimes be partly inside something which would cause the rigidbody to go flying off. For simplicity, have trains just gib immediately on death (like most other vehicles) instead of going into "corpse" state for a few seconds.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Store camera animations in Assets/CamRecordings
4 Years Ago
scene2prefab fishing_village a b c
4 Years Ago
Fixed boat condition amounts
4 Years Ago
Add grounded check for fake drag
4 Years Ago
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4 Years Ago
- Add fake side friction for WorkCart when off track, since it doesn't use wheel colliders - Add required vehicle methods: GetLocalVelocityServer, GetAngularVelocityServer, MaxVelocity
4 Years Ago
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4 Years Ago
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4 Years Ago
▆▉▄▌▅▌▍▄▋▉ & ▄▋▌▍▌▌▅ ▉▌█▉▌
4 Years Ago
skin pre approval