192,957 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Added TerrainDistanceMap
6 Years Ago
[D11][UI] Fixed issues with recycler and implemented right stick controls.
6 Years Ago
Added EncodeVector2i / DecodeVector2i to BitUtility
6 Years Ago
Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
6 Years Ago
merge with main
6 Years Ago
[D==] Adds frontend music class
6 Years Ago
[D11] Adds in looping audio functionality. I've still not added the looping loading music just yet.
6 Years Ago
[D11] Fixes main menu loop positions
6 Years Ago
[D11] The FP music editor goes wonky sometimes so checking in these assets now to snapshot them whilst they are good
6 Years Ago
[D11] New batch of recoil adjustments
6 Years Ago
[D11][UI] Created loot panel class for player loot to allow right stick navigation. Also changed gear/inventory headings to 1 text box instead of 3.
6 Years Ago
[D11] Prevent controller vibration being continuous
6 Years Ago
[D11] Another (and hopefully last) fix for death screen not appearing after certain environmental death types
6 Years Ago
A few more tweaks.
6 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
6 Years Ago
[D11] Fix for achievement #32
6 Years Ago
[D11][UI] Methods for editing vending machine orders highlighted current order objects
6 Years Ago
[D11][Tutorial] mp working again. Make a copy of object before processing it (if needed)
6 Years Ago
Tidied up some of the library, gridsnap and overall UX of the editing tools.
6 Years Ago
Scene backup Scientist turret laser tweak.
6 Years Ago
[D11] Updated trophy description
6 Years Ago
merge
6 Years Ago
source files
6 Years Ago
Added control rig and constraints to base weapon attachment hierarchy Driven key attributes for Left/Right hand attachments
6 Years Ago
WIP
6 Years Ago
Better 33224
6 Years Ago
[D11] Frontend Audio WIP ... Checking in now to snapshot what I have. Fixed a couple of bugs in the FP music code that was stopping music from playing in certain coditions in what looks like race conditions between the speed of the audio setup code and the audioDSP clock? maybe
6 Years Ago
[D11][UI] Vending Machine admin panel now implemented. Fixed a typo in the engine.json file
6 Years Ago
[D11][Tutorial] Added tutorial scripts and tutorial assets
6 Years Ago
mfm
6 Years Ago
Backup
6 Years Ago
Some (Inputs/Outputs/targetnames) Hammer Drop Downs will size themselves to fit up to 15 elements at the same time instead of the old random 5 to 9
6 Years Ago
Middle Mouse Click on Hammer 3D view now acts as mouse look
6 Years Ago
Fix for guide meshes
6 Years Ago
[D11] Updated PS4 Trophy rewards as per design
6 Years Ago
Midtown area
6 Years Ago
Prisoner Pods/Chairs and Airboats update water level of their drivers just like Jeeps do
6 Years Ago
Aitboat without a physics object doesn't crash either
6 Years Ago
Panel.SizeToChildren() and Panel.ChildrenSize() no longer count panels marked for deletion
6 Years Ago
Updated some missed default spawnicons
6 Years Ago
PlayerSilentDeath is called at a time which is more consistent with PlayerDeath hook
6 Years Ago
Cleaned up all warnings
6 Years Ago
Cops are now only half as accurate with their gun aim.
6 Years Ago
Updated all our imported Unity packages, including the Post Processing stack. Fingers crossed this might fix the "Resource ID out of range in GetResource" bug. All seems to be working well.
6 Years Ago
Remove debug print
6 Years Ago
Comment edit only
6 Years Ago
Basic system for allowing AI to sense characters making a loud noise. Probably better would be a "loud noises" list similar to the existing "scary places", that gets cop AI to look and move in the direction of a noise, without necessarily detecting the actual perpetrator. But this does the job for now. Also added IItemHolderExtensions and removed some unnecessary stuff from the interface.
6 Years Ago
Fixes for tree preprocessing/pooling (bug 1190, trees not falling)
6 Years Ago
Optimized buoyancy cpu path; now 35% faster Protocol++
6 Years Ago
Merge place and delete tool