239,300 Commits over 3,837 Days - 2.60cph!

4 Years Ago
reduced chance of finding junk in bradley/heli crates
4 Years Ago
updated supply drop loot panel
4 Years Ago
tech tree UI adjustments
4 Years Ago
Merge from cameraswitching
4 Years Ago
Merge from main
4 Years Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
4 Years Ago
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4 Years Ago
Test map terrain
4 Years Ago
Only allow looting WorkCart fuel while standing on its platform
4 Years Ago
bradley and heli crate updates
4 Years Ago
Don't allow setting self as parent If we have a parent, copy its ShuldDraw() Added Entity.EnableIgnoreParentShouldDraw (todo name better) When updating visibility, also update child visibility Merge branch 'master' of sbox
4 Years Ago
supply drop loot revamp
4 Years Ago
Remove a log left over by mistake
4 Years Ago
Add ShadowsOnlyEnabled via scene object override
4 Years Ago
Added player update profiling Fixed expensive player camera target updates Some unit profiling Got rid of allocation in Pxc_Animation.SetFrame()
4 Years Ago
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4 Years Ago
▉▊▉▆▍▊ ▍▍▄▋▉▌▆█▆ & ▅▇ ▆▋▆▆▋
4 Years Ago
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4 Years Ago
compile fix
4 Years Ago
Chainsaw never takes more than 3 attempts to start Chainsaw uses 75% less fuel
4 Years Ago
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4 Years Ago
If any of the compilers failed to compile, don't load any of them Merge branch 'master' of sbox
4 Years Ago
Typo :S
4 Years Ago
Redesign physics joint api with builder design
4 Years Ago
Added Entity.Owner
4 Years Ago
SetParent with no transform overload Added PhysicsBody.EnableTouch Rename Entity.Follow to Entity.Hierarchy Added Entity.ActiveChild Added Entity.EnableTouch even though in my tests it does nothing Fix possible NRE in Hotload Fix DebugOverlay.Box depth test wrong way around Added Entity.WorldRot Ball Gun Mockup
4 Years Ago
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4 Years Ago
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4 Years Ago
Detach time fix
4 Years Ago
▋▌██▄▇▅█ █▍ & ▍▋▇▊▅▄▍ ▅▇▆▉▉. ▌▆▍▍▍▍▄▇ ▅▇▆▋▄▋▋▄ ▌▍█▄▄▇ ▆▅▇▌ ▆▊▋ ▊▉▅ ▊▅▄▆█▄▇▆
4 Years Ago
Merge from main
4 Years Ago
Benchmarking to test differences between legacy
4 Years Ago
Added Entity.EnableShadowCasting, EnableShadowReceive Renamed DrawingEnabled to EnableDrawing Renamed CollisionsEnabled to EnableAllCollisions Call DispatchUpdateTransmitState when changing Entity.Transmit Drop the balls with E (unparent test)
4 Years Ago
Added Entity.ResetInterpolation()
4 Years Ago
Comment out ui render test so there isn't an ugly square in the corner
4 Years Ago
Added Entity.Parent ResetInterp when parent changes Added Entity.WorldPos Added Entity.PhysicsClear() Added "hat" attachment Stick balls on your head Merge branch 'master' of sbox
4 Years Ago
Bind CRenderAttributes
4 Years Ago
Set UI render material and texture from managed
4 Years Ago
Added Entity.FollowedEntity Merge branch 'master' of sbox Interop: Added StringToken type Added BaseEntity.SetParent overload which takes a straight up CTransform instead of a pointer Entity.FollowEntity just calls SetParent String Token return 0 if null Merge branch 'master' of sbox
4 Years Ago
DrawQuad and DrawIndexed in managed
4 Years Ago
Add ArgUShort to InteropGen. Bind 16 bit index buffer.
4 Years Ago
update menu video
4 Years Ago
merge from main
4 Years Ago
Added Entity.IsWorld DevCamera zoom Delete on touch Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Disable WorkCart monitor canvas when >10M away
4 Years Ago
Add collision damage FX for WorkCart
4 Years Ago
Adjust top speed/acceleration/drag/throttle settings