248,640 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Update Barrels_Crate_color.png Made texture fit in better
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Define PXC_TEXTURE_EXPALPHA Big SetFrame optimisation that considers animated vs static pixels Pxc animation texture generation New way to render animated Pxcs greatly avoiding texture updates Merge branch 'setframe-opt' into pxc-rendering Use Color32 for pixel chunks Working on PixelParticles optimization Fixed possible ArgumentOutOfRangeException in EmitPixelParticles Removed support for UnitFormData transformations
4 Years Ago
Different tool modes, frustum selection, selection boxes
4 Years Ago
When the mouse isn't visible, CursorAim should be straight down the camera
4 Years Ago
Make pressing Space in noclip work like it does in GMod Autodoc for some UserInput properties Fixed minor regression with door entities
4 Years Ago
Tidied up climate class
4 Years Ago
Added CCTV overlay, bug fixes
4 Years Ago
Added b_sit input to the animgraph
4 Years Ago
Fixed possible ArgumentOutOfRangeException in EmitPixelParticles
4 Years Ago
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4 Years Ago
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4 Years Ago
Properly set speed based on unit data, fixed a stupid error (my bad) with pathfinding
4 Years Ago
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4 Years Ago
Stairwell bottom 360 degree prefabs
4 Years Ago
Use Color32 for pixel chunks Working on PixelParticles optimization
4 Years Ago
merge from ai
4 Years Ago
Import NavPath and NavSteer to Gamelib, added a Unit Circle, improved selection handling, refactored ISelectable, added ItemEntity generic and added UnitEntity
4 Years Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.
4 Years Ago
Merge from render_scale/color_grading
4 Years Ago
Color grading now interpolates a lot better.
4 Years Ago
Tag all buttons with the button class Don't block properties named "on" ConvarToggleButton has on, off and convar properties
4 Years Ago
Art drop
4 Years Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
4 Years Ago
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4 Years Ago
Added a doorway condition piece for tubes between modules Added dungeon and environment / water volumes to the modules Basic UVs for scale
4 Years Ago
BaseNavigator.SetDestination respects nav_disable
4 Years Ago
Fix classes with generic arguments breaking codegen
4 Years Ago
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
4 Years Ago
Merge from render_scale
4 Years Ago
Invert inventory scrolling
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Adding greybox models and prefabs for underwater labs procedural modules and conditionals Pre-placed sockets for condtional meshes and links between modules
4 Years Ago
Update vsopen
4 Years Ago
Fix sometimes empty solution name from a VS instance causing crash
4 Years Ago
Delete COMIntegration.exe
4 Years Ago
Stop engine writing steam_appid.txt
4 Years Ago
Set the appid
4 Years Ago
Wander mode Frustum select tests
4 Years Ago
Add Entity.WorldSpaceBounds Add Frustum.IsInside IsInside bbox tests take a partial bool Merge branch 'master' of sbox
4 Years Ago
Exposed TGA and EXR image type options
4 Years Ago
Add Model.MeshCount Rename Model.NumBodyParts to BodyPartCount for consistency
4 Years Ago
Image sequence export now respects resolution setting
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Scene + asset backups