198,620 Commits over 4,140 Days - 2.00cph!
cleaning up main menu theme script/prefab
improved max perf mode vignette look, adding global variable color linked to the tileset
Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
Added convar to disable item manipulation validation.
Fixed deeds not transferring...
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
Texture array creator auto-sort on drop
[D11] [UI] Implemented player profile navigation prompt in leaderboards page.
[D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
[D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
more career UI clean up / optim, replaced the UI animations with tween
news feed now auto refresh when advance button is clicked and the news tab is active
removed the custom squad icon from the ME button
Added a convar to set building prices
[D11] [UI] Fixed erroneous translation keys for leaderboards menu.
Fixed issues with interactor holding onto to reference of interactables when they shouldn't be.
[d11][SkinnedMeshCollision] Tighter broadphase primitive( capsule ) + baseline optimisation ( short circuit the skinned mesh test all-together )
[D11] Debug save/restore save position
UpdateSubscriptions profiling
Aded beam_spotlight.SetColor input
[D11][#2408] Fixed floating bota bag on xbox
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
Move unimplemented folder so it doesn't get bundled
Fixed a bunch of deed issues. One line ffs.
more ui cleanup/fix
adjusted icon font alignment
added more tooltip
fixed ME UI
[D11] [Audio] Merge with main
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
Arid prefab variants of temperate clutter rocks
improved temperate color gradient ramp and rock14 low frequency albedo texture
removing repeating pattern from rock_14
More arid/temperate rock formation models, cols, prefabs
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection
Added a Cliff_Basic shader without triplanar for cheap clutter rocks
Icons are limited to 256x256
Deleted unused (Developer/Calibration)
[D11] Update game manifest and asset bundles to fix missing assets.
Faster and more reliable "Tools/Steam Inventory/Download Skins"
[D11] more changes/fixes for D11Gamepad
Fixed payphone highlight bug
Fixed gang building payphone positioning bug
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client