198,661 Commits over 4,140 Days - 2.00cph!
Buncha cull distance fixes.
[D11] [Audio] Fixes the dreaded heap corruption caused by inserting/removing headset & mic
[D11] [UI] Fixed coordinates Y and Z being mixed up.
Conversion progress
More built in shadow culling
[D11][UI] Server reporting cool down
[D11] [UI] Coordinates Text now only gets set if the value is different (optimisation to prevent full layout rebuild every frame).
[D11] Saving off these changes to another branch as it seems as though ive broken something trying to fix the memory heap corruption issue.
Picking up ammo no longer forces you to swtich away from your current weapon
HL2 shotgun with no ammo no longer tries to force switch away
Fixed spamming sounds with HL1 Glock with no ammo
more batle UI cleaning/optim
[D11] Enable new unity input system
[D11] Prevent HUD Base Stats from flickering when interacting with other menus
▌▌▆▋▌▄▍ ▆▉█▅█▊▍▆▌▍▉▍█, ▊▊▊▆▄▆▇▊ ▍▆▊▄ ▌▄ █▄▆▇ ▄▌█▉▇▇▄, ▍▍▅ ▆▌ ▍▆ ▍ ▆▌▆▅▄▊ ▉▊▇ ▇▆▌▄ ▊▊ ▉▆▊▉█ ▅▍▅▆▇▅▅▇▅█▄▇▇▅
[D11] Updated Large Medkit to allow healing other targets
[D11][#2438] Fix for Special action button not working when set to hold
Add a message to Addons menu if -noworkshop is active
Adding new terrain splats collection
Moving terrain4 terrain maps to a different folder pending deletion
Added support for compound triggers to TriggerParent
Added TriggerParentExclusion (I can't believe this works)
ForceUpdateTriggers now exists on all entities (supports sphere, box and capsule colliders)
Updated platform.entity with 2 TriggerParent and 1 TriggerParentExclusion
[D11][UI] First pass of the report server flow
[D11] Remove direct access to unity Input
[D11] [UI] Tweaks to navigation bar and translation fix on Leaderboards Page.
A fix for the interaction bug.
[D11] my current garlic settings for hdrp
[D11] Added extra info version of users/active and admin requests to get lists of sleeping and banned players=
█▉▊▍▊ ▇▍▅▆▌ ▌█▇▉▊ (▊▇ ▇██▆▅▊▍▇ ▋▍█▍▌)
▄▇▊▊▅ ▆▇▄ ▍▉▊▉▄ ▆▉▄▌▍██ ▌▅▌ ▉▆▆▍▋▉ ▍██ ▆█▌▉ ▌▊█▇▆▆▇/▍▌▋▅▇▇▆▌▄▄
█▍▌▉▄▇ ▍▇▊▉▄▅▆▆▉█ ▄▆▅ █▄▅▊▋▍▋ ▉▄▉▇ ▇▄██▋
▉▍▄▌▆▉▄ ▊▋▇▋▉█▉ ▌▇▍▋▉▍▇▇▄ ▉▆ ? (▌▌▌ !)
[D11] some mods to save memory, depth format change should be fine, reflection probe change might need raising slightly but previously only 2 reflection probes were active so this might be enough
[D11] Player telemetry network message. Primarily to transmit frame-rate data to Rustworks so on-screen display can be removed. Network protocol bump!
[D11] Fix for underwater swimming
[D11][UI] Stream privacy options for front end and in game
[D11] Set teleport position from in game map
Working on modifying Gang HQ and player gang stuff to be separate from the newcoming non-player gang stuff
WIP Battle UI cleaning/optim, replaced some anim with tween
Gang-specific payphones now spawn per gang building
cleaning up main menu theme script/prefab
improved max perf mode vignette look, adding global variable color linked to the tileset
Proplights use built in shadow cull distances.
Fixed bleed on light fixtures texture.
Scene backup.
Added convar to disable item manipulation validation.
Fixed deeds not transferring...
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
Texture array creator auto-sort on drop