248,664 Commits over 3,928 Days - 2.64cph!
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with
Inventory bar uses class info title
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Fix thirdperson_orbit and thirdperson_collision convars
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Update Facepunch.Steamworks to the latest version (2.3.2)
Changed SteamVoiceController to use ReadVoiceData intead of ReadVoiceDataBytes
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Fixed some jitter matrix issues.
fix collecting powerup while on hidden unit pixels
Merge branch 'master' of SpaceUsurperUnity
Fixed default impulse friction of ECS bullets
Fixed AngleDelta being incorrect for parented ECS bullets on first frame
Fixed case where campaign completion text would show incorrectly
Fixed default value for PartDamageMultiplier in ECS bullets
Got rid of some logging
First draft of cancelling loading a stage
This will (probably) fix the fgd errors
Updating dungeon grid test scene
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
[HammerProp] => [Hammer.Property]
Navmesh cleanup
Add Type.HasBaseType( string )
[Prop] has a Title value
Add [Hammer.AutoApplyMaterial]
FgdWriter boilerplate
Merge branch 'master' of sbox
Merge branch 'master' of sbox
WIP construct, splitting more part into prefab, changed prefab center pivot
Merge branch 'master' of sbox
Added a functioning build / train queue for BuildingEntity with placeholder UI
Added support for conversion to uint from string
Merge branch 'master' of github.com:Facepunch/sbox
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
added Reloading AI event.
watermelon health and impact damage tweaks
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Various fixes, mipmap settings etc.
watermelon surface file wip
Merge branch 'master' of sbox
Add min impact damage speed and impact damage properties to prop_data to give some control over it
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
Fixed a typo in one of the translation strings