198,620 Commits over 4,140 Days - 2.00cph!

6 Years Ago
cleaning up main menu theme script/prefab improved max perf mode vignette look, adding global variable color linked to the tileset
6 Years Ago
Proplights use built in shadow cull distances. Fixed bleed on light fixtures texture. Scene backup.
6 Years Ago
Added convar to disable item manipulation validation.
6 Years Ago
Deed transfer fix
6 Years Ago
cherrypicking 37099, 37100, 37101, 37102, 37123, 37154, 37157 and 37160
6 Years Ago
Fixed deeds not transferring...
6 Years Ago
[D11] [UI] Fixed player stats in leaderboards overlapping or wrapping onto new lines. Adjusted spacing and cell size.
6 Years Ago
Texture array creator auto-sort on drop
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Implemented player profile navigation prompt in leaderboards page.
6 Years Ago
[D11] [UI] More tweaks to leaderboards page. Optimised translation strings retrieval and rank text header now changes if region filter selected.
6 Years Ago
[D11] [UI] Adjustments to Leaderboards layout. Fixed text wrapping and removed unnecessary components.
6 Years Ago
more career UI clean up / optim, replaced the UI animations with tween news feed now auto refresh when advance button is clicked and the news tab is active removed the custom squad icon from the ME button
6 Years Ago
Comment
6 Years Ago
merge
6 Years Ago
Added a convar to set building prices
6 Years Ago
[D11] [UI] Fixed erroneous translation keys for leaderboards menu.
6 Years Ago
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6 Years Ago
Fixed issues with interactor holding onto to reference of interactables when they shouldn't be.
6 Years Ago
[d11][SkinnedMeshCollision] Tighter broadphase primitive( capsule ) + baseline optimisation ( short circuit the skinned mesh test all-together )
6 Years Ago
[D11] Debug save/restore save position
6 Years Ago
UpdateSubscriptions profiling
6 Years Ago
Cleaning unused
6 Years Ago
Aded beam_spotlight.SetColor input
6 Years Ago
[D11][#2408] Fixed floating bota bag on xbox
6 Years Ago
Cleaning unused
6 Years Ago
[D11][UI] Added View gamercard option on connected players screen for xbox clients.
6 Years Ago
Move unimplemented folder so it doesn't get bundled
6 Years Ago
Fixed a bunch of deed issues. One line ffs.
6 Years Ago
more ui cleanup/fix adjusted icon font alignment added more tooltip fixed ME UI
6 Years Ago
[D11] [Audio] Checking in new project settings that correctly applies the kinekt flags to the manifest for xbox one
6 Years Ago
Arid prefab variants of temperate clutter rocks
6 Years Ago
improved temperate color gradient ramp and rock14 low frequency albedo texture
6 Years Ago
removing repeating pattern from rock_14
6 Years Ago
Removed unused
6 Years Ago
More arid/temperate rock formation models, cols, prefabs
6 Years Ago
Skin update
6 Years Ago
Optimized Cliff shader detail albedo segment to rely on worldposition uv instead of tri-planar projection Added a Cliff_Basic shader without triplanar for cheap clutter rocks
6 Years Ago
Icons are limited to 256x256
6 Years Ago
6 Years Ago
Deleted unused (Developer/Calibration)
6 Years Ago
[D11] Update game manifest and asset bundles to fix missing assets.
6 Years Ago
Faster and more reliable "Tools/Steam Inventory/Download Skins"
6 Years Ago
[D11] more changes/fixes for D11Gamepad
6 Years Ago
Increase refresh dist
6 Years Ago
Fixed payphone highlight bug
6 Years Ago
Fixed gang building payphone positioning bug
6 Years Ago
Fix gang HQ stuff init order being backwards, causing NetworkEntity linking issues on client
6 Years Ago