192,968 Commits over 4,049 Days - 1.99cph!
Fixed safes getting stuck "in use" (which was caused by an unauthorised player attempting to use your safe)
Increased cop "get out gun" distance from 25m to 50m. This was a user suggestion, so no complaining allowed.
Fix a few unclamped lots. Won't fix z-fighting when buildings back onto each other, but I think all side-to-side z-fighting should be fixed now.
Fixed double placement bug for deployed items (beds etc)
improved flashlight effect wall clipping
Increase minimum shader level to something that actually works
improved laser effects
thompson can now take flashlight and lasersights
protocol++
underwater crates untie in half the time
can only access minicopter fuel if pilot or engine off
can recycle empty cans
water jug can go into fridges
salvaged axe harvests more animal flesh
Jumper attack description
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
tightened up minicopter collision shape
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
[D11] Modified distance travelled Feature stat to display as Km
[D11][Tutorial] Updated TutorialSpawnGroup, now respawns rocks inside cave again
[D11] Fix for achievement #26
Pathfinding can now jump over empty tiles if required.
Jumper can now jump over empty tiles.
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
Added initial Jumper setup. Definition files, prefabs, etc.
[D11] [UI] Added ping check in ServerInfo.
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
Updated fixedratestepped. Fixes 2day error probably. Keep an eye on this, could cause problems.
[D11] Frontend menu & loading music working.
Merged AI improvements to main
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
Cherry picked Booster rework
Added BestHTTP asset to 3rd party folder
Hints for spawnmenu editing features
OnFlashlightOn/Off works for logic_playerproxy again
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Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
Automatically enable and disable hl2_episoding on map load depending on map prefix
Panels marked for deletion will also no longer affect Dock()ing, just like invisible panels don't
[D11] Distance travelled changes
[D11] More recoil adjustments
[D11] Update distance travelled stat - for XB1 Feature stats
[D11] [UI] Tweaks to server info visuals. Minor code cleanup in FindJoinGameUI.