248,664 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Update weapon base using parts from dm98 so artists can have a more functional weapon to test with Inventory bar uses class info title
4 Years Ago
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4 Years Ago
Fix thirdperson_orbit and thirdperson_collision convars
4 Years Ago
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4 Years Ago
Update Facepunch.Steamworks to the latest version (2.3.2) Changed SteamVoiceController to use ReadVoiceData intead of ReadVoiceDataBytes
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Animgraph updates
4 Years Ago
Merge from render_scale
4 Years Ago
Fixed some jitter matrix issues.
4 Years Ago
fix collecting powerup while on hidden unit pixels Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed default impulse friction of ECS bullets Fixed AngleDelta being incorrect for parented ECS bullets on first frame Fixed case where campaign completion text would show incorrectly Fixed default value for PartDamageMultiplier in ECS bullets Got rid of some logging First draft of cancelling loading a stage
4 Years Ago
This will (probably) fix the fgd errors
4 Years Ago
Updating dungeon grid test scene
4 Years Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
4 Years Ago
Merge from 360_stairwell
4 Years Ago
[HammerProp] => [Hammer.Property] Navmesh cleanup Add Type.HasBaseType( string ) [Prop] has a Title value Add [Hammer.AutoApplyMaterial] FgdWriter boilerplate Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
WIP construct, splitting more part into prefab, changed prefab center pivot Merge branch 'master' of sbox
4 Years Ago
Fixed random spawnpoint
4 Years Ago
Added a functioning build / train queue for BuildingEntity with placeholder UI
4 Years Ago
Merge from render_scale
4 Years Ago
Mip bias settings
4 Years Ago
Added support for conversion to uint from string Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
4 Years Ago
Simple voice scale support for default scoreboard (scroll wheel on the mute icon)
4 Years Ago
Prop resets velocity to last collision pre velocity on death when last damage is a physics impact, this should make gibs look a bit better
4 Years Ago
merge from AI main
4 Years Ago
added Reloading AI event.
4 Years Ago
watermelon health and impact damage tweaks
4 Years Ago
Picking out old updates
4 Years Ago
Implementation
4 Years Ago
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4 Years Ago
More prefab work
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Various fixes, mipmap settings etc.
4 Years Ago
watermelon surface file wip Merge branch 'master' of sbox
4 Years Ago
Add min impact damage speed and impact damage properties to prop_data to give some control over it
4 Years Ago
First implementation of a placeholder UI for displaying selected unit / building information and a command list for buildables. Added a basic tooltip for showing item information and store owned dependencies in the Player object networked locally
4 Years Ago
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4 Years Ago
Fixed a typo in one of the translation strings
4 Years Ago
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4 Years Ago
Updated language files