239,371 Commits over 3,837 Days - 2.60cph!

4 Years Ago
▌▌▅▇▅▉▋ ▆▍▄▍▅ ▅▋▆▉▉▅▉▍ & ▉▄▍▅
4 Years Ago
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4 Years Ago
▌▇▋▍▆▌▌▆ ▊▇█▉▋ ▊▌▆▋ ▍▉ ▅▆▊▊█ ▄▄▄ ▄▇▅▌▇▊▆▌ ▉▊▆█▆▋. █▉▄, ▌▄▌ ▊█▍ █▋█▄
4 Years Ago
▇▄▄▋▋ ▍█▋▉▍▊ ▋▄▅▅▊▇▇ █▌▅▇ █▅▍ █▆█▄▇, ▉▅▆▅▉█▋▉ ▇▋▄▅▄▍▆▅▉▊ & ▇▌▇▆▊▌ ▅▍ ▉▍ .▌▇▋▍▋▅█▉ █▌▊▊▌▋
4 Years Ago
allow teammates to mount newly purchased vehicles in safe zone
4 Years Ago
skin pre-approval
4 Years Ago
Remaining script error fixes
4 Years Ago
TOD fixes
4 Years Ago
Script auto update
4 Years Ago
RustCamera fixes
4 Years Ago
FoliageGrid fix
4 Years Ago
MainCamera / RustCamera fixes
4 Years Ago
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4 Years Ago
Fixed sortingOrder value range Cores now use renderers Got rid of unused diamond materials
4 Years Ago
Gaea core map graph rewrite almost copmplete, now builds in 8mins VS old 45mins Shifted monument placement and terrain heightmap alteration from Gaea to SD, virtually realtime now Shifted Splats generation from Gaea to SD, shaving off a ton of baking time from Gaea segment Added a TerrainPreview graph to SD to display tesselated terrain with splats directly in SD, supports debug color with splat selection and seabed/sea toggle
4 Years Ago
Realm cleanup [UnmanagedCallersOnly]
4 Years Ago
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4 Years Ago
Unused code Fixed namespace format in Interop Native Gen Fixed Struct Namespace in Interop Make generated managed classes partials Trace bindings Bind GetEntityHandle Trace Basics Trace with extents Added Vectror3.SubtractDirection
4 Years Ago
server related steam error code translations
4 Years Ago
Fishing village strings
4 Years Ago
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4 Years Ago
More robust fix
4 Years Ago
Temp fix for baking error
4 Years Ago
Fixed replay divergence
4 Years Ago
merge from main
4 Years Ago
final phrases and codegen check
4 Years Ago
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
4 Years Ago
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4 Years Ago
▆▊▉██ ▅▆▆█ ▋▆▆▌
4 Years Ago
ball pit scores ball pit respawns Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles ballpit money display despawnWhenAnyPatternsRemoved pattern property bullet isUnobtainable shop bullet checks correct player
4 Years Ago
▆▄▅▍▉▇ ▇▆▆▍ ▌▊█▅▆ ▋▍▉ ▋▇▉▋▍ ▊▇▄▄▋▉
4 Years Ago
Merge from voiceprops
4 Years Ago
Redo player prefab changes
4 Years Ago
Protobuf definitions, codegen, manifest
4 Years Ago
Merge from main
4 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
4 Years Ago
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4 Years Ago
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
4 Years Ago
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4 Years Ago
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4 Years Ago
Shrink the server collider on sleepers, the same as with wounded.
4 Years Ago
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4 Years Ago
Remove unnecessary include
4 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
4 Years Ago
Fix missing include
4 Years Ago
▇▊▋ ▋▋▆▉▊ ▇█▋▍▅▆ ▋█▊ ▆▇▉▉▄▇█▌ ▇▅██▉▍▄▇ ▅▌ ▊ ▍▍▅▌ ▋▉▍▅▅ ▆▆▍▆▆█.▇▅▇▋▇▇▆▍█▅▅ ▆▋ █▊▉▄ █▄█▋▅█ ▋▄▄▅▆▊▅ ▅▅▅▅▊▌ ▄▇ ▉▇▋▍ ▋ ▋▊▆ (▅▋█ ▊▆▉▆ ▌▊▅▊ ▉ ▋▆▅▍, ▇▆▄▍▄▊▌▌▉ ▊▌ ▋▊▌█ ▋ ▅▋▍█▌▄ ▍▉▍▇) ██▅█▊▇▆ ▋▊█▊▊ ▅▉▍▊▄▉ ▊▉▅▌▋▍█ ▍▇▊▅ ▆▇█ ▄▋▆▇▊▄ ▄▉█▍▅ ▍ ▄█▊▇▉▆▍▇▍ █▅▉▊ ▆▍▊▍▉▊▇▄▆ ▊▇▆▉▄▍█
4 Years Ago
▌▇▄▉▇▇▅▅▆▄ ▄▅█▋▄▋ + ▆▊▇▅█▌▆▄ ▋▋▆
4 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
4 Years Ago
Lightning & storm stuff WIP
4 Years Ago
Fixed gib scale on RF Broadcaster