192,546 Commits over 4,049 Days - 1.98cph!

6 Years Ago
Fixed Command.Copy not copying BehaviourPlanSettings properly in some instances
6 Years Ago
snow area tweaked mat
6 Years Ago
snow area disp tweaks
6 Years Ago
categories
6 Years Ago
skin approval
6 Years Ago
snow area fixed normals + fade out disp at edge
6 Years Ago
adding strip border to debuff mod
6 Years Ago
tier 5 building
6 Years Ago
tier 5 buiding
6 Years Ago
snow area custom shader + moved disp to shader + foliage disp
6 Years Ago
Evacuation pipes progress backup Made metal_panels_g texture more rusty. Added rusted blend
6 Years Ago
Phrases
6 Years Ago
more
6 Years Ago
tile targetting tests
6 Years Ago
Tidied up build settings a bit
6 Years Ago
[D11][TUTORIAL] Added tutorial actions for spawning cargo drop, attack helicopter and recently woke up. Disabled random events in the tutorial server config
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed EmitSentence not working on clients Restored some func_door functionality from HL1 HL2 crossbow no longer tries to shoot HL1 bolts and crash the server Updated Options menu keybinds to be more descriptive Added "distance to camera" button for func_areaportalwindow's FadeStartDist/FadeDist keyvalues in Hammer
6 Years Ago
Bug fix with score UI
6 Years Ago
[D11] Save game settings to player save game data file (currently disabled)
6 Years Ago
[D11] make sure the startup bundle doesn't get loaded twice, regardless of the task ordering and parallelism.
6 Years Ago
[D11][TUTORIAL] Disabled building decay in tutorial map, converted shelter for socket enabled version (partially), updated message prompt for shelter hint
6 Years Ago
[D11][TUTORIAL] Fix for GameTip coroutine being stopped when object is disabled
6 Years Ago
[D11] allow the bootstrap runner to have different code per platform. Mainly just to prevent accidental changes (i.e. implicitly you had to be in ps4/xbox mode to regenerate the code), but the different consoles may legitimately end up with different orderings depending on their hard drives etc. In order to keep things simple from a testing point of view (and there may still be some un-known dependencies to be found), if the timing information is kept the same, you'll get the same results.
6 Years Ago
[D11] add switch for editor asset bundles flag
6 Years Ago
oilrig crane progress backup
6 Years Ago
Override the current culture earlier in boot
6 Years Ago
More fixes to levelling up
6 Years Ago
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6 Years Ago
Removed some debugging from UI
6 Years Ago
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6 Years Ago
fixed += dispaly and negative mods showing empty
6 Years Ago
DrawTextLen fetches char widths properly
6 Years Ago
Generic user scores no longer uses string label, made a proper prefab for it all.
6 Years Ago
Scrap units now have only 1 mod slot and come pre equipped with a random -1 debuff
6 Years Ago
font & fontface runtime cache
6 Years Ago
Fixes for GroupProgression levelling up
6 Years Ago
Fixed various errors stopping addons from being buildable
6 Years Ago
[D11-Tutorial] Update to Tutorial Map
6 Years Ago
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6 Years Ago
[D11] DTLS library certificate verification handling. A debug library will allow self-signed certificates for testing, release will no longer.
6 Years Ago
remove scrap units after a match
6 Years Ago
vm sound and effects fixes
6 Years Ago
Gibs with only an effect and no physics are now also working
6 Years Ago
More. CareerUnit protobuf update.
6 Years Ago
[D11] DTLS plugin release binary. Also stubs-out all log functionality in the library at compile time.
6 Years Ago
Fixed compile