249,366 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Adjusted monument topology on various monuments to create smoother road connections
4 Years Ago
Point and spot light entities set sensible defaults Merge branch 'master' of sbox
4 Years Ago
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
4 Years Ago
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
4 Years Ago
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
4 Years Ago
network++
4 Years Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Seems to fix hotloading on steam version
4 Years Ago
folder cleaning
4 Years Ago
made characters folder and added citizen to it
4 Years Ago
Limit foliage position clamping based on dispatten
4 Years Ago
Added sounds for Flashlight On, Flashlight Off, and Flashlight Flicker
4 Years Ago
Citizen wip textures
4 Years Ago
Increased MAX_MAP_OVERLAYS to 1024 (2x increase), increased MAX_MAP_BRUSHSIDES to a lot (~163k, ~3x increase), matching CS:GO limits
4 Years Ago
Lights will randomly flicker sometimes if The Hidden is around Added a Flashlight for I.R.I.S. which dims over time until it flickers and turns itself off Merge branch 'main' of sbox-hidden into main
4 Years Ago
Delete build_watch_info.txt Remove some stuff we don't need to ship
4 Years Ago
Fixed some more bad var names in ECS bullet code gen
4 Years Ago
Wrap and report errors in github http get Exception capturing
4 Years Ago
Fix release build not building everything
4 Years Ago
Engine mounting Merge branch 'master' of sbox
4 Years Ago
Reduced bandit town NPCs by half Added auto turrets Bandit town S2P
4 Years Ago
Update .addon
4 Years Ago
Added eyes, teeth etc & unwrapped citizen Added helper locators for eyes and eyelids
4 Years Ago
Changing classname to "hidden"
4 Years Ago
Bind more light component stuff to make them sexy
4 Years Ago
Update default gamemode name Merge branch 'master' of sbox
4 Years Ago
Reapplied CCTV to dome, loot shuffle S2P
4 Years Ago
Tweaked satellite dish loot populations
4 Years Ago
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
4 Years Ago
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4 Years Ago
Merge WorkCart->Main
4 Years Ago
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
4 Years Ago
Compile fix
4 Years Ago
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
4 Years Ago
▌▆█▉▌▊▍ ▋▌▌▋▅█▌█▄▇▆ ▋▇ ▉▍▇▌▊▉ ▋█▅▊▊█▌▇ ▉▇▇▄ ▋▊▉▉ ▊ ▅▆▊▉▅▍▅▌██▍▅ ▍▌▊ ▌▆▍'█ ▉▆▅▆▇ ▄▇▄▋▆█ ▄▋▄▆▅ ▊ ▄▄▉▉▄▌▆ ▄▌▆▊█▊ ▅▉▋▄▄ █▍ ▍▇█▌▍ █▉▍ ▇▅▄▊▋▄▌ (▆▇▍▉▇▌▆▉▌ ▊▉▄▄▍▆▋ ▄▌▅▊▋▊ ▊▉▉▆ ▇ ▋▊▅▄▋▊ ▇▆█▄█ ▄▅ ▋▋▉▆▇▇▉ ▍▄█▄▋▉▇ ▅▉▋▇ ▍▅ ▉▉ ▌▊▊▋█▋▋▌, ▊▉▋▄▍ ▍▄█▆▆)
4 Years Ago
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4 Years Ago
Add train to test map
4 Years Ago
Add env.skyrotation clientside convar for cinematics (admin only)
4 Years Ago
Fixed midi convar knob bindings rounding to one decimal place
4 Years Ago
Merge Main->WorkCart
4 Years Ago
Merge CardGames->Main
4 Years Ago
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4 Years Ago
More megacliff area
4 Years Ago
Started cleaning up some poker code but mostly left it as-is in the end. The current version is well tested and proven at this point, I decided not to mess with it.
4 Years Ago
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4 Years Ago
Add inner and outter cone radius to spot light entity
4 Years Ago
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