249,366 Commits over 3,959 Days - 2.62cph!
Adjusted monument topology on various monuments to create smoother road connections
Point and spot light entities set sensible defaults
Merge branch 'master' of sbox
Skinned the voice list entry with new HUD asset and fixed Respawn not working in the Lobby
Fixed Vitals showing when the player was dead, properly swap between players when spectating instead of using a random player each time, and improved the kill command and allow rounds to specify if the player can suicide
Refactored how the flashlight works, it now stays around and just Enables or Disables to avoid re-recreating the entity a bunch of times
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
Seems to fix hotloading on steam version
made characters folder and added citizen to it
Limit foliage position clamping based on dispatten
Added sounds for Flashlight On, Flashlight Off, and Flashlight Flicker
Increased MAX_MAP_OVERLAYS to 1024 (2x increase), increased MAX_MAP_BRUSHSIDES to a lot (~163k, ~3x increase), matching CS:GO limits
Lights will randomly flicker sometimes if The Hidden is around
Added a Flashlight for I.R.I.S. which dims over time until it flickers and turns itself off
Merge branch 'main' of sbox-hidden into main
Delete build_watch_info.txt
Remove some stuff we don't need to ship
Fixed some more bad var names in ECS bullet code gen
Wrap and report errors in github http get
Exception capturing
Fix release build not building everything
Engine mounting
Merge branch 'master' of sbox
Reduced bandit town NPCs by half
Added auto turrets
Bandit town S2P
Added eyes, teeth etc & unwrapped citizen
Added helper locators for eyes and eyelids
Changing classname to "hidden"
Bind more light component stuff to make them sexy
Update default gamemode name
Merge branch 'master' of sbox
Reapplied CCTV to dome, loot shuffle
S2P
Tweaked satellite dish loot populations
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
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Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
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Add env.skyrotation clientside convar for cinematics (admin only)
Fixed midi convar knob bindings rounding to one decimal place
Started cleaning up some poker code but mostly left it as-is in the end. The current version is well tested and proven at this point, I decided not to mess with it.
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Add inner and outter cone radius to spot light entity