192,565 Commits over 4,049 Days - 1.98cph!
Removed some debugging from UI
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fixed += dispaly and negative mods showing empty
DrawTextLen fetches char widths properly
Generic user scores no longer uses string label, made a proper prefab for it all.
Scrap units now have only 1 mod slot and come pre equipped with a random -1 debuff
font & fontface runtime cache
Fixes for GroupProgression levelling up
Fixed various errors stopping addons from being buildable
[D11-Tutorial] Update to Tutorial Map
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[D11] DTLS library certificate verification handling. A debug library will allow self-signed certificates for testing, release will no longer.
remove scrap units after a match
vm sound and effects fixes
Gibs with only an effect and no physics are now also working
More.
CareerUnit protobuf update.
[D11] DTLS plugin release binary. Also stubs-out all log functionality in the library at compile time.
[D11] Moved default cfg files to StreamingAssets
[D11][TUTORIAL] Disable game tip system during tutorial, added player temp tutorial action
[D11_Tutorial] Cave Updated
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adding icon for friendly fire to unit frame
[D11] DTLS plugin updated to work against statically-linked OpenSSL.
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adding currency icon and removing color to the career end of season bonus
tweak some hats materials
fix grabber attack being stuck, pull speed now change on distance
fix opponent capture point particle target
ho ho ho - merge into main!
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Getting the client some more info it needs
All trigger types should now sync their data to clients whenever the data changes. Not yet tested.
wip scrap/sub market units
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Added an option to auto deselect units after moving or attacking
Increased the cash you receive for recycling units
Added end of season league position cash bonus