239,392 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fixed third person animations not working while paddling
4 Years Ago
Added setdestination_navmesh_failsafe convar, npcs will attempt to place themselves on a navmesh when setdestination is called and they're not currently bound to navmesh. Added a warning when warping to a valid navmesh location but still not binding to it (mismatching agent type) to make it more obvious what's going wrong.
4 Years Ago
Merge from main
4 Years Ago
Fix server compile 😓
4 Years Ago
Merge CustomCameraScreenshots -> Main (for editor only)
4 Years Ago
Merge from 53917 + scene backup
4 Years Ago
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4 Years Ago
Merge from gib_pool (overrides for building blocks)
4 Years Ago
Revert unintended fuel generator change
4 Years Ago
Merge from gib_pool/blocks
4 Years Ago
Updated TransparentWithDetail shader to use instancing. DamageRenderer now ignores any materials NOT using instancing. Refactored glass pane damage FX to be part of the main damage renderer. All glass on the car now shares a MaterialPropertyBlock.
4 Years Ago
Basic glass damage FX and conditional destruction. Some issues
4 Years Ago
Find gibs without overrides menu option
4 Years Ago
Merge from gib_pool
4 Years Ago
Merge from main
4 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
4 Years Ago
Merge from Main -> Glass
4 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Fix player accumulating velocity while in debug camera
4 Years Ago
Update translations
4 Years Ago
Update items, run npx expo-optimize
4 Years Ago
No-hud screenshots now also take screenshots from any ScreenshotCameras in the scene. Moved the post-FX parts of MainCamera into a new "RustCamera" base class, so ScreenshotCamera can share it.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Use language string for None weapon for the NPC right click weapon selection
4 Years Ago
Fix for duplicate OnDisconnected callbacks when ConnectionState.ClosedByPeer or ConnectionState.ProblemDetectedLocally were followed by ConnectionState.None
4 Years Ago
Tools
4 Years Ago
AnimatorLOD components
4 Years Ago
Tools update
4 Years Ago
More AnimatorLOD components added, removed some useless Animator components
4 Years Ago
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4 Years Ago
added surfboard shop signs to scenes
4 Years Ago
Added AnimatorLOD to a bunch of prefabs
4 Years Ago
Optimized boat shop emblem prefab Added LODs/Colliders and prefabs to the large walkway set Updated prefab links in fishing village scenes
4 Years Ago
Icon Font Property sheet
4 Years Ago
lowered surfboard_sign so pivot is on hanging part
4 Years Ago
Helicopters now disable global broadcast when turned off
4 Years Ago
Use gib overrides on kayak
4 Years Ago
Merge from main
4 Years Ago
Remove Screenshot Camera prefab
4 Years Ago
Revert previous commit, trying a different system
4 Years Ago
Screenshot cam initial work
4 Years Ago
Added effects.clearallgibs command to immediately clear all active gibs
4 Years Ago
some hunter tweaks Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles merge merge meta files
4 Years Ago
Moved searchlight IO points to middle of its base
4 Years Ago
More rotation tweaks
4 Years Ago
Merge from main