249,043 Commits over 3,959 Days - 2.62cph!
Fixed bug with calling generic methods with optional parameters
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
credits music fix !redux_all
Check for long form flag when toggling ExceptionReporter
added footstep anim events to missing walk and run anims
Merge branch 'master' of sbox
fix uniform metallic workflow, tweaked world materials
updating locomotion anims, anim graph and model, adding swimming anims
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mech radar attack sfx fixed
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
speech
credits sound stuff !redux_all
Added fur meshes to wolf & stag model files & prefabs
fixed some LOD, added/tweaked materials
fixed citizen police hat metallic workflow
adding WIP pipe set
Merge branch 'master' of sbox
Fixed possible NRE in ArchivedReplay !redux_all
Harbor_1 tweaks
Red train crane prefab variant
Fix activePlayerIndex subtraction if leaving user is not in the current round
Experimental fix for possible LeaveTable error
Made all arid bushes smaller
Tweaked arid bush colors to better match the rest of the environment
Rebaked billboards
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trainyard refresh - grounds meshes, vertex painting, detail pass
Toned down the rock darkness a little bit and slightly brightened grass splats instead
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
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Fixed struct comparisons with null
Updated Facepunch.ExpressionStrings
Fixed !redux_all bake error
Fix NRE in StartTouch if player doesn't have an inventory
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Fix for audio perspectives sometimes getting mixed up
AssetBrowser: Fix selected types not restoring properly
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Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
Added 2 new arguments to CanTool hooks
Fixed Lua errors when gm_loading map crated phys_magnet
Stack for ErrorNoHalts in numpad library
Slider notch color improvements
Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Improved slider notch rendering
Ensure all notches have at least 1 pixel between each other
Fixed the last notch not rendering for sliders with a range that isn't a whole number
Fixed addon subcategory pagination
Added 'extended' to default Derma fonts
cherry pick fixes: derma extended font, voice_fadeouttime being blocked for menu state, Hammer sprinkle tool backslashes, floating .gma addons in addons/whatever/ not loading properly, gamemode list not refreshing on addon (un)mount, addon sub category pagination page list not updating when switching tags
Fixed switching tags in main menu > Addons/Dupes/Saves/Demos not updating the pagination page count
Fixed applying workshop addons (i.e. (un)mounting them) not refreshing the gamemode list
Fixed floating .gma's not loading correctly from addons/whatever/*.gma
Also added a console message when floating .gma could not make an absolute path to mount