239,390 Commits over 3,837 Days - 2.60cph!
Lighting tweaks and polish
Added speakers at surfers boat shop
Added barrels and crates spawners
Lighting prefabs day/night modulator
Protocol++
Fixed player voice speaker errors
Adjusted transparent scrap icon on research table loot panel
Move global broadcast toggle into fixed update
Clear file storage cache when connecting to a server
Make DamageShowingRenderers class public
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
Update holster position on paddle
Set car window culling mode to Back. Makes it a bit easier to see through
Fix sudden jumps in glossy reflections on car window glass
Fixed array parameters in CallMethod / CallSubroutine
Fixed possible NRE in replay UI
Removed some logging
Merge from wiretoolmeasure
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static condle light group prefabs
fishing villages lighting prefabs
boat shops interior dressing end
boat shops interior dressing and lighting backup
water spikes LOD distances optim
PxcEffectFlashLine
PxcEffectChargeLines
Adjusted distance from shore for fishing villages
Improved LODs on pallet box set
LOD distance tweaking on wooden buildings and large walkways / fishing nets
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viewmodel and 3rd person oar anim updates
set up throwing
organised folders
populated override controller
Workbench Tier 1 2 3 can now be picked up
Workbenches now use condition
Reduced T2 and T3 workbench health
do not rebuild all skins when a panel gets its skin set
Added surface.Get*
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
Merge from flare_optimizations
Fix to stop CoverageQueries registering and unregistering too often.
Fixed race condition Lua errors with spawnmenu dupes/saves
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
skin approval + pre approval
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Merge from flare_optimizations
Possible fix for a rare exception
Upgrade to Unity 2019.3.14f1
Removed replay diagnostic injection for now
Asset changes after upgrade
Made sure unwanted post-processing effects are disabled
Profiling simplification
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Merge branch 'unity2019.3' into asset-bundles
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