192,676 Commits over 4,049 Days - 1.98cph!
Server will now pick maps immediately if there are none in the DB
merge from main to release
version++
customisationprofile++
env_laserdot can now properly be invisible when it's supposed to (Fixes APC placing a red dot on players)
Scene2Prefab launch site (fixes puzzle IO entity references)
[D11] Adjustments to sprinting, autosprinting and ducking
fixed SetupHandle error on client in release RE EntityRef
m39 firerate/recoil adjustments
small battery is pickuppable
Temp movement of KOTH UI text stuff
Temporary hat prefab revert because it was saved on a wrong unity version. Warning galore.
Added vertex colours to clatterhelmet
added health mod black market opportunity
[D11] Split sprint options into two different buttons - one for hold/toggle, and auto-sprint moved to a new button
added tooltip to igniter burner tile topper
Fixed annoying poolable error
Fixed Building.IsSelected
add missing not-so-important include
Use slot position for addons that don't have data set up
building selection clip hack
oilrig progress backup - interiors greybox
FX for the Clatter helmet, and fixed the typo in its description.
Addon data for medium and large hut and basic shelter
[D11] Missing CLIENT define
hide nut change preview until it's implemented
Hapis Building VM rotation fix
holding left shift in unity when changing CE categories shows all event specific items too
set textures compression, adjusted materials
Can now sell inventory mods.
Added sell button/functionality to mod market item prefab.
Added a new cash transaction type for mod sales.
Add the map rotation table sql
Inspecting a building also selects it.
Potential addon positioning fix.
moved career currency floating text to the center
only show 30 most recent news items
shader cuttoff support wip