239,390 Commits over 3,837 Days - 2.60cph!

4 Years Ago
art sources backup
4 Years Ago
Lighting tweaks and polish
4 Years Ago
Added speakers at surfers boat shop Added barrels and crates spawners Lighting prefabs day/night modulator
4 Years Ago
Merge from voiceprops
4 Years Ago
Protocol++ Fixed player voice speaker errors
4 Years Ago
Adjusted transparent scrap icon on research table loot panel
4 Years Ago
Move global broadcast toggle into fixed update
4 Years Ago
Merge from main
4 Years Ago
Clear file storage cache when connecting to a server
4 Years Ago
Make DamageShowingRenderers class public
4 Years Ago
Merge from main
4 Years Ago
Unsaved comment
4 Years Ago
Fix dashboard indicator lights (engine, low fuel) turning on after cars take damage, plus other damage texture changes in DamageRenderer.
4 Years Ago
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
4 Years Ago
Merge from canoe
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Better pushing behaviour, increase kayak drag to 0.5 if nobody is driving so they don't drift forever
4 Years Ago
Update holster position on paddle
4 Years Ago
Set car window culling mode to Back. Makes it a bit easier to see through
4 Years Ago
Fix sudden jumps in glossy reflections on car window glass
4 Years Ago
Fixed array parameters in CallMethod / CallSubroutine
4 Years Ago
Fixed possible NRE in replay UI Removed some logging
4 Years Ago
Merge from wiretoolmeasure
4 Years Ago
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4 Years Ago
static condle light group prefabs fishing villages lighting prefabs boat shops interior dressing end
4 Years Ago
boat shops interior dressing and lighting backup water spikes LOD distances optim
4 Years Ago
PxcEffectFlashLine PxcEffectChargeLines
4 Years Ago
lobster :)
4 Years Ago
surfboard prefabs setup
4 Years Ago
backup villages
4 Years Ago
Adjusted distance from shore for fishing villages Improved LODs on pallet box set LOD distance tweaking on wooden buildings and large walkways / fishing nets
4 Years Ago
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4 Years Ago
viewmodel and 3rd person oar anim updates set up throwing organised folders populated override controller
4 Years Ago
Workbench Tier 1 2 3 can now be picked up Workbenches now use condition Reduced T2 and T3 workbench health
4 Years Ago
do not rebuild all skins when a panel gets its skin set Added surface.Get*
4 Years Ago
Added ENT/SWEP.IconOverride (Also works for NPCs/Vehicles)
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Fix to stop CoverageQueries registering and unregistering too often.
4 Years Ago
Fixed race condition Lua errors with spawnmenu dupes/saves
4 Years Ago
Fix an issue with OwnerChanged clientside not being called when initially dropping a weapon
4 Years Ago
subtracting 53975
4 Years Ago
skin approval + pre approval
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Merge from flare_optimizations
4 Years Ago
Merge from main
4 Years Ago
Possible fix for a rare exception
4 Years Ago
Upgrade to Unity 2019.3.14f1 Removed replay diagnostic injection for now Asset changes after upgrade Made sure unwanted post-processing effects are disabled Profiling simplification Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3 Merge branch 'unity2019.3' into asset-bundles
4 Years Ago
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