249,044 Commits over 3,959 Days - 2.62cph!
Hammer: Fixed Sprinkle tool not working well after saving and then loading the .vmf when backslashes are used in the model path
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Allow some voice/snd cvars to be edited from menu state
Update the poker test window too
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
Fix incorrect selection of the first player to go in a turn if certain players have folded
Potential ProcessGestureStart NRE fix
Fixed active player bug after another player folds
Terrain4 tweaks / Made temperate, tundra and arctic rock splats a bit darker to better blend with foliage
Tweaked color overlays on grass and forest splats in arctic to make the tiling less noticeable
Updated some terrain textures
Reduced gloss on grass, forest and rock splats to get rid of the plastic sheen
Reduced strength of rock AO to get rid of black spots
ECS bullet callback generation mostly working
Tweaked contact shadows settings because grass was making my eyes bleed
Deleted my old peacekeeper prefab
Peacekeeper prefab update and compound test scene update.
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Fixed method call replacements for ECS bullet codegen
Fixed possible NRE in editor if steam isn't running
Keyframe property codegen tweaks
Generate check for legacy bullets in unit callbacks
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Fix up some citizen clothes
Allow scene worlds to be deleted if they were created by user
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merge from AI main branch
Removed now unused ScientistNPCSpawner.
Fixed AIMovePoint gizmo NRE.
Updated AI tool.
get bone world transforms from anim scene object
Merge from viewmodel_bugs
Fixed issue with skins that have a cutout override.
Make sure previous world space render bones are set when updating bone merge
Take scene object transform into account when updating anim graph
Fixed camera issue in workshop editor
Deleted bandit_guardNPCAd prefab
Replaced bandit_guard prefab with my one.
Added 2 new arguments to CanTool - the toolobject and the button used (left/right/reload = 1/2/3)
Apply 'extended' to default derma fonts
Excavatar test scene update
Scientist_junkpile_pistol prefab nav fix
ScientistNPC prefab id update
DNumSlider now colors the notches and the DTextEntry text to match the slider label
Added DSlider.Set/GetNotchColor
Added SKIN.colNumSliderNotch
Improved slider notch rendering - ensure all notches have at least 1 pixel between each other, and fixed the last notch not rendering for sliders with a range that isn't a whole number
junkpile_a, junkpile_g prefab updates