239,392 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Upgrade to Unity 2019.3.14f1 Removed replay diagnostic injection for now Asset changes after upgrade Made sure unwanted post-processing effects are disabled Profiling simplification Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3 Merge branch 'unity2019.3' into asset-bundles
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
unit status effect unit slow status Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more precise unit delay timer unit intangible, opacity multiplier mods unit.FlashRandomPixel new unit.GetRandomPixel and legacy version Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
Fixed RectLine rendering
4 Years Ago
Fixed NRE when updating some quads
4 Years Ago
merge from searchlight_electric
4 Years Ago
Fix debug camera jitter
4 Years Ago
Added deploy guide mesh for searchlight. Moved searchlight into electrical category.
4 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
4 Years Ago
Merge Glass -> Main. Modular car cockpits now have glass.
4 Years Ago
More scene backups
4 Years Ago
Adjust glass strength on cockpit modules
4 Years Ago
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4 Years Ago
Damage texture now correctly handles renderers with multiple materials
4 Years Ago
client.connect will now fill in the connection screen properly and add the server to your history
4 Years Ago
Prefab updates
4 Years Ago
Restore missing glass impact prefab
4 Years Ago
Merge from voiceprops
4 Years Ago
Added new glass particle FX and assigned them to the car window glass
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
4 Years Ago
Merge from Main -> Glass
4 Years Ago
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4 Years Ago
Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
4 Years Ago
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
4 Years Ago
Color( ... ) to color where possible and similar things Hopefully nothing broke in the process Disabled DToolTip skin inheritance this is temporary Fix for wheel indicator angle This fix is ugly AF, I am sorry Fixed TOOL.ServerConVar not doing anything Presets for Weld and Camera tools Copy to clipboard for Playermodel Selector Fixed draw.RoundedBox(Ex) corner overflow Fixed DNumberScratch text overflow kinda meh fix, probably should've used the texture tiling thing from derma skins for the background DTextEntry.OnGetFocus is called when focus is actually got
4 Years Ago
Same treatment for the gamemodes/ folder (excluding TTT)
4 Years Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing mech easy balance, powerup text to string file mech laser ring timings easy shield destroys nearby bullets clamp turret to bounds better, player cant push turret while faded mech diff scaling fuse, trench diff balance onion font, balance, etc onion halves balancing hard/easy, halves.2 pattern changed locked level icon fix pixelgroup dependence divergence onion diff balance Made sure unwanted post-processing effects are disabled Profiling simplification Merge tag 'before-upgrade' into asset-bundles Ensured some post-processing effects are disabled Fixed warning related to Stage_Song Added stage json override prefixes support Example override suffix some hunter tweaks Implemented override directories Override directory finishing touches Example override directory Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles merge merge meta files Fixed ambiguity between DataPaths relative to a file or a directory Testing relative paths Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
4 Years Ago
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
4 Years Ago
Update dalphabar.lua (#1708)
4 Years Ago
Experiments & files. Backup.
4 Years Ago
Fixed ambiguity between DataPaths relative to a file or a directory Testing relative paths
4 Years Ago
Tools
4 Years Ago
Tools
4 Years Ago
Removed unneeded anim component
4 Years Ago
Fixed missing icons Common property base Live update propery sheet
4 Years Ago
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4 Years Ago
State history rendering and convars
4 Years Ago
CompileFix.bat includes unit test projects Connection.QuickStatus implementation
4 Years Ago
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4 Years Ago
better smoothing and fixed scaling on surfboard and surfboard_sign
4 Years Ago
Tools
4 Years Ago
Last few static prefabs
4 Years Ago
tools
4 Years Ago
AnimtorLOD components
4 Years Ago
more fishing village set dressing electric wires setup finished rowboat emblem by adding pedestal mesh Scene to prefab villages
4 Years Ago
UI Panel selection/property sheet Show classes on panel ui PanelList live updates