239,392 Commits over 3,837 Days - 2.60cph!
Upgrade to Unity 2019.3.14f1
Removed replay diagnostic injection for now
Asset changes after upgrade
Made sure unwanted post-processing effects are disabled
Profiling simplification
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Merge branch 'unity2019.3' into asset-bundles
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unit status effect
unit slow status
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more precise unit delay timer
unit intangible, opacity multiplier mods
unit.FlashRandomPixel
new unit.GetRandomPixel and legacy version
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Fixed NRE when updating some quads
merge from searchlight_electric
Added deploy guide mesh for searchlight.
Moved searchlight into electrical category.
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
Merge Glass -> Main. Modular car cockpits now have glass.
Adjust glass strength on cockpit modules
Damage texture now correctly handles renderers with multiple materials
client.connect will now fill in the connection screen properly and add the server to your history
Restore missing glass impact prefab
Added new glass particle FX and assigned them to the car window glass
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Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
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Don't count "no workshop id" as a workshop id for server browser gamemode list, potentially hiding the install button
TTT: Fixed broken radio/drop animations ( Community PR#1710 )
Color( ... ) to color where possible and similar things
Hopefully nothing broke in the process
Disabled DToolTip skin inheritance
this is temporary
Fix for wheel indicator angle
This fix is ugly AF, I am sorry
Fixed TOOL.ServerConVar not doing anything
Presets for Weld and Camera tools
Copy to clipboard for Playermodel Selector
Fixed draw.RoundedBox(Ex) corner overflow
Fixed DNumberScratch text overflow
kinda meh fix, probably should've used the texture tiling thing from derma skins for the background
DTextEntry.OnGetFocus is called when focus is actually got
Same treatment for the gamemodes/ folder (excluding TTT)
core player repel tweaks
player graze size modifier
properly count active pixelgroup prereqs on other units
changed impact effect angle when hitting pixelgroup
easy octopus balancing
mech easy balance, powerup text to string file
mech laser ring timings
easy shield destroys nearby bullets
clamp turret to bounds better, player cant push turret while faded
mech diff scaling
fuse, trench diff balance
onion font, balance, etc
onion halves balancing hard/easy, halves.2 pattern
changed locked level icon
fix pixelgroup dependence divergence
onion diff balance
Made sure unwanted post-processing effects are disabled
Profiling simplification
Merge tag 'before-upgrade' into asset-bundles
Ensured some post-processing effects are disabled
Fixed warning related to Stage_Song
Added stage json override prefixes support
Example override suffix
some hunter tweaks
Implemented override directories
Override directory finishing touches
Example override directory
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
merge
merge meta files
Fixed ambiguity between DataPaths relative to a file or a directory
Testing relative paths
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Let's get this over with: Replaced a bunch of Color( 255, 255, 255 ) cases with color_white, etc
Update dalphabar.lua (#1708)
Experiments & files. Backup.
Fixed ambiguity between DataPaths relative to a file or a directory
Testing relative paths
Removed unneeded anim component
Fixed missing icons
Common property base
Live update propery sheet
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State history rendering and convars
CompileFix.bat includes unit test projects
Connection.QuickStatus implementation
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better smoothing and fixed scaling on surfboard and surfboard_sign
more fishing village set dressing
electric wires setup
finished rowboat emblem by adding pedestal mesh
Scene to prefab villages
UI Panel selection/property sheet
Show classes on panel ui
PanelList live updates