192,689 Commits over 4,049 Days - 1.98cph!
minor Hapis fixes and tweaks
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
[D11] Fix for shutdown crash running DTLS.
Nixed settlement info widget and inspector
Building widget standalone again, no longer part of settlement inspector
Build added to commands widget
Fixed neck seam when wearing underwear on lowest settings
Fixed neck normals on female underwear model
[D11][TUTORIAL][MERGE] Updating branch
display player's last known rank on profile buttons
Clatter helmet worldmodel setup
Clatter helmet skinned mesh and prefab
BehaviourChain continuous tick
BehaviourChain budgeted continuous tick
[D11] DTLS fixes to timeout issues and logging integration.
Force deactivate inspection widget if TabManager.Assign fails
HL1 crowbar, snark, tripmine and rpg compile and work in multiplayer, and have their sounds fixed up
Prefix HL1 glock and mp5 sound scripts with HL1
Fix HL1 shotty right click sound
Fixed inspection tabs activation order causing layout issues
Added layout hack to House tab
Matchmaking and connection chat notification broadcasts can now be disabled (even when below the low server population threshold).
Added server cmds to toggle both.
Added event to addon slots when we set an addon.
Realised we just need to refresh the UI element in OnEnable.
Clatter helmet mesh/textures/LODs
merge 'fixed muting players > entity index 31'
Added Upgrade and addon slot filled states
Fixed BEF-700
notarget and god console commands can now be used in multiplayer (Still require sv_cheats)
Houndeyes and Human Grunts no longer use same squad names
Addon/upgrade preview image colors
Fixed no build radius displaying for all buildings (should respect flag in data)
Dont show existing addon in choices
[D11] Now consume PSN Entitlements for all regions. Also added an SCEE, SCEA, or SCEJ switch menu define for PS4.
[D11] Expose system safe area display ratio on PS4 - xb1/other platforms will default to 1.0
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HasFlagBuildingAddonTypes usage
Building.AddAddon create using proper pos/rot initially
Version++
CustomisationProfile++
Fixed client IO wire SetVisible not working right when LOD component is enabled
removed explosion debris from main clatter scene. changed reindeer_nose accessory material names from 2d's to d and e
added box collision to arena_platforms so projectiles can bounce off them, tweaked sports ball launcher trophies so the balls have decent velocity etc, added christmas tree trophy, rebuilt custom db
Placement logic improvements, blockers moved to BuildingView
Exterior slot list shows exterior slots
tweaked woolly scarf mask and woolly hat materials to not be as "festive", added reindeer nose, reindeer antlers, super festive reindeer antlers and santa hat christmas cosmetic items, rebuilt custom db
Fixed missing Buildings layer in placement layer mask
tweak texture mipmap setting
re enabled particle delay destroy on explosion FX
tweak avatar face material
hitting crates no longer mark the player as hostile