239,393 Commits over 3,837 Days - 2.60cph!
Overrides for:
Barricade varieties
Barbecue
CCTV
Computer Station
Composter
Ceiling Light
Chair
Fixed some serialised fields getting compiled out on the gib prefab
Allow read+write on color picker textures (and skip them in the import analyzer)
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
Fix more possible NREs in ForceUnderwear
surfboard static prop and sign with material variations
Implemented override directories
Override directory finishing touches
Example override directory
Fixed HL2 credits not working
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Fixed nextbots not respecting EF_NOSHADOW
Updated trainyard volumes & lighting, and fixed new cliffs clipping into things.
+ S2P.
Entity List
Entity Selection
Library Tabs
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cherrypick language files
Added some utilities to find prefabs etc. with animator components.
Moved GetBestRoamPosition from HumanNPC to AIInformationZone, optimised the loop checks.
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Reverting ConnectionState.None handling to previous behaviour (for the callbacks)
Steam SDK 1.49 .h
Steam SDK 1.49 libraries
Delete ISteamTV (seems to be removed from the SDK now)
Add missing BroadcastUploadStart_t and BroadcastUploadStop_t callbacks
Generate for new SDK
Added SteamApps.IsTimedTrial
Added SteamFriends.OnOverlayBrowserProtocol
Added SteamFriends.RegisterProtocolInOverlayBrowser
UnitTest DLL fixes
Handle ConnectionState.None similar to the examples
Removed SocketManager.Connecting and SocketManager.Connected lists (can be tracked in ISocketManager if needed)
Don't try to remove the connection poll group in OnDisconnected (causes assert spam)
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Fixed searchlight LOD distances
Merge from gib_pool (scale fixes)
Assigned overrides for Instruments and Summer DLC deployables
Add overrides to water catchers, vending machine, campfire water purifier, wooden box
Assigned overrides for:
Sign Varieties
Repair Bench
Research Table
Searchlight
Shelves
Spinner Wheel
Workbench (all versions)
Tool Cupboard
Added the new Focus Local Player option as a button in the Rust Editor window
misc easy mode
Merge branch 'master' of SpaceUsurperUnity
Initial work on making road signs into destroyable entities
Gibs now look up their material on the root object if sourceMaterial is assigned (fixes skinned items not getting skin applied to gibs)
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
Set default Quality setting back to six (was zero)
Apply scale override to mesh override positions so gibs aren't spawned at the correct scale but at unscaled positions
Added overrides and disabled gib mesh r/w for:
Smart Alarm
Smart Switch
Medium rechargeable battery
Large rechargeable battery
Powered Water Purifier
Pressure Pad
Electric heater
Fluid Combiner
Fluid Splitter
Fluid Switch
RF Broadcaster
RF Receiver
Small Generator
Igniter
Sprinkler
Tesla Coil
Water Pump
Gib rotation tweak
Fixed powered water purifier gibs rotated incorrectly
Remove IsPlayingDemo early exit on photo frames, since they can work with demos now
Speculative NRE fix in DestroyGib
SFX updates and some new (currently unused) beep sfx
Fix benchmark NRE in ForceUnderwear
Add AuthResponse.InvalidAuthSession for better kick reasons