248,743 Commits over 3,959 Days - 2.62cph!
Disable forced hiding of blood in some regions
Exposed blood settings in the options menu (under gameplay section)
Fix properties not updating when using vehicle custom inspector
Potential OnDisable NRE fix
Match static card table A chair positions with deployable card table
updated sitting card game pose for an idle animation
Fixed body horror when starting a gesture while alt looking behind you
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Score fetching rewrite
Best known scores are saved / loaded locally, new scores are fetched when navigating to a stage card if it's been more than an hour since that score was fetched.
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Restore testmap (was a broken LFS pointer)
Create art_test.vmap
Map testing art assets
Merge branch 'master' of sbox
Fix mugshots reloading when not needed
Fix mugshots loading for the wrong player sometimes?
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
Fixed stylesheet parser thinking the // in http:// was a comment
Texture.Load supports https://
Update baseaccess.txt
Game list API test
Panel.OnDeleted
DevUI Remove Logger on delete
TTT: add Japanese language (#1781)
Fixed missing resources when baking the main menu
Re-enabled main menu music on Switch
Bind ModelEntity SceneObject getter
Disable test menu scene
Fixed possible NRE in ProgressionManager.FailSubmit
Fixed error when building asset bundles for a non-current platform
Merge remote-tracking branch 'origin/master'
Fixed switch crash
panel.AddChild with out
Extend player use reach
SpawnMenu uses virtual scroller
re-exporting cliff AddToHeightMap meshes with a UV channel
re-exporting cliff colliders with a UV channel
Adding bright textures
VirtualScrollPanel Cleanup
Added Panel.ScaleToScreen, ScaleFromScreen
Scrolling/Clipping uses Rect instead of RectInner
Make VirtualScrollPanel generic using target panel type
Panel.AddChild<T> takes optional classname
Add Panel.PreferScrollToBottom - stick scroll to bottom if it started there when resized
Update scroll velocity
Bring ScrollVelocity to a complete stop if it's close enough
Console uses virtual scroller
Fix gestures ending slightly too early if an entity is being held
cardgame sitting position update
Added basic support for the RandomParameter state machine behaviour to not repeat numbers
Enabled the above on the playing cards fidget and fixed it never picking the 4th animation
Import options for cliffs colliders: normals set to import
Hotload.Skip Sandbox.UI.Box
Move Hotload Init to HotloadManager
Reworked blood hiding, use subclasses to prevent invokes on recycle classes
Add an editor warning if a gesture is marked as looping and not cancellable
Handle the case where a player leaves (or dies) mid-game, when they're all-in for more than the other player(s), and hence should have got some of the pot back even if they lost. Pay out the pot ignoring all-in limits if there are no more players to pay out to.
Rename card images for extra clarity when used in the inspector
Fix compatibility with old gesture binds
Missing space in winner info