248,743 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Merge from main
4 Years Ago
Merge from hideblood
4 Years Ago
Disable forced hiding of blood in some regions Exposed blood settings in the options menu (under gameplay section)
4 Years Ago
Merge CardGames->Main
4 Years Ago
Fix properties not updating when using vehicle custom inspector
4 Years Ago
Merge from main
4 Years Ago
Merge from gestures_2
4 Years Ago
Potential OnDisable NRE fix
4 Years Ago
Match static card table A chair positions with deployable card table
4 Years Ago
Merge from main
4 Years Ago
notes baseline
4 Years Ago
Merge Main->CardGames
4 Years Ago
updated sitting card game pose for an idle animation
4 Years Ago
fix materials world size
4 Years Ago
Fixed body horror when starting a gesture while alt looking behind you
4 Years Ago
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4 Years Ago
Score fetching rewrite Best known scores are saved / loaded locally, new scores are fetched when navigating to a stage card if it's been more than an hour since that score was fetched.
4 Years Ago
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4 Years Ago
Restore testmap (was a broken LFS pointer)
4 Years Ago
Create art_test.vmap Map testing art assets Merge branch 'master' of sbox
4 Years Ago
Fix mugshots reloading when not needed Fix mugshots loading for the wrong player sometimes?
4 Years Ago
CraggyIsland tweaks for faster troubleshooting - changes under "Temp"
4 Years Ago
Fixed stylesheet parser thinking the // in http:// was a comment Texture.Load supports https:// Update baseaccess.txt Game list API test Panel.OnDeleted DevUI Remove Logger on delete
4 Years Ago
TTT: add Japanese language (#1781)
4 Years Ago
Fixed missing resources when baking the main menu Re-enabled main menu music on Switch
4 Years Ago
Bind ModelEntity SceneObject getter Disable test menu scene
4 Years Ago
Fixed possible NRE in ProgressionManager.FailSubmit Fixed error when building asset bundles for a non-current platform Merge remote-tracking branch 'origin/master' Fixed switch crash
4 Years Ago
panel.AddChild with out Extend player use reach SpawnMenu uses virtual scroller
4 Years Ago
re-exporting cliff AddToHeightMap meshes with a UV channel
4 Years Ago
re-exporting cliff colliders with a UV channel
4 Years Ago
Adding bright textures VirtualScrollPanel Cleanup Added Panel.ScaleToScreen, ScaleFromScreen Scrolling/Clipping uses Rect instead of RectInner Make VirtualScrollPanel generic using target panel type Panel.AddChild<T> takes optional classname Add Panel.PreferScrollToBottom - stick scroll to bottom if it started there when resized Update scroll velocity Bring ScrollVelocity to a complete stop if it's close enough Console uses virtual scroller
4 Years Ago
Merge from gestures_2
4 Years Ago
Protocol++ again
4 Years Ago
Merge from main
4 Years Ago
Protocol++
4 Years Ago
Fix gestures ending slightly too early if an entity is being held
4 Years Ago
cardgame sitting position update
4 Years Ago
Added basic support for the RandomParameter state machine behaviour to not repeat numbers Enabled the above on the playing cards fidget and fixed it never picking the 4th animation
4 Years Ago
Import options for cliffs colliders: normals set to import
4 Years Ago
Hotload.Skip Sandbox.UI.Box Move Hotload Init to HotloadManager
4 Years Ago
Merge from hideblood
4 Years Ago
Reworked blood hiding, use subclasses to prevent invokes on recycle classes
4 Years Ago
Nameplates
4 Years Ago
Invoke cleanups
4 Years Ago
Merge CardGames->Main
4 Years Ago
Add an editor warning if a gesture is marked as looping and not cancellable
4 Years Ago
Handle the case where a player leaves (or dies) mid-game, when they're all-in for more than the other player(s), and hence should have got some of the pot back even if they lost. Pay out the pot ignoring all-in limits if there are no more players to pay out to.
4 Years Ago
Rename card images for extra clarity when used in the inspector
4 Years Ago
Fix compatibility with old gesture binds
4 Years Ago
Missing space in winner info