192,703 Commits over 4,049 Days - 1.98cph!
HasFlagBuildingAddonTypes usage
Building.AddAddon create using proper pos/rot initially
Version++
CustomisationProfile++
Fixed client IO wire SetVisible not working right when LOD component is enabled
removed explosion debris from main clatter scene. changed reindeer_nose accessory material names from 2d's to d and e
added box collision to arena_platforms so projectiles can bounce off them, tweaked sports ball launcher trophies so the balls have decent velocity etc, added christmas tree trophy, rebuilt custom db
Placement logic improvements, blockers moved to BuildingView
Exterior slot list shows exterior slots
tweaked woolly scarf mask and woolly hat materials to not be as "festive", added reindeer nose, reindeer antlers, super festive reindeer antlers and santa hat christmas cosmetic items, rebuilt custom db
Fixed missing Buildings layer in placement layer mask
tweak texture mipmap setting
re enabled particle delay destroy on explosion FX
tweak avatar face material
hitting crates no longer mark the player as hostile
fix bubble chat sorting with option panel
pass on panel alphas to look consistent without the UI blur
adding mission icon images
setup mission with icons
Basics of the end-of-round screen and winner/loser list now working.
Winners now sync to clients correctly and reliably
Adding nut inventory image to steam media
Changed winners to auto-serialize between server and client in the round based game mode. Saves a lot of messing with RPCs and should make everything simpler overall.
Added reset culling method to LODComponent; useful for cases like ioline
Toggled ioline prefab isdynamic occludee to false; manual reset on changed
Disabling ioline RendererLOD when not in-use/visible
lootspawn/research costs for electrical system
wiretool default blueprint
protocol++
Merge into my branch of a branch
Added Enums.HasFlagBuildingAddonTypes to avoid GC
Fixed pink addon previews (dont use the combined mesh we generate for building placement outline meshes, just use a view instead)
Hooked up occupied addon slot and upgrade previews, reworked layout a bit
Reduced conversation widget scale
Balance tweaks to Scientists at Military Tunnel.
Fixed NRE in spawner for junkpile scientists.
Tweaked Junkpile scientist aggro range.
Tweaked Junkpile scientist tick budget.
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SeverityLevels replaces IconColor in ActivityData, piped through from Effects and Needs
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update menu avatar platform, tweak discord button, update icon font, material sorting
ceiling light no longer requires fuel to craft
!wiretool rpc issue fix
door manipulator works between saves
clientIOlines are now culled
added XOR switch