192,721 Commits over 4,049 Days - 1.98cph!
[D11] Add a Request to Get a List of Catalogue Items.
Don't do server side bone attachment stuff with "closest" bone
Hooked up upgrade buttons to open a list of upgrades for that upgrade type.
Show preview meshes when mousing over addon and upgrade buttons.
Remove nut suffix again, fix purchase quantity
Hold left shift to keep spawning stuff in debug
Fixed building addons not setting pos/rot correctly
Fixed player command FX NRE
[D11] Refactor of Platform Services to return PlatformApiRequest's
Added overdraft functionality.
Added overdraft/balance details to finance tab.
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[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
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[D11] forgot this with
30544
Fixed the LOD bugs.
Cleaned out clutter.
adding steam currency media
item customisation tiers pass
Adding PCCriminal to a game mode now automatically also adds a crime manager. Should prevent some confusion.
Clear erroneous prefab assignments
Didn't realise in my earlier commit that 'HUDPrefab' is a custom HUD prefab, not the main one. Fixed here.
Keeping it moved to the main NetworkGameModeBase class through, as SerializedFields get lost when they're inside #if defines and the active define changes.
buy currency UI pass
end of season panel team colored element
Crimes were buggy in listen server mode since the CrimeManager had only one instance. Made it a manager on NetworkPeer instead. Did some refactoring and cleanup at the same time. NetworkGameModeBase's "dependencies" list is now called "managerPrefabs" and can be used to add any number of custom managers, much like how playerComponentPrefabs adds any number of custom PlayerComponents.
Fixed potential Influence.Update NRE
merge from house tab branch
Basic functionality for adding addons through the slot buttons is now working
completly removed shadow proxy
Adding avatar idem, rebuilt Db
file sorting
[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.
VisualFX mesh emission refactor
Added Rotting FX
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