192,721 Commits over 4,049 Days - 1.98cph!

6 Years Ago
[D11] Add a Request to Get a List of Catalogue Items.
6 Years Ago
Don't do server side bone attachment stuff with "closest" bone
6 Years Ago
Hooked up upgrade buttons to open a list of upgrades for that upgrade type. Show preview meshes when mousing over addon and upgrade buttons.
6 Years Ago
Remove nut suffix again, fix purchase quantity
6 Years Ago
Hold left shift to keep spawning stuff in debug
6 Years Ago
folder fix
6 Years Ago
Fixed building addons not setting pos/rot correctly
6 Years Ago
Fixed player command FX NRE
6 Years Ago
[D11] Refactor of Platform Services to return PlatformApiRequest's
6 Years Ago
Buying nuts
6 Years Ago
Test commit
6 Years Ago
Test commit
6 Years Ago
Added overdraft functionality. Added overdraft/balance details to finance tab.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [UI] Fixed Controller Icons class to now be a singleton object in the scene rather than a static class. Added in the build pipeline checks and Unity Editor defines.
6 Years Ago
more UI layout fuckery
6 Years Ago
Addon slot layout WIP
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] forgot this with 30544
6 Years Ago
Fixed the LOD bugs. Cleaned out clutter.
6 Years Ago
adding steam currency media item customisation tiers pass
6 Years Ago
Bugfix cleanup
6 Years Ago
Adding PCCriminal to a game mode now automatically also adds a crime manager. Should prevent some confusion.
6 Years Ago
Clear erroneous prefab assignments
6 Years Ago
Didn't realise in my earlier commit that 'HUDPrefab' is a custom HUD prefab, not the main one. Fixed here. Keeping it moved to the main NetworkGameModeBase class through, as SerializedFields get lost when they're inside #if defines and the active define changes.
6 Years Ago
Remove debug print
6 Years Ago
buy currency UI pass end of season panel team colored element
6 Years Ago
Crimes were buggy in listen server mode since the CrimeManager had only one instance. Made it a manager on NetworkPeer instead. Did some refactoring and cleanup at the same time. NetworkGameModeBase's "dependencies" list is now called "managerPrefabs" and can be used to add any number of custom managers, much like how playerComponentPrefabs adds any number of custom PlayerComponents.
6 Years Ago
Tile topper sounds
6 Years Ago
Fixed potential Influence.Update NRE
6 Years Ago
FX NRE fixes
6 Years Ago
merge from house tab branch
6 Years Ago
Basic functionality for adding addons through the slot buttons is now working
6 Years Ago
completly removed shadow proxy Adding avatar idem, rebuilt Db file sorting
6 Years Ago
[D11] [UI] Navigation Bars now use in-line sprites instead of separate icon images. Text sizes are now consistent assuming the lengths do not get too long, may need reviewing later. Moved certain non-specific logic to navigation bars out into a static class since Navigation Bar class no longer uses it (didn't make sense to keep it there). Added Auto-sprint stance icon to in-game HUD. Fixed some typos in certain classes.
6 Years Ago
Corpse rotten FX
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
door controller pairing
6 Years Ago
FX tweak
6 Years Ago
hooking up house tab WIP
6 Years Ago
Consuamble debug
6 Years Ago
VisualFX mesh emission refactor Added Rotting FX
6 Years Ago
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