239,394 Commits over 3,837 Days - 2.60cph!
Moved Manage.Init/Startup to Bootstrap.Init/PreInit
Show stack trace on logging
Fixed addon/compiler not using our logger
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Cherry pick font asset changes
Dissolve Sandbox.Rcon
Merge branch 'master' of sandbox.source
Sandbox.Convar.Library to Sandbox.ConsoleSystem
Sandbox.Engine.Class.Library -> Sandbox.Library
Console Command refactor, simplification
Update background assets
Merge branch 'master' of rust_companion_react
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mech easy balance, powerup text to string file
mech laser ring timings
easy shield destroys nearby bullets
clamp turret to bounds better, player cant push turret while faded
mech diff scaling
fuse, trench diff balance
onion font, balance, etc
Merge from farming_optimisation
Use current flag instead of next (probably the same thing but this keeps consistency)
Roll back module entity changes (causing merge issues)
Initial work on making reactive targets accept electrical inputs. One bug remains with chained targets. Due to engine limitations, reactive targets no longer decay (now same as pressure plates)
Increase maximum length of drain calculation
Show clone option by default when mousing over plants while holding RMB (save opening entity menu)
Gravity warning when connecting fluid entities will now be more accurate and take into account whether a prop is powered
Add missing files
Set isReadable to false on TMP font atlases?
Add header above toolbar to show demo name and recorded date
Remove some hidden out of bundle references to the full fonts
StateDebugInfo now tracks state change type (enter/exit) and the world position at which the AI state changed.
Remove from benchmark list
Added StateDebugInfo, keep a history of the last 20 states and durations for a brain. (editor only)
Pulled HumanBrain / CH47Brain states out into partials instead of the main brain files, to make it clearer what's common and not.
Removed some calculations on variables that never get used, distance checks, inverseloops etc.
Some basic state cleanup.
Fix LiquidContainer server NRE
Enable CPU boost when loading on switch
Clean up asset bundle manifests before generating
Disable anti aliasing on Switch by default
Upgrade to Unity 2019.3.14f1
Removed replay diagnostic injection for now
Asset changes after upgrade
Not for next update: Fixed GMOD_SendToClient having inflated buffer sizes
Preventative fix for large Lua files causing clients to get stuck on loading or completely breaking a server with autorefresh
HTTP global always returns a boolean, not only on success
Train tunnels progress / straight pieces / curves / stops
Fixed SetMaterial PVS with missing materials fix not working with CaPiTaLiZeD materials
merge nextbot performance changes
merge slider constraint fix
Ensure slider constraint with bad values does not cause crazy physics and cause potential crashes
Server's IP address can be selected and copied in the server browser.
Make IP address in server browser selectable (#1707)