248,743 Commits over 3,959 Days - 2.62cph!
Fix third person cards showing if player is in first person
Show 3rd person card models
Fix chat window in poker UI not respecting show chat option
Put cards away and get them back out after a round so they don't magically update
Fixed non bypassed keybinds still working while in poker UI
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Added BloodEffect component flesh entry/exit decals
Added map icon for coop_fall (CSGO)
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
Updated Velocity Map
Updated visuals on velocity test map
Merge branch 'master' of sbox
Update player camera with new mouse capture stuff
Disable dance, unsaved clap changes
Fixed some places still using old ID's
Clean up some invokes
Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
render.ReadPixel/render.CapturePixels now returns the alpha channel too (naturally uses more memory)
tweaked hard fuse redSpokes pattern
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Code review changes:
Cleanup PlayerModel invokes and layer weights in OnDIsable
Fix list not getting pooled in context menu
Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
Hotload.SkipAttribute fixes, merged with Hotload.SafeAttribute
Merge remote-tracking branch 'origin/master'
Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
Removed dismountAnchor entirely since it's been mostly unused since
22861, and unused since
26071
Create SECURITY.md (#4872)
Used aleady existing text in the readme to make a security.md file
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
Fix mugshot rendering messing up the player multimesh
updated mount pose on card table seat prefab
cardgames -
added player sitting pose
updated player animator
added cardgame sit mountpose enum
set .deployable to use pose
added player card held model & worldmodel prefab
fixed clipping issues on vm anims
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Update baseaccess.txt
Make Rect.IsInside public
Make Panel.ConstrainScrolling a protected virtual
Virtual scroller tests
Merge branch 'master' of sbox
Fixed possible invalid cast exception when checking for cached func
Fixed case where the wrong converter will be looked up
Updated Facepunch.ExpressionStrings
Fixed both players being controlled by keyboard after rebinding
Fixed broken campaign menu scaling on PC standalone
Fixed campaign medals being hidden incorrectly
Fix on Button Test
Fixed Rotating button origins
Updated Button Map
Updated visuals on button test map
Merge branch 'master' of sbox