248,743 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Fix third person cards showing if player is in first person
4 Years Ago
Show 3rd person card models
4 Years Ago
Merge CardGames->Main
4 Years Ago
Merge from main
4 Years Ago
Unsaved
4 Years Ago
Fix chat window in poker UI not respecting show chat option
4 Years Ago
Merge CardGames->Main
4 Years Ago
Put cards away and get them back out after a round so they don't magically update
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed non bypassed keybinds still working while in poker UI
4 Years Ago
merge from main
4 Years Ago
Updated language files
4 Years Ago
Merge from hideblood
4 Years Ago
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4 Years Ago
Added BloodEffect component flesh entry/exit decals
4 Years Ago
Added map icon for coop_fall (CSGO)
4 Years Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
4 Years Ago
Updated Velocity Map Updated visuals on velocity test map Merge branch 'master' of sbox
4 Years Ago
Fix TraceResult.Distance
4 Years Ago
Update player camera with new mouse capture stuff
4 Years Ago
Disable dance, unsaved clap changes
4 Years Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
4 Years Ago
render.ReadPixel/render.CapturePixels now returns the alpha channel too (naturally uses more memory)
4 Years Ago
tweaked hard fuse redSpokes pattern Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
4 Years Ago
Hotload.SkipAttribute fixes, merged with Hotload.SafeAttribute Merge remote-tracking branch 'origin/master'
4 Years Ago
Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
4 Years Ago
Removed dismountAnchor entirely since it's been mostly unused since 22861, and unused since 26071
4 Years Ago
Create SECURITY.md (#4872) Used aleady existing text in the readme to make a security.md file
4 Years Ago
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
4 Years Ago
Fix mugshot rendering messing up the player multimesh
4 Years Ago
Merge from main
4 Years Ago
adjust mugshot position
4 Years Ago
updated mount pose on card table seat prefab
4 Years Ago
cardgames - added player sitting pose updated player animator added cardgame sit mountpose enum set .deployable to use pose added player card held model & worldmodel prefab fixed clipping issues on vm anims
4 Years Ago
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4 Years Ago
Load mugshots into UI
4 Years Ago
bugfix
4 Years Ago
mugshot work
4 Years Ago
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4 Years Ago
Update baseaccess.txt Make Rect.IsInside public Make Panel.ConstrainScrolling a protected virtual Virtual scroller tests Merge branch 'master' of sbox
4 Years Ago
Fixed possible invalid cast exception when checking for cached func Fixed case where the wrong converter will be looked up
4 Years Ago
Updated Facepunch.ExpressionStrings
4 Years Ago
Fixed both players being controlled by keyboard after rebinding Fixed broken campaign menu scaling on PC standalone Fixed campaign medals being hidden incorrectly
4 Years Ago
Fix on Button Test Fixed Rotating button origins
4 Years Ago
Updated Button Map Updated visuals on button test map Merge branch 'master' of sbox
4 Years Ago
4 Years Ago
4 Years Ago
contacts UI