198,864 Commits over 4,140 Days - 2.00cph!
Fixed some bits of missing UI
Scene.
Converted expensive point light shadows into spots on the walkway lanterns.
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[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
[D11] [Audio] Alters the range on the new physics volume to be 0 to 3
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
[D11] [Audio] Adds physics volume to add better control over physics impact sounds in the world
Updated bone knife throw source
Updated VRAD to the latest TF2 version we have (Feb 2016) StaticProp lightmaps are currently disabled
[D11][Tutorial] Fix for not being able mount the boat (requires pre-process client/server prefabs)
Oilrig_1 scene2prefab (fix attempt)
[D11] [UI] updates to hint triggers
[d11][Audio] Updated server refresh audio, recreated as non tonal one-shot fx for button clicks
[D11] [UI] implemented the ore and tree mini game HUD hints, and the torch, stopped the hints from flickering sometimes
[D11] XB1 privilege check + client side checks for access to multiplayer/chat features
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[d11][Audio] Fixed missing sounds from Bradley APC, wav was silent for some reason. Also improved roll-off and filtering with distance behaviour
[D11] [Audio] Fix map zoom sfx
[D11] [Audio] Fix map zoom sfx
[D11] [Audio] Fix popup audio spamability
[D11] [Audio] Fix popup audio spamability
Merge
34141 from main/unity2019.1 - Fix broken water
Merge postprocessing update from main/unity2019.1
[D11] Fix line endings in pie menus
[D11] [Audio] Latest audio fixes
Turned fire sound off for clatter helmet
[D11] [Audio] Fix subtab sfx
[D11][Tutorial] Added extra safety to objectives (possible fix for issue #1730)
[D11] [Audio] Reduces reverb in out time to half, adds map ping and map grid sfx