248,717 Commits over 3,959 Days - 2.62cph!
Compile fix for inspector vars
Code to capture player mugshot images and save them on the server
Have the UI say to hold Space
If player's score is the same, sort by bet amount in ascending order. Should ensure that final payout is correct
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
Disable blood screen overlays when hurt if blood is disabled
Set the world cam on the playing cards canvas
Added global.showblood saved convar
Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect
Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
Move the card UI slightly closer to the card
fixed zfighting and some mesh holes on dredge model
Placeholder for wave functionality
Raise the round winner info so it doesn't overlap world-space cards
rust lod fix and cleanup texture
Set up the transparent card images, use them in the UI
Fixed a possible cause of view snapping when a co-op partner respawns
CameraTargetData can now #include etc, got rid of redundant targets
Fix server compile on PlayingCardsViewmodel
Update WinnerBreakdown RPC handling
Even larger loading screen text on Switch
Different subtitle colors for each campaign type, unlock text tweaks
Legal text is now TMP
Split Shadow C# class into TextShadow and BoxShadow
Add Layla's border test
Add TextColor as dynamic parameter to ui_text vmat
And also compiled object
Progression tweaks
Fixed input page on Switch loading keyboard and mouse controls
Added ElementScaler to title / core icon in loading screen
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Fix emoji edges on text
Fix cssbox with mixed size border size and colors
Added support for tunnel entrances inside monuments
No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
Baking now finds all platform overrides of json files
Fixed cookie library cache having outdated value in certain rare cases (Community Contribution)
Fix cookie lib hash (#1779)
test code:
```lua
local key = "test"
local function printState()
PrintTable({
realval = sql.QueryValue( "SELECT value FROM cookies WHERE key = " .. SQLStr(key) ),
cached = cookie.GetString(key),
})
end
cookie.Set(key, 1) -- set initial value
printState() -- ok. cached but not commited so realval is nil for now
timer.Simple(31, function() -- wait cache ttl (time to live) period
-- Update cached value immediately but don't refresh cache's ttl so it's expires
-- At this point, we also schedule a commit to the DB
cookie.Set(key, 2)
-- Because the caches ttl is expired, the cookie.GetString function should request a value from the DB
-- But as we remember, in the previous step we just scheduled a value update
-- It has not been commuted so the cache will be updated with the wrong value and contain the wrong value for the next 30 seconds
printState() -- realval and cache values are both "1"
-- Wait for scheduled commit
timer.Simple(2, function()
-- As stated before, cache now and for the next 30 seconds (28 seconds) will be wrong
printState() -- We have "1" for cached value and "2" for real value in database
end)
end)
```
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TTT: Fixed the effects of karma on damage when karma system is disabled (Community Contribution)
TTT: PT-BR Translation - Changes to the highlights and to the AFK message
TTT: updates to PT-BR translation (#1771)
Changes to the highlights and to the AFK message
TTT: fix karma still affecting damage after it is disabled (#1780)
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Fixed entity velocity not being networked
Added player GroundTransform (testing, temporary)
Prediction skip CheckMovingGround
Apply BaseVelocity in WalkController
Merge branch 'master' of sbox
Fixed options not saving in the editor
Fixed capitalisation of input binding labels
Merge remote-tracking branch 'origin/master'
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
track if an AIZ is sleeping
Fix cssbox border color space
Sharpern text
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
BaseNavigator now supports pause/resume.
AI sleep/wake now pauses/resumes navigation and movement ticks.
Quick fix to velocity test map
Quick fix to velocity test map
Merge branch 'master' of sbox