239,395 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Make IP address in server browser selectable (#1707)
4 Years Ago
Disabling some of the usage of Hierarchy group outside of the editor
4 Years Ago
Folder renames More refactoring Test refactor/cleanup Sandbox.Library absorbed
4 Years Ago
Puzzle 'simplelight' HDRP light fixes. Sat dish monument fixes. Sewer branch fixes. Moved sewer branch puzzle into lighting group to merge proof the custom stuff there Fixed new cliffs clipping into underground areas in sewer branch
4 Years Ago
Fix SteamServer not being initialized
4 Years Ago
Drinking tea now hydrates the player
4 Years Ago
Moving Html parser to namespace Refactor Stripped HtmlEntity, Added HtmlEntity tests
4 Years Ago
Trimmed HtmlNodeCollection Remove Overlap Strip save/write/commentnode HtmlAttributeCollection stripped More trimming More trim Start HtmlParser unit test Strip ServerSideCode parsing Handle unclosed tags in a more permissive, expected way More stripping HtmlParser unit tests
4 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
4 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
4 Years Ago
Merge from dialogue_graph
4 Years Ago
Merge from main
4 Years Ago
Add new toolbar
4 Years Ago
Merge from io_pooling
4 Years Ago
Added AIThinkMode to base brain, all brains can set their think mode: interval or fixed update, as well as individual tick rates. Moved a bunch of ShouldThink/DoThink logic to base brain so it can be used by all brains instead of each having its own delta implementation, age tracking etc. Added "time in current state" to debug display.
4 Years Ago
Storage background style
4 Years Ago
Moved brain states to a new shared enum, AIState. State constructors set type. AddState no longer requires a type parameter. States are now automatically maintained, in a dictionary. Reworked current state handling to be a state ref, not using array indexes. Hooked up gizmo drawing to brain, calls it on any active state for debugging. Added basic debug rendering info to base brain (current state name for now).
4 Years Ago
Get movie maker working again after merge. Disable demo text.
4 Years Ago
Moved client gib creation to a new virtual SpawnGibs method that gets called from DoDestroyEffects New SeasonalTimedExplosive class to manage gibs since we can't disable the gibbable on the gameobject any more
4 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
4 Years Ago
Check server state in CeilingLight growable refresh (like the GrowableHeatSource component)
4 Years Ago
Spawn all car gibs Tweak position/rotation calculation
4 Years Ago
Update BillBTestMap for the new Unity version
4 Years Ago
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
4 Years Ago
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)
4 Years Ago
Fixed car conditional gibs not working Added a uniqueId field to Gibbable to help identify specific components in situations where we need to only deploy specific gibs (like with car components)
4 Years Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing
4 Years Ago
AA enum compile fix
4 Years Ago
Fiddling with the bootstrap scene + TMP to get rid of font texture duplication
4 Years Ago
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.
4 Years Ago
Tweak force position when paddling Halve push force if floating in water
4 Years Ago
Rename kayak seats for consistency
4 Years Ago
FXAA doesn't work well with large (F9) screenshots. Disable AA for large shots, but only if it's FXAA. Also added an enum for the antialiasing types.
4 Years Ago
Fixed gib rotation Prefab cleanup
4 Years Ago
Fixed fuel storage not being accessible on RHIB after collider update
4 Years Ago
Improve performance of finding values in a column Fix mistake in string size calc, show correct sizes for strings and arrays
4 Years Ago
com.unity.memoryprofiler@0.2.5-preview.1
4 Years Ago
Fixed bugs that didn't account from default state. Fixed death screen padding issue.
4 Years Ago
Quad rendering rewrite Quad shader tweaks Extra profiling for Switch
4 Years Ago
Fixed RPG shooting a non guidable missile in some cases
4 Years Ago
5th optional argument for surface.DrawOutlinedRect - thickness
4 Years Ago
Added new argument to Entity.EmitSound - flags, and fixed type checking for the other optional arguments, including pitch and volume arguments not working if soundlevel argument is not given.
4 Years Ago
Ugly hack to fix gmod_wheel direction indicator cutting into the model with certain models
4 Years Ago
merge constraint crash fix
4 Years Ago
Added Preset support for Weld and Camera tools
4 Years Ago
Ensure phys_lengthconstraint doesn't try to create 0-length rope constrains causing crazy physics and potential crashes
4 Years Ago
Renamed for /main consistency
4 Years Ago
Powerplant invisible light fix
4 Years Ago
Server List style tweaks
4 Years Ago
Sandbox.System.Test Generators source can't have path names now apparently, so fix that Add stripped down version of HtmlAgilityPack for parsing html pragmatically Use our HtmlNode version instead of packaged version More trimming XPath not needed in access list