198,635 Commits over 4,140 Days - 2.00cph!

6 Years Ago
M249: Converted metallness maps to specular, removed old maps no longer needed.
6 Years Ago
[D11] Quick hack to force the fog to stay at 0 whilst the scattering is disabled
6 Years Ago
[D11][UI] Added Options for local text chat muting for all players and altered individual muting. UI side of voice chat muting set up.
6 Years Ago
m249 fbx .meta change which should fix some odd shading skinners are seeing.
6 Years Ago
[D11] Geiger sounds should now be working again (screen FX still disabled)
6 Years Ago
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
6 Years Ago
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
6 Years Ago
Fixed some issues with skin unloading Added itemskinunload convar (currently disabled by default)
6 Years Ago
Only run skin reset / apply on entities that have a model (i.e. not held entities)
6 Years Ago
Tweaks and fixes to flares and lightGroupAtTime
6 Years Ago
Added generic select next/previous input actions, bound to shoulder buttons. Next/previous unit selection now checks for the new mapping calls.
6 Years Ago
Re-enabled mesh eviction
6 Years Ago
[D11] [Audio] Adds Putsons new loading loop
6 Years Ago
[D11] [Audio] Adds Putsons new loading loop
6 Years Ago
Added UnitSelection.SelectNext/PreviousUnit() functionality and they now skip unusable (dead, no actions) units.
6 Years Ago
Updated M39 material to specular workflow (for skins)
6 Years Ago
[D11] Craft complete sfx on PS4/XB1 - fix for "Loading" displaying after cancelling sign in - compile fix
6 Years Ago
merge confirm actions to main
6 Years Ago
Minor edit + comment.
6 Years Ago
Fixed prison navmesh gen. Had the same issue as other buildings, where the nav gen sneaks through the gap between floors.
6 Years Ago
Skip welcome screen entirely when using Fast Countdowns.
6 Years Ago
Scene backup. Related prefab changes.
6 Years Ago
Easter Basket model, world model and lods, materials etc
6 Years Ago
Suppress the AssetUsageDetector warning for old prefab code. Should check the github for updates at some point. https://github.com/yasirkula/UnityAssetUsageDetector
6 Years Ago
Added AssetUsageDetector. Open it via Tools > Asset Usage Detector.
6 Years Ago
Unity 2019 fixes
6 Years Ago
Fix for using non-D11 Unity build
6 Years Ago
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6 Years Ago
[d11][Audio] Updated Gunshot template to have wide spread at close distance and 2D spatialisation at point blank
6 Years Ago
Set up more corp ui
6 Years Ago
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6 Years Ago
6 Years Ago
[D11] latest for staff
6 Years Ago
[D11] Modifies modifier check for staff
6 Years Ago
[D11][Tutorial] merge
6 Years Ago
Skin unloading baseline
6 Years Ago
[D11] More null checks
6 Years Ago
6 Years Ago
[D11] Removes modifiers from gunshot
6 Years Ago
[D11] Removes modifiers from gunshot
6 Years Ago
[D11] Fix null modifiers reference
6 Years Ago
[D11] Fix null modifiers reference
6 Years Ago
[D11][Tutorial] Tutorial target now can only be knocked down from the front
6 Years Ago
6 Years Ago
[D11] [Audo] Removes custom spatial curve from gunshot prefab
6 Years Ago
[D11] [Audo] Removes custom spatial curve from gunshot prefab
6 Years Ago
3p relax anims for MGL
6 Years Ago
wip unit select cycling left/right based on team unit UI order
6 Years Ago
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