192,721 Commits over 4,049 Days - 1.98cph!
font api is more similar to source
antialias/outline options
source schemes register fonts
net graph uses new font funcs
Included cargo ship in the ladder "ground watch" tests (fixes destroyed ladder also destroying ladders around it)
Can place ladders anywhere on the cargo ship
[D11][TUTORIAL][MERGE] Updating branch
disabling proxy for shadow and outline
[D11][TUTORIAL] Player no longer in sleep state when entering tutorial
Can attach ladders to the side of the cargo ship
Network++
Added TeamLeagueResultStats, populated at end of season before promotion/demoted, used by Seasons results screen. Not serialised yet, not sure if it really needs to be.
Set "what's new" as viewed if the player hasn't ever been offered/completed the tutorial
added a smale punscale to nut text each time nuts are icnreased on game outcome panel
Only show nut rewards on game outcome when you earn some.
Force hide replay controls when exiting battle to fix some replay follow up match issues.
Enable replay playback again.
[D11] Sleeping bed distance, explosive distance and temperature hooked up for imperial units
Set options animator to use unscaled time
Fixed modal canvas missing raycaster
Temp workaround for nude scientists when changing censorship setting
Fixed broken LODs on female pants
Disabled notifications for hunger effects
Visual FX overall, now defined as data assets
Remove pubic hair with underwear censorship enabled
Update FP.Steamworks, change starting currency condition
change overlay failed text
Fixed texture errors caused by incorrect UV2 channel on underwear mesh
Fixed female corpses missing bra with underwear censorship enabled
Fixed ore spawn issues on custom maps with certain biome distributions
[D11] [UI] Users now receive a popup notification when disconnecting from a server with the reason why they were disconnected. Title Screen "WaitForInput" now waits until the popup system instance has been initialised. Removed some duplicate entries in translations file and added new ones for warnings/errors.
[D11] rebuilt manifest with missing testseat prefab put back in.
panel for when steam overlay is disabled, with notice and button to visit webstore (correct address needs setting)
When NPCs move to maintain cover, ensure they are allowed to fire at will.
Junkpile NPCs will prefer to hug cover rather than chase players over open terrain.
[D11] Fixed jenkins on xbox
[D11] Inject log verbosity level into DTLS application callback.
[D11] [UI] Fix error with argument passed in incorrect order.
[D11] [UI] Code of Conduct and Staff Credits screen now uses the same navigation bar system that the other screens use. Added optional parameter for hiding navigation bar graphic. Back Icon and string can now be set up as default when calling "Open()".
[D11] PlayFab calls now return a PlayFabApiRequest which can yield
Added underwear censorship option
Removed "Insulation" upgrade type as this is the same as "Roof"