193,194 Commits over 4,049 Days - 1.99cph!
Fix more missing stuff on player labels
update Ui particle, adding ui particle to capture point
Fixed missing animation ref on player labels
Simple port of the old cellphone UI to the new UI system, without updating the look. Callphone use is also broken because players are missing a CellPhone script, apparently, but the UI works if we ignore that.
Dirt decals accumulation test tweaks
Fixed GroupKnowledge.ForgetEntities not removing from KnownEntitiesByType
Fixed an alert method with a name conflict.
Remove social stuff since it's unused and we're not updating it to the new UI. Can restore this if we ever need it again.
Translated context menu menubar
Sandbox notifications now support key binds
Translated most right click menus in sandbox
Improved x player(s) on y server(s) translation
Many minor changes to tool translations
Alert UI can use keyboard control
input manager horizontal / vertical axes.
Axis tool - Added help for No collide
Paint tool - Prevent duplicate entries
Added oil to car1, dm2.
Added spikes to car2.
Healing pad tooltip
Healing pads now fully heal units.
corrugated_e texture set files and corresponding oilrig mats
[D11][TUTORIAL] Mega Merge
Minor navigation tick optimisation
GroupKnowledge sort calls only happen on demand, per entity type in TargetFilter+EntitySources.GetGroupKnowledgeEntities. Buffers limited by given filters
Disabled global forced tick after behaviour exec which was breaking the game
[D11] Removed Blacklist Option from Reporting Flow
[D11][TUTORIAL] Fixing empty files :S
Fixed editor mode water breaking in some instances
[D11][TUTORIAL] Added platform button icons to GameTip
Fixed bad entity filter enabled check
[D11] Changed input.HoldTime default value
[D11][TUTORIAL] Fixed last of the merge issues
[D11] toggle and muliti select options values can be altered when locked, slider value will respect the minimum value when saving
EntitIesInGroupInfluence fact ported to GroupKnowledge, evaluated on simtick
Various ISimTickable cleanup
Fixed gerstner fading to perlin
Fixed wave time cpu/gpu sync
Debug and pre-merge fixes
[D11] Fixes to the popup system & disabled Game Feedback button
Match outcome level up effect + nut values, per level up.
Moved currency award values to Defines so client can use them.
Fixed deploy delay AH false positives (RUST-161)
deleted some more old shit
[D11-Console] Reduced the size of the Item Icons.
EntitiesInGroupInfluence cleanup
InteractionPlanFactProvider filtering checks entity fog vis when facts owner ent is player controlled
[D11][TUTORIAL] Removed invalid spawn from Tutorial_Map, tweaked tutorial loader to address black screen
[D11] [UI] fixes to stats screen UI, got the header carousel working, added WIP icons
Fixed player command dragging
[D11] Add /users/active request to NetworkServicePort
Improved hunting bow responsiveness / fixed reload cooldown reject during continuous fire (RUST-161)