239,410 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
Make sure prefab exists in ConditionalModel attribute setup
4 Years Ago
Updated Jenkinsfile !switch
4 Years Ago
Added safeguard to CMDLCache::GetStudioHdr from CSGO for an unknown cause crash
4 Years Ago
Starting porting over Replicate generators
4 Years Ago
Fixed not being able to scroll in equipment lists when not focussed Fixed leaderboard entry rank text !switch
4 Years Ago
4 Years Ago
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4 Years Ago
█▌▋▉▌ █▇▍▄▇ ▇▍▅█▅▉▉▆▊▋ ▅▅▉▉▅▅ ▍▌▊▌▆ ▍▄▌▉█ ▋▄▌▄ ▅▋▄▅▆, ▇▇▊ ▋█▅▆ ▌▆▋▆ ▇▆█▋ + ▉ (█▆ ▅▄█▌ ▇▌▋▌ +█, ▇▉▉█▅▇▆▌▌ ▆▅ ▅▊▍▄▌▅)
4 Years Ago
Excavator s2p
4 Years Ago
Simple network data (not worth optimizing beyond this)
4 Years Ago
Player-specific hints are now color coded, say which player in title Fixed player 2 hints not showing a button prompt Hint position animation Reverted debug value for BrakeHintShowDelay
4 Years Ago
Merge from main
4 Years Ago
removed comments
4 Years Ago
Run scene2prefab on multiple monuments to save prefab changes.
4 Years Ago
building blocks scene backup
4 Years Ago
batch prefabs setup end
4 Years Ago
Added LOD1 to triangle up side lines conditionals
4 Years Ago
Migrate to Unity2018.4 Fixed TMP mspace values broken by upgrade Merge remote-tracking branch 'origin/master' into unity2018.4 !switch Now on Unity 2018.4.23f1 !switch Updated Jenkinsfile !switch Fixed main menu background not always being black when in co-op (!) Updated Jenkinsfile Fixed not being able to reset stage while waiting for game over anim Hints can now be per-player Fixed hint positioning when multiple are visible Merge branch 'unity2018.4'
4 Years Ago
batch prefabs setup
4 Years Ago
Removing unused triangle roof cases prefabs Adding named shell prefabs pre-setup for all tiers/cases
4 Years Ago
Error fix
4 Years Ago
Take 4 lights into consideration when calculating ore flare light attenuation.
4 Years Ago
Removed BillboardViaShader property. Every flare is using it anyway.
4 Years Ago
Debounce console StateHasChanged to 30fps when getting spammed Generate ClientCmd for server to send to multiple players
4 Years Ago
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4 Years Ago
Layers and Panels no longer different, merged into a LayerPanel since it can't exist without a root panel anyway
4 Years Ago
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4 Years Ago
Fixed packet size DOS attack
4 Years Ago
merge from main
4 Years Ago
New roof conditional models - LODs/Colliders/Gibs
4 Years Ago
color corrected some atlases
4 Years Ago
building blocks scenes backup
4 Years Ago
Re-enable auto sync transforms
4 Years Ago
Make targetprefabid an accessor with private set
4 Years Ago
Merge from main
4 Years Ago
Only get transform.position once during land direction check
4 Years Ago
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4 Years Ago
Remove distance stat tracking (we never used it) Only get world velocity once
4 Years Ago
Merge from main
4 Years Ago
Use existing server directory method to save and load loadouts Use existing client directory method to save and load midi binds Return a pooled list
4 Years Ago
WaterVolume trigger is now always on so we don't have to do a Vis check to wake up any rigidbodies in the pool Lowered upwards force amount when waking up an inflatable
4 Years Ago
Fixed merge degradation on these prefabs.
4 Years Ago
Missing file
4 Years Ago
Fixed launch site degradation + s2p
4 Years Ago
You can now add a spawnmenu label by right clicking empty space in the spawnlist
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Increased precision of doubles in util.TableToJSON
4 Years Ago
Added Filter text field to console UI, direct bindings to con_filter_* stuff