193,207 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Switch to fast vignette in potato mode
6 Years Ago
TerritoryLocationSelector NRE fix
6 Years Ago
Only do short circuit backtracking on main power slots
6 Years Ago
Added yesterday's daily challenge score table to daily challenge panel. Changed daily scores server sends to include the seed (so each tables knows which update is for them - can return no entries so there wouldn't be a seed sent otherwise) Daily challenge table UI now handles ignoring requests if already awaiting an update due to multiple instances. Version++ Network++
6 Years Ago
merge from main
6 Years Ago
bundle fix
6 Years Ago
update camera prefab with fast vignette tweak textures aniso
6 Years Ago
merge
6 Years Ago
Added Christmas.Event
6 Years Ago
Added customisation price tiers. Added Default.pricing definition. Customsiation build tool now sets unlock prices based on tier settings.
6 Years Ago
adding tmp material font
6 Years Ago
tweaked main menu, fixed some button raycast, added vignette color to the tile definition setting updated the boardviw to load the corresponding vignette setting added WIP xmas definition/ skybox
6 Years Ago
Fixed PlayerBuildingPlacement tracking buildings being constructed poorly (we had lingering ids for buildings that had been cancelled), fixes NRE on load RandomAnimationTrigger action no longer uses costly DateTime comparison, opting for Action.TimeSince instead (perf optimisation) Added some additional AI profiler hooks Improved Facts profiling
6 Years Ago
menu element color now read their value from the tileset tweak main menu ui, the selected tab is now highlight (unselected was darken before), might make it more obvious that there is more than one tab
6 Years Ago
Remaining lights
6 Years Ago
switched team logo AO to multiscale, improved the way the outline is generated changed logo default color, fixed some UI element to work in different resolution
6 Years Ago
merge into main
6 Years Ago
protocol++
6 Years Ago
HAB grounding fix
6 Years Ago
fixed splitter output order
6 Years Ago
merge from main
6 Years Ago
missing file
6 Years Ago
added preventbuilding to all electrical components and tidied up colliders new handle system for connections, removed radial menu wiretool animations more responsive baseboat.generate_paths convar (default true)
6 Years Ago
Shop UI has sounds.
6 Years Ago
merge from entities in group influence branch
6 Years Ago
Ported remembering/forgetting entities from knowledge to EntitiesInGroupInfluence fact.
6 Years Ago
Fixed some groups not getting influence applied at all (set up individual influence components after the group one). Update entities in group influence when we apply influence. Handle any existing entries so that we remove them from the list if they are no longer in influence.
6 Years Ago
merged text fix
6 Years Ago
beta8 text fix
6 Years Ago
merge 5788 to release
6 Years Ago
...
6 Years Ago
Increase time between connection attempts if they keep failing Limit friend match requests to 1 so you can't request a match with everyone
6 Years Ago
6 Years Ago
added Beta 8 What's New def and header images.
6 Years Ago
6 Years Ago
Facts install NRE
6 Years Ago
[D11] [UI] Changed Lock icon to WIP icon. Increased distance for map icons to trigger tooltips when mouse is near their position.
6 Years Ago
Added list of entities in territory to InfluenceAndTerritory (doesn't quite work yet). Nuked a bunch of quadtree stuff that we don't need anymore. EntitiesInGroupInfluence tweaks.
6 Years Ago
Various fixes. Stack deals with closing a parent.
6 Years Ago
Added power drain to OR switch
6 Years Ago
[D11][TUTORIAL] Tutorial events wait until game setup and loading has finished
6 Years Ago
version++
6 Years Ago
[D11][TUTORIAL] Reordered local server setup, loading screen will hide after setup finishes
6 Years Ago
[D11][TUTORIAL] Improved flow of tutorial startup
6 Years Ago
[D11][TUTORIAL] Fixed loading straight from scene, various things to make it more obvious your running the tutorial build
6 Years Ago
Stable sorting for daily challenge leaderboard, update database indexes
6 Years Ago
[D11] [UI] Respawn screen now displays the respawn locations' timers as "mm:ss" rather than "(s)".
6 Years Ago
Shader.WarmupAllShaders on game start
6 Years Ago
[D11] [UI] Added new running icon on HUD to show if playing is sprinting or not. Adjusted the UIHUD code to no longer use an animator to switch the icons, instead just tweens the alphas based on an index.
6 Years Ago
More improvements to Junkpile scientists (cover usage).