193,194 Commits over 4,049 Days - 1.99cph!

6 Years Ago
BEF-663, BEF-679 WIP
6 Years Ago
Improved AI at Lab area of Military Tunnel. Reduced poke-through-thin-walls issues with Scientists at Military Tunnel.
6 Years Ago
merge
6 Years Ago
fixes
6 Years Ago
[D11] DTLS managed plugin updated against latest native library. LiteNetLib DTLS handshaking interface tidied up.
6 Years Ago
Fixed char create errors on re-roll
6 Years Ago
[D11][TUTORIAL] Also changed project symbols for ps4 platform
6 Years Ago
NRE fix. Lot purchase tweaks.
6 Years Ago
Fixes, tidy up, fixed bug where UI not re swallowing input
6 Years Ago
missing material
6 Years Ago
Fix
6 Years Ago
[D11] [UI] - Updated Loading screen
6 Years Ago
Dealing with character spawning without client input.
6 Years Ago
simplelight passthrough handle fix
6 Years Ago
[D11][TUTORIAL] Changed to correct local server symbols
6 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
6 Years Ago
Fixed bug when trying to close all UI on the stack
6 Years Ago
fixed memory cell handles
6 Years Ago
CharacterCustomisationWidget ignores toggle value changed events when refreshing content for newly selected unit
6 Years Ago
AI now uses healing pads when low health.
6 Years Ago
Attempt to fix Scientist speed bug on Cargo Ship.
6 Years Ago
merge
6 Years Ago
Implemented healing pads Added healing pads to car5 map.
6 Years Ago
Fixed PlayerCommandWidget NRE
6 Years Ago
6 Years Ago
[D11] [UI] scaled up the inspect corpse preview HUD element a little
6 Years Ago
[D11] Pass PlayFabId to server instead of PlatformId
6 Years Ago
[D11] [UI] Fixed main menu options not navigation correctly and losing focus as a result.
6 Years Ago
Ye olde #IF
6 Years Ago
Force punctuation in alert message.
6 Years Ago
[D11] Revert this FTM
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Takeout the entitlement check FTM as it can probably go somewhere else
6 Years Ago
[D11] Add ReportPlayer Method, also methods for converting the PlayFabId's
6 Years Ago
fix tooltip text
6 Years Ago
tweak turn banner
6 Years Ago
Alert graphics fix
6 Years Ago
Better system for changing alert colours.
6 Years Ago
Totally revamped ui.alert for the new UI, and used the new implementation to replace the quit dialog in the main menu, making it an alert instead of its own thing (while looking visually the same as it did before). Use the new UIShowSimpleAlert/UIShowOneButtonAlert/UIShowConfirmationAlert/UIShowTwoButtonAlert scripts to tell an alert to show, like how you'd use UIPopViewController or RunConsoleCommand etc.
6 Years Ago
adding missing texture source psd
6 Years Ago
adding reward to mission notification
6 Years Ago
adding steam achievement media
6 Years Ago
update spike trap texture tweak bubble speech mipmap settings disabled shadow rendering on the tile toppers
6 Years Ago
adjusted local reflection probe so they dont lit the board change tile topper layer so the decal don't draw over them
6 Years Ago
Player command widget optimsation
6 Years Ago
Target candidate filter is hard limited to 128 ents (facts replacing knowledge source caused perf regression) Fixed EntitiesInGroupInfluence not being properly sorted via Agent tick Fixed bad distance to call in TerritoryLocationSelector
6 Years Ago
separated world tooltip to be able to make it look differemt, fix resolution offset bug
6 Years Ago
basic setup of healing pad tiletopper, prefab etc.
6 Years Ago
adding psd