239,411 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Updated Hapis Island vehicle_parts spawners
4 Years Ago
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4 Years Ago
Reduced barricade health, decays even faster, higher crafting cost
4 Years Ago
credits stage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity broadside powerup broadside aimer copies body angle changed broadside aimer sprite
4 Years Ago
Added icons for flash, filters and roll + minor viewfinder adjustments
4 Years Ago
Add zoom factor and photo counter to the instant camera UI
4 Years Ago
Merge from main
4 Years Ago
Add some info to the readme
4 Years Ago
Merge from toast
4 Years Ago
Fixed NRE on start Added continueWithStage to StageData
4 Years Ago
Fix toasts not resizing to fit their contents
4 Years Ago
Merge from main
4 Years Ago
Add code
4 Years Ago
Initial commit
4 Years Ago
Merge from bind_cycle
4 Years Ago
Add help text
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Fix expo-linking export
4 Years Ago
surface.DrawTexturedRect(UV) works with poster command nicely surface.DrawCircle looks less shit and it's color argument is now optional
4 Years Ago
Fixed a crash issue with Nextbot's vision module Lua Nextbot's vision module get's created on Spawn Use TransColor, not TransAlpha for prop fading
4 Years Ago
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4 Years Ago
Fixed line spacing in stage card titles Show core icon for unlocked stages that don't support player count Can now select locked campaigns Sort campaigns so unlocked ones are at the top Added text describing how to unlock a locked campaign
4 Years Ago
Moved static prop lighting update to a separate argument of util.RedownloadAllLightmaps, hopefully fixed a rare crash with it
4 Years Ago
"stack" argument for OnLuaError
4 Years Ago
Ignore .gen folders in filewatches Different engine networking strategy [old one caused startup delay] Read network var in clientside when creating entity, or after receiving update Network Var dirty state Enity.IsValid Fixed ClientKillInternal being serverside Replicated vars automatially SetDirty
4 Years Ago
roof.triangle.up.top.line models and prefabs setup
4 Years Ago
swimwear and sunglasses source
4 Years Ago
Merge from main
4 Years Ago
Deleted temp utils etc.
4 Years Ago
assigning temporary prefab to triangle roof up top line
4 Years Ago
recliner chair source
4 Years Ago
re-linking conditional prefabs - end
4 Years Ago
Added grass displacement to wooden barricade cover
4 Years Ago
network++
4 Years Ago
merge from wooden_cover_barricade
4 Years Ago
Health, crafting cost, desc update
4 Years Ago
merge from main
4 Years Ago
Fixed skin not getting applied to thrown satchel charge Skin also gets applied when picking up a dud satchel charge
4 Years Ago
merge from farming_optimisation
4 Years Ago
Fixed skins not applying to bone knife and club in third person
4 Years Ago
Padded walls (1mm) laterally to curb precision issues arising away from origin
4 Years Ago
Merge from main
4 Years Ago
Refactor node setup process Fixed failed node connections not saving Setup new node flow Can modify shortname
4 Years Ago
First pass on setting up override gibs for all construction blocks and disabling r/w where possible
4 Years Ago
Fixed spawning gibs for conditional models that aren't active
4 Years Ago
Update HarmonyLoader to auto-create the HarmonyMods folder and load dependencies from it
4 Years Ago
Gib preview sprites in editor UI now appear immediately
4 Years Ago
Added an UI prompt to disable r/w on meshes that are fully overriden by primitives