198,897 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11][Tutorial] Re-enabled lighthouse prefab, fixes for missing references in tutorial events
6 Years Ago
[d11][Audio] Fixed brushing through foliage being too quiet.
6 Years Ago
Cherrypick from 33008 (Updated scientist art)
6 Years Ago
[D11] Updated TurnOn/Off translation strings for world object oil refineries, and holding 'Use' to help a wounded player up now shows a proper hint string
6 Years Ago
Add \ before " in legal text so as to not break everything
6 Years Ago
[D11][Tutorial] fix for editor bundles + missing items in single player list
6 Years Ago
[D11][UI] [#1423] Moved sfx call to on move
6 Years Ago
Add legal text, added line about helping other players up from downed state, changed abbreviated Rust Coins to 'RC'
6 Years Ago
[D11] [UI] Respawn screen now only shows outpost buttons if outposts exist on current map. Adjusted how buttons appear on the respawn screen so they all share the same system.
6 Years Ago
Put them in the wrong place...
6 Years Ago
Moved even MOAR strings out of the translate pile.
6 Years Ago
[D11][UI] Removed option from ingameoptionsmenu
6 Years Ago
#1349 Team Size hint
6 Years Ago
Move a bunch more strings out to post launch, should make a decent dent in the loc cost.
6 Years Ago
Add a csproj file for Facepunch.Stream so that plugins can build again.
6 Years Ago
Prison time now counts down only when the user is physically alive and in a prison.
6 Years Ago
ui
6 Years Ago
Define the prison area in scene data
6 Years Ago
PlayerComponents now inherit the Owner from the parent WiseguysUser. Fixed RPC Owner messages that weren't getting though.
6 Years Ago
fractional reloading baseline pump action shotgun uses fractional reloading
6 Years Ago
[d11][Audio] Added 'InGameMenus' Snapshot to mixer.
6 Years Ago
[d11][Audio] Updated UI sounds to sound less hi-tech sci-fi Also added Radial Chat menu highlight, Map Grid On/Off and Map Ping.
6 Years Ago
bank deposit ui
6 Years Ago
Minor fix
6 Years Ago
Refactored "IsInPrison" flag + extra fixes.
6 Years Ago
backup excavator core
6 Years Ago
Shops / signs etc.
6 Years Ago
Merge from main
6 Years Ago
[D11][Tutorial] Modified collider deploy volumes on sleeping bag that was preventing placement
6 Years Ago
Sorting out bank buildings etc
6 Years Ago
[D11][Tutorial] Missing code for DeployVolumeOBB
6 Years Ago
[D11][Tutorial] Merged more tutorial assets + placement fixes
6 Years Ago
[d11][Audio] Improved Grenade Explosion radius audio behaviour, now only uses 1 voice instead of 2.
6 Years Ago
[D11] Attempt to fix new looping music bug
6 Years Ago
[D11][Tutorial] build compile fix
6 Years Ago
trying to fix defs
6 Years Ago
[D11][Tutorial] Copy over trees and other random objects from old scene
6 Years Ago
[D1][Tutorial] Fixed defines in DrawPreviewMesh for bundle builds
6 Years Ago
[D11] More Putson music changes as requested
6 Years Ago
6 Years Ago
Bank
6 Years Ago
[D11] More Putson music changes as requested
6 Years Ago
[D11][UI] Removed Option From Main menu
6 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
6 Years Ago
Fixed Hammer crashing when trying to load over 1024 models at the same time and some related crashes
6 Years Ago
[D11] Added description for reinforced glass windows
6 Years Ago
can no longer use weapons when tangled in deflated hot air balloon canvas can no longer see through hot air balloon canvas when inside
6 Years Ago
[D11][UI] Changes to Tool Cupboard loot Panel. Analog stick icons will now switch depending on platform. Fixed translation Key issue with repair bench