239,416 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Revert SocketMod_WaterDepth to prior logic and added a new optional AllowWaterVolumes that checks for any water volumes Should be more reliable than comparing water heights
4 Years Ago
WaterVolume tests now return WaterInfo instead of just water height and depth Added an IsInWaterVolume method Update WakeCheck in Buoyancy to only query water system once
4 Years Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
4 Years Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
4 Years Ago
Merge from main
4 Years Ago
Smoothed eye position no longer uses a unparented transform
4 Years Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
4 Years Ago
Merge from main
4 Years Ago
Set dynamic on prefabs
4 Years Ago
Tidyup, dynamic, find flare utils
4 Years Ago
build !switch
4 Years Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
4 Years Ago
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4 Years Ago
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4 Years Ago
water entry sound tweaks
4 Years Ago
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
4 Years Ago
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4 Years Ago
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
4 Years Ago
Refactor recipe caching out of MixingTable and into RecipeDictionary
4 Years Ago
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4 Years Ago
Comment typo fix
4 Years Ago
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
4 Years Ago
updated beach chair player anim & mount position
4 Years Ago
backup building blocks scene - armored tier lod0
4 Years Ago
Removed SavasIsland from building
4 Years Ago
LiquidWobble #ifdef
4 Years Ago
LiquidWobble update
4 Years Ago
Try and reduce ambient spec on liquid materials
4 Years Ago
LiquidWobble update
4 Years Ago
Adjusted HDR Sphere materials.
4 Years Ago
Fix accidental double GetItem
4 Years Ago
Using seed, dynamic LOD
4 Years Ago
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4 Years Ago
Cleanup
4 Years Ago
Tidy up
4 Years Ago
merge from main
4 Years Ago
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
4 Years Ago
backup building blocks scene - metal tier lod0
4 Years Ago
Merge from summer_dlc
4 Years Ago
Remove old head space check again
4 Years Ago
Merge from main
4 Years Ago
force build again !redux
4 Years Ago
merge from summer DLC
4 Years Ago
Merge from main
4 Years Ago
Cleanup, add some help strings to new commands
4 Years Ago
Merge from main
4 Years Ago
build !redux
4 Years Ago
build fix !redux
4 Years Ago
tentacle bio pattern fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer reverted barrage !redux
4 Years Ago
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks